sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
The sauerkraut were fighting for their very lives!
and even in third round i get jackassed
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
The sauerkraut were fighting for their very lives!
i should of won that battle
but we have what we have
You had a good chance of making that landing, right?
Very bad play of me to allow the shot.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
You had a good chance of making that landing, right?
50 % or slightly less before the battle started
but the cas selections is favouring the attacker
at least i ve should of sank ur navy and make a good progress for the brits to finish it
i had to keep some subs since otherwise i couldnt take denmark, i had 80 + % to take it even with removing 2 fig 1 tac, it was logical from me, but my guys betrayed me
i mean 80 + after rd 1
Sounds very logical. Pursuing the attack must be the right choice. The benefits of success are amazing.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sounds very logical. Pursuing the attack must be the right choice. The benefits of success are amazing.
AND EVEn with the little loss its still a lot benefical since i can finish the job with the brits
but taking more then 100 ipc from germany would totally turn the game tide
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sounds very logical. Pursuing the attack must be the right choice. The benefits of success are amazing.
yeah it was not 10 % , but 50 %
Especially directly after G has snatched the juicy russian treasury.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Especially directly after G has snatched the juicy russian treasury.
it was a chance of a lifetime
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 aaGuns, 1 airfield, 1 bomber, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to Guam
1 carrier, 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Java
Battle in Guam
Battle in Celebes
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Java from Japanese, taking Guam from Japanese, taking Celebes from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 112 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 cruiser, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 8/9 hits, 5,50 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 7/13 hits, 6,83 expected hits
2 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 submarines in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 4 submarines in 112 Sea Zone, round 3 : 1/4 hits, 0,67 expected hits
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 1/6 hits, 3,83 expected hits
Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 5 fighters in 112 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
Americans roll dice for 3 bombers in 112 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits
Germans roll dice for 1 battleship, 4 fighters and 1 transport in 112 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 112 Sea Zone
1 transport owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -44
Casualties for Americans: 4 bombers, 1 carrier, 1 cruiser, 3 fighters, 5 submarines and 2 tactical_bombers
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 marine and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
2 aaGuns and 1 infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 110 Sea Zone
1 airfield and 2 fighters placed in Normandy Bordeaux
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,2,1,1,6,3,3,6,3,5,5,5,1,2
Americans collect 68 PUs (3 lost to blockades); end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -1,00
that wound wont heel soon but i have to go on
my air guys were phenomenal in rd 1, but then they just blew it up totally. and urs were very good and its it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
2 infantry moved from Yunnan to Shan State
1 bomber and 1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Iraq to 92 Sea Zone
Combat - British
Combat Hit Differential Summary :
scramble sz 112?
No scramble.