@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Korea to Siberia 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 0/3 hits, 0.67 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Denmark Battle in Siberia Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - AmericansCombat Hit Differential Summary :
Defenders Fire, : : -1.00 AA fire in Western Germany : : -0.33 Americans : 1.33 Attackers Fire, : : -0.67 Japanese : -0.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Korea to Siberia 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 0/3 hits, 0.67 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Denmark Battle in Siberia Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Northern Territory to Queensland 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Central United States to Southeast Mexico 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 carrier moved from 101 Sea Zone to 51 Sea Zone 1 infantry moved from Korea to Manchuria Place Units - Americans 2 infantry placed in Normandy Bordeaux 1 carrier placed in 110 Sea Zone 3 mech_infantrys placed in Korea 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,4 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Defenders Fire, : : -1.00 AA fire in Western Germany : : -0.33 Americans : 1.33 Attackers Fire, : : -0.67 Japanese : -0.67 -
family issues
have to go
cheers
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Take your time.
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 2 artilleries and 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,67 -
battle in sz 113
my subs missed
my other guys scored 4 hits
what shall it be?
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 fighter moved from United Kingdom to 113 Sea Zone 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Kwangsi to Anhwe 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Yunnan to Anhwe Combat - British Battle in Borneo Battle in Anhwe British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Borneo from Japanese, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports British roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 4/6 hits, 3,17 expected hitsCombat Hit Differential Summary :
British : 0,00 Japanese : -0,33 -
i ve posted the map
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- dmg 1 ac
- sub
- ac
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 fighter moved from United Kingdom to 113 Sea Zone 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Kwangsi to Anhwe 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Yunnan to Anhwe Combat - British Battle in Borneo Battle in Anhwe British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Borneo from Japanese, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports British roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 113 Sea Zone British roll dice for 3 submarines in 113 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 4/6 hits, 3,17 expected hitsCombat Hit Differential Summary :
Germans : -0,67 British : -0,17 Japanese : -0,33 -
U ve scored 3 hits
i ve destroyed my AC and tipped my bat
now my subs missed, other guys scored 4
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i ve posted the map
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- ac
- des
- tac
- fig
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U ve scored 5 hits OOOOO
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and I two :)
U one :)
Berlin taken!
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Too bad I sank my des then. Maybe. Likely wouldn’t be enough anyway. Would’ve needed that hit ratio after the sub hit in r1
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yeah, I had 80 % from the start, it was an average battle, U jumped with that 5 hits, but it was too late.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Berlin taken!
Congrats! :boom:
thanks, since I know how painfull it is for U.
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Well played, but it’s still game.





