@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Double Trouble
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 47 PUs; 1 techTokens; Japanese buy 1 armour, 1 artillery, 2 bombers and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese Rocket attack in Russia does 2 damage to factory owned by Russians Rockets in India roll: 2 1 armour and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 64 Sea Zone 1 artillery moved from Alaska to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from 56 Sea Zone to Alaska 1 fighter moved from 56 Sea Zone to Alaska 1 armour moved from Union of South Africa to Italian East Africa Japanese take Rhodesia from British Japanese take Italian East Africa from British 1 infantry moved from Trans-Jordan to Egypt 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Malaya to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 2 artilleries moved from 34 Sea Zone to Persia 2 infantry moved from 34 Sea Zone to Persia 1 infantry moved from Persia to Caucasus 1 infantry moved from Szechwan to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Evenki National Okrug to Archangel Japanese take Archangel from Russians 1 infantry moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians 1 infantry moved from Evenki National Okrug to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Evenki National Okrug to Szechwan 1 bomber moved from Germany to Russia 2 fighters moved from West Russia to Caucasus 2 fighters moved from India to Caucasus 2 armour moved from India to Persia 3 armour moved from Persia to Caucasus 1 transport moved from 64 Sea Zone to 60 Sea Zone 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 fighter moved from Alaska to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 1 battleship moved from 56 Sea Zone to 64 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5,5 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus Place Units - Japanese 1 armour and 2 infantry placed in India 1 artillery, 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Japanese rolls : : 0.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 cruisers moved from 8 Sea Zone to 5 Sea Zone 1 submarine moved from 8 Sea Zone to 5 Sea Zone 2 battleships moved from 8 Sea Zone to 5 Sea Zone 2 destroyers moved from 8 Sea Zone to 5 Sea Zone 2 fighters moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Western United States 2 infantry moved from Eastern United States to Eastern Canada 1 bomber moved from United Kingdom to Germany 2 carriers moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from Eastern Canada to 8 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 5 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine Germans defend with 2 battleships, 1 cruiser, 1 submarine and 3 transports Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 5 Sea Zone, round 2 : 5/11 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 battleships, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 5 Sea Zone, round 3 : 8/11 hits, 4.83 expected hits Germans roll dice for 1 battleship and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Germans and 3 transports owned by the Germans lost in 5 Sea Zone Americans win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 79 Casualties for Germans: 2 battleships, 1 cruiser, 1 submarine and 3 transports Non Combat Move - Americans 3 fighters moved from 5 Sea Zone to France 1 bomber moved from Germany to France Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Western United States 1 armour, 1 artillery and 2 infantry placed in Eastern United States Americans undo move 2. 2 infantry placed in Western United States 1 armour and 1 artillery placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.67 Americans : 2.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 14 PUs; 0 techTokens; Russians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians Rocket attack in India does 5 damage to factory owned by Japanese Rockets in Russia roll: 5 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to West Russia 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in West Russia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. retreated to Kazakh S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from West Russia to Russia 1 fighter moved from Kazakh S.S.R. to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.00 Japanese : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 36 PUs; 1 techTokens; Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to West Russia Non Combat Move - Germans 4 armour moved from Caucasus to Bulgaria Romania 1 aaGun moved from Italy to Germany Place Units - Germans 2 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 5 Sea Zone to Norway 1 artillery moved from Northwestern Europe to France 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Western Canada to Western United States 1 armour moved from Western Canada to Western United States 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to France Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 armour, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 5x factory; Remaining resources: 56 PUs; 1 techTokens; Japanese buy 3 armour, 1 factory and 2 fighters; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Japanese Rocket attack in Russia does 6 damage to factory owned by Russians Rockets in India roll: 6 1 bomber moved from Caucasus to Russia 2 bombers moved from Japan to Caucasus 1 armour moved from India to Caucasus 2 artilleries and 2 infantry moved from Persia to Caucasus 2 infantry moved from India to Persia 1 armour moved from Szechwan to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour, 1 artillery and 2 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 64 Sea Zone to 56 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 fighters moved from Alaska to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone 1 infantry moved from Borneo to 47 Sea Zone 1 artillery and 1 infantry moved from Egypt to Libya 1 armour moved from Italian East Africa to French Equatorial Africa Japanese take French Equatorial Africa from British 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 34 Sea Zone to 28 Sea Zone 2 fighters moved from Caucasus to Germany 1 infantry and 1 transport moved from 52 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Eastern Australia Japanese take Eastern Australia from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3,2 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Libya Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Japanese win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus Place Units - Japanese 3 armour placed in India 2 fighters placed in Japan 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 60 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 British : -0.33 Japanese rolls : : 0.00 Japanese : 0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone 1 bomber moved from France to Germany 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 cruiser and 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 1 fighter moved from 8 Sea Zone to France 1 infantry moved from Western United States to Mexico 1 submarine moved from 5 Sea Zone to 8 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Germany to France Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 armour, 1 artillery and 2 infantry placed in Western United States Americans undo move 1. 1 armour, 1 artillery and 1 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Research Technology - Russians Russians spend 10 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy nothing; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Russians Rocket attack in India does 2 damage to factory owned by Japanese Rockets in Russia roll: 2 1 infantry moved from Vologda to Russia 4 armour, 4 artilleries, 3 fighters and 29 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 4 armour, 4 artilleries, 3 fighters and 29 infantry Japanese defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 29 infantry in Archangel, round 2 : 7/40 hits, 10.33 expected hits Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Archangel Russians win, taking Archangel from Japanese with 4 armour, 4 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Norway Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Russians rolls : : 0.00 Russians : -3.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 26 PUs; 1 techTokens; Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 4 armour moved from Bulgaria Romania to Germany 4 armour moved from Caucasus to Bulgaria Romania 5 armour, 3 artilleries and 10 infantry moved from Caucasus to Russia 1 infantry moved from West Russia to Belorussia Combat - Germans Battle in Russia Germans attack with 5 armour, 3 artilleries and 10 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 5 armour, 3 artilleries and 10 infantry in Russia, round 2 : 7/18 hits, 6.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans captures 13PUs while taking Russians capital Germans win, taking Russia from Russians with 5 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.83 Germans rolls : : 0.00 Russians : 0.67
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 artillery moved from Norway to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 5 infantry moved from 8 Sea Zone to France 1 armour moved from 8 Sea Zone to France 4 artilleries moved from 8 Sea Zone to France 1 fighter moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 61 PUs; 1 techTokens; Japanese buy 4 armour and 3 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Central America Japanese take Central America from Americans 1 armour and 1 artillery moved from 19 Sea Zone to Central America 2 battleships moved from 56 Sea Zone to 19 Sea Zone 1 carrier moved from 56 Sea Zone to 19 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines moved from 56 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Szechwan 2 fighters moved from Caucasus to Russia 3 bombers moved from Caucasus to Germany 1 infantry moved from Caucasus to West Russia 5 armour, 2 artilleries and 2 infantry moved from Caucasus to Russia 1 infantry moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Russia 2 infantry moved from Persia to Caucasus 1 infantry moved from Libya to Algeria Germans take Algeria from British 1 artillery moved from Libya to Algeria 1 armour moved from French Equatorial Africa to French West Africa Japanese take French West Africa from British 1 transport moved from 28 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from Alaska to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 transport moved from 45 Sea Zone to 49 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Western Australia 1 infantry moved from Eastern Australia to Western Australia 1 infantry moved from New Guinea to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Solomon Islands Japanese take Solomon Islands from Americans 1 fighter moved from Japan to Szechwan 3 armour moved from India to Caucasus Combat - Japanese Battle in Western Australia Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Western Australia, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Western Australia, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia Japanese roll dice for 2 infantry in Western Australia, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Western Australia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia Japanese roll dice for 1 infantry in Western Australia, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia British win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 3 infantry Non Combat Move - Japanese 1 aaGun moved from India to Persia Place Units - Japanese 3 armour placed in India 3 bombers placed in East Indies 1 armour placed in East Indies Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : 1.67 Japanese rolls : : 0.00 Japanese : -1.50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from France to Italy Americans take Italy from Germans 1 infantry moved from Western Canada to Alaska Americans take Alaska from Japanese 1 infantry moved from Western United States to Western Canada 1 infantry moved from Mexico to East Mexico 1 infantry moved from Western United States to Mexico 5 infantry moved from Western United States to Central United States 2 armour moved from Western United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Western United States to Central United States 1 armour moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States Combat - Americans Non Combat Move - Americans Place Units - Americans 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9 Research Technology - Russians Combat Move - Russians Russians has no rockets to fire 4 armour, 4 artilleries and 29 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 3 fighters moved from Norway to France Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 57 PUs; 1 techTokens; Germans buy 3 fighters and 7 infantry; Remaining resources: 6 PUs; 1 techTokens; Combat Move - Germans 4 armour moved from Bulgaria Romania to Germany 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Italy 5 armour, 3 artilleries and 9 infantry moved from Russia to West Russia 1 infantry moved from Belorussia to Baltic States 2 fighters moved from Germany to Italy Combat - Germans Battle in Italy Germans attack with 2 fighters and 2 infantry Americans defend with 1 factory and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Italy, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Italy Germans win, taking Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Italy to Germany Place Units - Germans 3 fighters and 7 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : -0.33 Germans rolls : : 0.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 3 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany 1 transport moved from 8 Sea Zone to 2 Sea Zone 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Western United States to Central United States 1 infantry moved from Western Australia to Eastern Australia British take Eastern Australia from Japanese 1 infantry moved from Northwestern Europe to France Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to France Place Units - British 1 artillery, 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 bombers moved from East Indies to West Russia 1 infantry moved from West Russia to Belorussia 1 infantry moved from Vologda to Archangel Japanese take Archangel from Russians 1 infantry moved from Evenki National Okrug to Archangel 2 fighters moved from Russia to West Russia 2 fighters moved from Szechwan to West Russia 5 armour moved from Russia to Ukraine S.S.R. 1 armour moved from Caucasus to Ukraine S.S.R. 2 armour moved from Caucasus to West Russia 2 artilleries and 4 infantry moved from Russia to West Russia 2 infantry moved from Caucasus to West Russia 3 armour moved from India to Caucasus 1 artillery and 1 infantry moved from Algeria to Morocco Germans take Morocco from British 1 transport moved from 24 Sea Zone to 23 Sea Zone 1 armour moved from French West Africa to 23 Sea Zone 1 armour and 1 transport moved from 23 Sea Zone to 22 Sea Zone 1 armour moved from 22 Sea Zone to Brazil Japanese take Brazil from Americans 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Central America 1 destroyer moved from 19 Sea Zone to 12 Sea Zone 2 submarines moved from 19 Sea Zone to 18 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 1 battleship moved from 19 Sea Zone to 18 Sea Zone 1 carrier moved from 19 Sea Zone to 18 Sea Zone 1 battleship moved from 19 Sea Zone to 18 Sea Zone 1 fighter moved from 19 Sea Zone to 18 Sea Zone 1 destroyer moved from 19 Sea Zone to 11 Sea Zone 1 fighter moved from 18 Sea Zone to 19 Sea Zone 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 armour moved from East Indies to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Western Australia Japanese take Western Australia from British 1 infantry moved from Solomon Islands to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Western Australia 1 fighter moved from 19 Sea Zone to Central America 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 transports moved from 19 Sea Zone to 18 Sea Zone 1 infantry moved from Central America to 18 Sea Zone 1 infantry moved from 18 Sea Zone to West Indies Japanese take West Indies from Americans 1 carrier moved from 18 Sea Zone to 22 Sea Zone 1 cruiser moved from 18 Sea Zone to 22 Sea Zone 1 fighter moved from Central America to 22 Sea Zone 3 bombers moved from Germany to Central America Combat - Japanese Non Combat Move - Japanese 1 aaGun moved from Persia to Caucasus Place Units - Japanese 3 bombers and 1 fighter placed in East Indies 3 armour placed in India Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 1 artillery and 3 infantry moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France 1 bomber moved from Eastern United States to France 1 armour moved from Western United States to Eastern Canada 1 artillery moved from Central United States to Eastern Canada 1 artillery moved from Western United States to Central United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from France to Italy 4 fighters moved from France to Italy Combat - Americans Battle in Italy Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 factory and 2 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Italy, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Italy Americans win, taking Italy from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 4 fighters moved from Italy to France 1 infantry moved from Central United States to Eastern Canada 2 infantry moved from Western United States to Central United States 2 infantry moved from Central United States to Eastern Canada Place Units - Americans 3 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10 Research Technology - Russians Combat Move - Russians Russians has no rockets to fire 4 armour, 4 artilleries and 29 infantry moved from Karelia S.S.R. to Baltic States 3 fighters moved from France to Baltic States Combat - Russians Battle in Baltic States Russians attack with 4 armour, 4 artilleries, 3 fighters and 29 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 29 infantry in Baltic States, round 2 : 10/40 hits, 10.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 armour, 4 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Baltic States to France Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 43 PUs; 1 techTokens; Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from West Russia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 5 armour, 3 artilleries and 8 infantry moved from West Russia to Belorussia Combat - Germans Non Combat Move - Germans Place Units - Germans 1 destroyer placed in 5 Sea Zone 1 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10 Purchase Units - British British buy 1 aaGun, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from Central United States to Eastern Canada 1 fighter moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Germany 2 armour, 8 artilleries, 1 bomber, 5 fighters and 13 infantry moved from France to Germany 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Algeria British take Algeria from Germans 1 infantry moved from 14 Sea Zone to Algeria 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe Combat - British Battle in Germany British attack with 2 armour, 8 artilleries, 1 bomber, 7 fighters and 13 infantry Germans defend with 2 aaGuns, 11 armour, 3 artilleries, 1 factory, 8 fighters and 34 infantry; Japanese defend with 2 fighters AA fire in Germany : 2/6 hits, 1.00 expected hits 2 fighters owned by the British lost in Germany British roll dice for 2 armour, 8 artilleries, 1 bomber, 5 fighters and 13 infantry in Germany, round 2 : 8/29 hits, 11.17 expected hits Germans roll dice for 2 aaGuns, 11 armour, 3 artilleries, 10 fighters and 34 infantry in Germany, round 2 : 30/58 hits, 24.50 expected hits 2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 1 bomber owned by the British, 8 artilleries owned by the British, 13 infantry owned by the British, 5 fighters owned by the British and 2 armour owned by the British lost in Germany Germans win with 11 armour, 3 artilleries, 10 fighters and 28 infantry remaining. Battle score for attacker is -137 Casualties for British: 2 armour, 8 artilleries, 1 bomber, 7 fighters and 13 infantry Casualties for Germans: 2 aaGuns and 6 infantry Non Combat Move - British Place Units - British 1 aaGun, 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 5.50 British : -3.17 AA fire in Germany : : 1.00