The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
Double Trouble
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 artillery and 3 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 3.50 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine S.S.R.
3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 2 : 3/11 hits, 2.83 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 3/5 hits, 1.83 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in West Russia, round 3 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 4 infantry
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from Russia to West Russia
1 infantry moved from Kazakh S.S.R. to Szechwan
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy nothing; Remaining resources: 36 PUs; 1 techTokens;
Turn Complete - Germans
Germans collect 39 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 artillery and 1 infantry moved from Southern Europe to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
1 bomber moved from Germany to Egypt
1 armour and 1 infantry moved from Libya to Egypt
2 infantry moved from Poland to Belorussia
1 infantry moved from Baltic States to Belorussia
1 armour moved from Baltic States to Belorussia
1 armour moved from Poland to Belorussia
1 fighter moved from Bulgaria Romania to 14 Sea Zone
1 fighter moved from Ukraine S.S.R. to 14 Sea Zone
1 armour moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Poland to Belorussia
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 fighter moved from Germany to Belorussia
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 armour moved from Bulgaria Romania to Belorussia
2 armour moved from Germany to Belorussia
3 infantry moved from Germany to Poland
1 armour moved from France to Poland
1 infantry moved from Italy to Germany
1 armour moved from Italy to Poland
Combat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone
1 transport owned by the Americans lost in 11 Sea Zone
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 17 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters in 14 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the British lost in 7 Sea Zone
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 33
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 0/2 hits, 1.17 expected hits
1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
Non Combat Move - Germans
1 bomber moved from Egypt to Libya
1 artillery and 1 infantry moved from Algeria to Libya
2 fighters moved from 14 Sea Zone to France
2 fighters moved from 7 Sea Zone to Northwestern Europe
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : -3.17
Americans : -0.33
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to India
1 infantry moved from Western Canada to Eastern Canada
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
Combat - British
Battle in 7 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 7 Sea Zone to United Kingdom
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
1 infantry placed in India
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
1 bomber moved from Japan to Szechwan
2 infantry moved from Kiangsu to Manchuria
2 infantry moved from Kiangsu to Anhwei
1 fighter moved from Japan to Anhwei
2 fighters moved from 37 Sea Zone to Burma
1 infantry moved from Malaya to French Indo-China Thailand
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 armour and 1 infantry moved from 61 Sea Zone to Yunnan
1 fighter moved from 50 Sea Zone to Yunnan
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Manchuria to Kiangsu
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 61 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits
2 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwei
Japanese roll dice for 1 fighter and 1 infantry in Anhwei, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Szechwan to French Indo-China Thailand
2 fighters moved from Burma to 35 Sea Zone
1 bomber moved from Szechwan to French Indo-China Thailand
1 fighter moved from Anhwei to Kwangtung
1 fighter moved from Yunnan to French Indo-China Thailand
Place Units - Japanese
1 submarine placed in 60 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : -2.33
Japanese : 0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 carrier moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from 53 Sea Zone to Solomon Islands
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern United States to Hawaiian Islands
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 cruiser
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans winAmericans win with 1 cruiser remaining, taking Solomon Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 carrier placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to West Russia
3 armour, 2 artilleries and 2 infantry moved from Caucasus to West Russia
1 aaGun moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
Place Units - Russians
4 infantry placed in Caucasus
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Finland to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to United Kingdom
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Poland
6 infantry moved from Belorussia to Poland
1 infantry moved from Poland to Belorussia
6 armour moved from Belorussia to Poland
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Poland
4 artilleries and 6 infantry moved from Germany to Poland
1 infantry moved from Northwestern Europe to Germany
1 armour moved from Northwestern Europe to Poland
2 fighters moved from Northwestern Europe to United Kingdom
2 fighters moved from France to United Kingdom
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo-Egyptian Sudan from British
Germans take French Equatorial Africa from British
1 bomber moved from Libya to Trans-Jordan
2 fighters moved from Belorussia to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 factory
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 3 : 0/3 hits, 1.17 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 4 : 1/4 hits, 1.83 expected hits
British roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry
Non Combat Move - Germans
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from Trans-Jordan to Germany
2 fighters moved from Karelia S.S.R. to Poland
Place Units - Germans
1 battleship, 1 carrier and 1 transport placed in 5 Sea Zone
1 infantry placed in Italy
Germans undo move 2.
1 infantry placed in Germany
Activate Technology - Germans
Germans activating War Bonds
Turn Complete - Germans
Germans collect 53 PUs; end with 82 PUs
Germans collect 4 PUs from War Bonds; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -0.67
Germans rolls : : 1.00
Russians : -0.33
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 artillery and 4 infantry moved from Russia to West Russia
1 submarine moved from 4 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 2/12 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 4/11 hits, 2.83 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 3.50 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to Szechwan
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Russia to West Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
1 bomber moved from Germany to Egypt
1 armour and 1 infantry moved from Libya to Egypt
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Bulgaria Romania to 14 Sea Zone
1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Belorussia to Poland
1 infantry moved from Poland to Ukraine S.S.R.
1 armour and 1 fighter moved from Ukraine S.S.R. to Poland
1 armour moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
3 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
1 armour and 2 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Italy to Poland
1 armour moved from France to Poland
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans lost in 14 Sea Zone
Germans roll dice for 1 fighter in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 17 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/4 hits, 1.83 expected hits
1 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Egypt to Algeria
2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 14 Sea Zone to France
1 fighter moved from Poland to France
1 armour moved from Northwestern Europe to France
Place Units - Germans
1 carrier placed in 5 Sea Zone
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : -0.67
Americans : -0.33
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from India to Burma
Combat - British
Battle in 17 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 battleship and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 carrier owned by the British lost in 17 Sea Zone
British roll dice for 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 17 Sea Zone
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 3
Casualties for British: 1 carrier and 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Battle in 7 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 bomber
British roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Algeria
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 bomber moved from Algeria to Egypt
2 fighters moved from 7 Sea Zone to United Kingdom
Place Units - British
1 submarine placed in 7 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Japan to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Szechwan
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from Japan to Anhwei
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from 37 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Manchuria
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from French Indo-China Thailand to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
British defend with 3 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 1/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 submarine owned by the British Submerged
Non Combat Move - Japanese
2 fighters moved from Burma to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
1 bomber moved from Szechwan to French Indo-China Thailand
2 fighters moved from Szechwan to French Indo-China Thailand
Place Units - Japanese
2 bombers placed in Japan
Activate Technology - Japanese
Japanese activating Super subs
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese rolls : : 1.00
Americans : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 destroyer moved from 53 Sea Zone to 41 Sea Zone
1 submarine moved from 53 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 53 Sea Zone to 44 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 fighter moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 41 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 aaGun, 3 armour, 3 artilleries and 2 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery and 2 infantry moved from Russia to West Russia
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Place Units - Russians
4 infantry placed in Caucasus
3 infantry placed in Russia
Activate Technology - Russians
Russians activating Rockets Advance
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians rolls : : 1.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Baltic States to Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Belorussia
1 artillery and 1 infantry moved from Libya to Egypt
2 fighters moved from France to 7 Sea Zone
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
Combat - Germans
Germans creates battle in territory 11 Sea Zone
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 bomber and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits
1 bomber owned by the British lost in Egypt
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
British win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 bomber
Casualties for Germans: 1 artillery and 1 infantry
Battle in 7 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to Poland
1 fighter moved from Ukraine S.S.R. to Poland
1 infantry moved from Poland to Bulgaria Romania
1 armour and 1 infantry moved from France to Italy
1 infantry moved from Northwestern Europe to France
2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to Italy
1 fighter moved from Karelia S.S.R. to France
Place Units - Germans
1 battleship and 1 submarine placed in 5 Sea Zone
2 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.17
Americans : 0.50
Germans rolls : : 0.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Rhodesia to Italian East Africa
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 infantry moved from Egypt to 17 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Morocco
Combat - British
Battle in Morocco
British attack with 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in India
2 artilleries and 1 infantry placed in United Kingdom
1 submarine placed in 7 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50
British rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Yunnan
Japanese take Yunnan from Americans
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 bombers moved from Japan to India
3 infantry moved from Burma to India
1 armour and 1 artillery moved from Burma to India
1 bomber moved from French Indo-China Thailand to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 61 Sea Zone to 50 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 50 Sea Zone
2 fighters moved from French Indo-China Thailand to 50 Sea Zone
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from French Indo-China Thailand to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Caroline Islands
1 fighter moved from Manchuria to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry
British defend with 1 aaGun, 1 factory and 8 infantry
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry in India, round 2 : 3/11 hits, 4.33 expected hits
British roll dice for 1 aaGun and 8 infantry in India, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 3 : 5/9 hits, 4.00 expected hits
British roll dice for 6 infantry in India, round 3 : 0/6 hits, 2.00 expected hits
5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 4 : 5/9 hits, 4.00 expected hits
British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 8 infantry
Non Combat Move - Japanese
1 bomber moved from India to Yunnan
1 bomber moved from India to Burma
1 bomber moved from India to Burma
1 bomber moved from Yunnan to Kwangtung
1 fighter moved from India to Burma
Place Units - Japanese
1 transport placed in 62 Sea Zone
2 submarines placed in 60 Sea Zone
1 armour and 1 artillery placed in Japan
Activate Technology - Japanese
Japanese activating Heavy Bomber
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -3.00
Japanese rolls : : 1.00
AA fire in India : : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
2 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :