sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
i am definitely lookin forward to a new game with axis on this forum, all though not my favs, i think that with small bid for allies i can make a pretty good axis game
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
ish win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
i have an impression that ur usual games with axis do not look like this one xd
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble sz92?
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i have an impression that ur usual games with axis do not look like this one xd
No, they usually don’t. But it’s mostly because I have to act according to your strategy. No one plays like you do. :)
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Algeria
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win, taking Algeria from Americans with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 carrier, 1 destroyer and 1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
3 fighters moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 armour and 2 infantry moved from Ukraine to Bryansk
Place Units - Italians
1 bomber and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : 0,17
wait i ll look at the map
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
u should of wait me a few min, i was online
so what u saw bad dices and u then decided we will re roll if i scramble?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
the standard procedure is that the dices scored are kept, so its a risk for the attacker. u should of know that
otherwise what u scored good dices its ok, u scored bad ones, we re roll
no no, that is not the way
i WONT SCRAMBLE
BUT NEXT TIME IF U GO FOR THAT TYPE OF ATTACK WITHOUT ASKING ME THE RISKS IS YOURS
u score bad dices
ur problem
we dont re roll it
cheers
i have to go
Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.
I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.
I’m off for atleast 2 h from now. Can look here on the mobile earlier.
I am sorry I assumed wrong one thing, u said if u score good dice we re roll the same
But u must know that according to league rules ur rushing into scramble battle is ur risk alone, and u have to bear the concenquences of it. So no re roll, unless i accept. Since i dont like to cause trouble for players, i wont ask it, i wont scramble as i wouldnt before knowing the dice,
But against some other players u ll maybe wont be that luckY.
If u want to hasten do it. But u must bear the risks.
And the moderators cant help here. Its a clear rule. Only the good will of the defender can help. As i say its not so much about this particular situation, as its for the future.
P. S.
U wrote a mssg here and dice we rolled at the same minute so its impossible to know did u see the dice first and then wrote the msg.
But i trust u so far to be pretty sure u were honest, but as i say in some play off or other games u ll probably get, sanked for nothing.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.
I have family issues. And no need to rush anyway. The, game, will be finished sooner or later xd
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.
How its to my advantage since if have to re roll?
U score good dices, my advantage.
U score bad dicea, your advantage.
So its null.
But the risk is the attackers. Always.
The same was for me when i was attaxcking sz 54 with jap to speed up the game
So next time u dont have to ask me for scramble, but what u score u scored. And i decide upon scrambling knowing rd 1 dices.
Cus tehnically no dices should be re rolled, we can just add my scrambled figs.
The dices can, not be nullified (except that case maybe when i rolled as the, defender by accident)
Ok, that’s a good way. I’m game.