Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 battleship, 3 destroyers, 4 fighters and 4 submarines moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 4/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 4 fighters and 4 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers and 4 fighters in 44 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits
4 submarines owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 44 Sea Zone
3 destroyers owned by the Americans, 2 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 battleship, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -42
Casualties for Americans: 4 fighters and 4 submarines
Casualties for Japanese: 2 destroyers and 1 submarine
2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 battleship, 2 carriers and 3 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Normandy Bordeaux
1 bomber moved from 44 Sea Zone to Northern Territory
3 fighters moved from Southern France to Normandy Bordeaux
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 carrier and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 2.83
Japanese : 1.83
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
u scored 8 hits so i have to run xd
MARTI be praised!
But I’m sure you’ll finish the ships off with some subs later on since I sank the two des.
yeah i had more then 50 % and the inital plan was to go till the very end, but ur guys were pretty good on defense
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i ve sent units via sz 42 too
the program does not allow me to withdraw there,
but i ll do it.
and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too
I’m sure it’s alright.
i think i have a theory what confused triple a, or maybe its a strange rule.
AC does not have an attack value. maybe u can only retreat to sz from which u came with sea units that have an attack value? but never heard of it before.
but tehnically i could send subs it wasnt a problem, i just did not know triple a will be causing trouble about it.
and thanks
i wasnt planing to withdraw but in these hard battles u need to have all options included before u start
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
one usa ncm on the start of uk turn, i forgot on the start of the chinese one
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i ve sent units via sz 42 too
the program does not allow me to withdraw there,
but i ll do it.
and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too
I’m sure it’s alright.
i think i have a theory what confused triple a, or maybe its a strange rule.
AC does not have an attack value. maybe u can only retreat to sz from which u came with sea units that have an attack value? but never heard of it before.
but tehnically i could send subs it wasnt a problem, i just did not know triple a will be causing trouble about it.
and thanks
i wasnt planing to withdraw but in these hard battles u need to have all options included before u start
No, that can’t be the thing. The ac are units that take part in the battle and certainly counts when considering retreat.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i ve sent units via sz 42 too
the program does not allow me to withdraw there,
but i ll do it.
and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too
I’m sure it’s alright.
i think i have a theory what confused triple a, or maybe its a strange rule.
AC does not have an attack value. maybe u can only retreat to sz from which u came with sea units that have an attack value? but never heard of it before.
but tehnically i could send subs it wasnt a problem, i just did not know triple a will be causing trouble about it.
and thanks
i wasnt planing to withdraw but in these hard battles u need to have all options included before u start
No, that can’t be the thing. The ac are units that take part in the battle and certainly counts when considering retreat.
then i do not get it
I’ll check.
so it was -42 there for me, not very nice, but anzac can fix it i hope
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
so it was -42 there for me, not very nice, but anzac can fix it i hope
I’m sure they will with 4 figs along those 4 subs and des.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i ve sent units via sz 42 too
the program does not allow me to withdraw there,
You evidently moved units through z42, so even if the client screws with you, I claim it wrong and allow the retreat.
And even if you are right about that with attack value, you could’ve just easily moved some other ship along with that ac.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
And even if you are right about that with attack value, you could’ve just easily moved some other ship along with that ac.
yes, i wasnt aware of that. but maybe its a triple a bug. who knows?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i ve sent units via sz 42 too
the program does not allow me to withdraw there,
You evidently moved units through z42, so even if the client screws with you, I claim it wrong and allow the retreat.
thanks u re a true gentlemen
i am doing uk ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 battleship, 3 destroyers, 4 fighters and 4 submarines moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 4/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 4 fighters and 4 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers and 4 fighters in 44 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits
4 submarines owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 44 Sea Zone
3 destroyers owned by the Americans, 2 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 battleship, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -42
Casualties for Americans: 4 fighters and 4 submarines
Casualties for Japanese: 2 destroyers and 1 submarine
2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 battleship, 2 carriers and 3 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Normandy Bordeaux
1 bomber moved from 44 Sea Zone to Northern Territory
3 fighters moved from Southern France to Normandy Bordeaux
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 carrier and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
British buy 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from India to Hopei
2 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hopei
Combat - British
Battle in Sumatra
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the British and 2 infantry owned by the British retreated to Normandy Bordeaux
Germans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hopei
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
5 aaGuns, 5 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 aaGun and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 8 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Hopei to Yunnan
Place Units - British
2 submarines and 1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 marine placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 marine
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.67
British : -0.83
Americans : 2.83
Chinese : 0.17
Japanese : 0.83
uk done
just come here before u dice to see if i have made some ncm
i think there will be none
i go contemplate anzac
cheers
its ok u may proceed
I proceed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Rostov to Caucasus
2 bombers moved from Algeria to Caucasus
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Algeria to 96 Sea Zone
1 fighter moved from Algeria to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Russians defend with 1 submarine
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tobruk
Battle in Southern France
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Tobruk from British, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 2 armour, 2 bombers and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 2 armour, 2 bombers and 2 infantry in Caucasus, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Libya to Tobruk
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Algeria to Libya
Place Units - Italians
1 battleship placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 2,50
British : -0,33
Russians : 1,00