@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Double Trouble
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 1 factory and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to 11 Sea Zone 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 armour and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to West Indies 1 fighter moved from Egypt to 17 Sea Zone 2 infantry moved from India to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Eastern Australia to 39 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 11 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 11 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 7 Sea Zone British attack with 2 fighters; Russians loiter and taunt Germans defend with 1 cruiser, 2 submarines and 1 transport 2 submarines owned by the Germans Submerged British roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 7 Sea Zone 1 transport owned by the Germans lost in 7 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 1 fighter moved from 7 Sea Zone to United Kingdom 1 bomber moved from 11 Sea Zone to West Indies Place Units - British 1 factory placed in Union of South Africa 1 artillery and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.00 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 bomber moved from Japan to 53 Sea Zone 1 submarine moved from 44 Sea Zone to 53 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Szechwan 3 infantry moved from Kiangsu to Anhwei 1 artillery and 1 infantry moved from French Indo-China Thailand to Burma 1 battleship and 1 carrier moved from 37 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan 1 fighter moved from Manchuria to Szechwan 1 infantry moved from Kiangsu to Anhwei 1 fighter moved from French Indo-China Thailand to Szechwan 1 fighter moved from 37 Sea Zone to Burma 1 fighter moved from 37 Sea Zone to Yunnan Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 4 infantry Russians defend with 5 infantry Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 1.67 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 5 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery and 2 fighters in Szechwan, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Anhwei Japanese attack with 4 infantry Americans defend with 2 infantry Japanese roll dice for 4 infantry in Anhwei, round 2 : 2/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 fighter in 53 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 53 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from Szechwan to French Indo-China Thailand 1 fighter moved from Szechwan to French Indo-China Thailand 1 fighter moved from Buryatia S.S.R. to Manchuria 1 bomber and 1 fighter moved from 53 Sea Zone to Wake Island Place Units - Japanese 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Americans : -1.00 Russians : 1.33 Japanese : 4.00 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Central United States to Eastern Canada 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from Western United States to Western Canada Non Combat Move - Americans Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 destroyer placed in 56 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 2 infantry moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Caucasus to Ukraine S.S.R. Combat - Russians Russians creates battle in territory 7 Sea Zone Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 7 Sea Zone Russians attack with 1 submarine Germans defend with 2 submarines 2 submarines owned by the Germans Submerged Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Russia 2 infantry moved from Russia to West Russia 1 artillery moved from Russia to West Russia 3 infantry moved from Caucasus to West Russia 1 aaGun moved from Russia to West Russia Place Units - Russians 4 infantry placed in Caucasus 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 0.00 Russians : 0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 battleship and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 2 fighters moved from France to Ukraine S.S.R. 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 6 infantry moved from Poland to Bulgaria Romania 8 armour moved from Poland to Bulgaria Romania 2 fighters moved from Poland to Belorussia 1 fighter moved from Germany to Belorussia 5 artilleries moved from Germany to Bulgaria Romania 2 infantry moved from Germany to Bulgaria Romania 2 infantry moved from France to Italy 1 bomber moved from Germany to Russia 3 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Finland to Karelia S.S.R. Combat - Germans Germans creates battle in territory 7 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Battle in Belorussia Germans attack with 3 fighters and 3 infantry Russians defend with 1 artillery Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine S.S.R. Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Bulgaria Romania 2 fighters moved from Belorussia to 15 Sea Zone 1 fighter moved from Belorussia to Ukraine S.S.R. 3 fighters moved from Ukraine S.S.R. to Bulgaria Romania 2 submarines moved from 7 Sea Zone to 8 Sea Zone 1 bomber moved from Russia to Szechwan Place Units - Germans 1 carrier and 1 destroyer placed in 15 Sea Zone 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 0.33 Germans rolls : : 0.00 Russians : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from West Indies to 18 Sea Zone 1 armour and 1 transport moved from 18 Sea Zone to 23 Sea Zone 1 armour moved from 23 Sea Zone to French West Africa 1 destroyer moved from 11 Sea Zone to 23 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 25 Sea Zone 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 bomber moved from West Indies to Rhodesia 1 destroyer moved from 17 Sea Zone to 34 Sea Zone 1 cruiser moved from 17 Sea Zone to 34 Sea Zone 1 carrier moved from 17 Sea Zone to 34 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 fighter moved from 8 Sea Zone to 13 Sea Zone 1 fighter moved from 13 Sea Zone to French West Africa 2 fighters moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Anglo-Egyptian Sudan 1 artillery moved from Egypt to Anglo-Egyptian Sudan 1 armour moved from Egypt to Anglo-Egyptian Sudan 2 fighters moved from 34 Sea Zone to India Combat - British Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in India 1 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 bombers moved from Japan to Yakut S.S.R. 2 infantry moved from Japan to 62 Sea Zone 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Malaya to French Indo-China Thailand 1 infantry moved from Burma to Yunnan 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 2 infantry moved from Anhwei to Szechwan 2 fighters moved from French Indo-China Thailand to Szechwan 2 fighters moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yakut S.S.R. 1 battleship and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Wake Island to 48 Sea Zone 1 bomber moved from Wake Island to Szechwan 1 fighter moved from 48 Sea Zone to Philippine Islands Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from Yakut S.S.R. to Manchuria 2 bombers moved from Yakut S.S.R. to Szechwan Place Units - Japanese 2 artilleries and 2 infantry placed in Japan 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Russians : 0.33 Japanese : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 fighter moved from Eastern Canada to United Kingdom 1 bomber moved from United Kingdom to Germany 1 armour moved from Eastern Canada to Eastern United States 1 armour moved from Eastern United States to Eastern Canada 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 cruiser and 1 destroyer moved from 11 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to 56 Sea Zone 1 submarine moved from 52 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to Alaska 1 submarine moved from 57 Sea Zone to 64 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 56 Sea Zone to 64 Sea Zone 1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Western Canada to Alaska Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 carrier placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 3 infantry moved from West Russia to Belorussia 1 artillery moved from West Russia to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Russia to Vologda 1 armour moved from West Russia to Karelia S.S.R. 2 infantry moved from West Russia to Karelia S.S.R. 1 artillery moved from West Russia to Karelia S.S.R. 3 fighters moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 3 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 3 fighters and 1 infantry in Belorussia, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia retreated to Belorussia Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Karelia S.S.R. Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Belorussia to Russia Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians rolls : : 0.00 Russians : -1.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 40 PUs; 1 techTokens; Germans buy 2 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Italy to 15 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 infantry moved from Belorussia to Baltic States 8 armour, 5 artilleries and 8 infantry moved from Bulgaria Romania to Ukraine S.S.R. 2 infantry moved from Germany to France 2 fighters moved from Bulgaria Romania to France 2 fighters moved from 15 Sea Zone to Trans-Jordan 1 armour moved from Libya to Egypt 2 submarines moved from 8 Sea Zone to 23 Sea Zone 1 bomber moved from Szechwan to Russia 3 infantry moved from Germany to Baltic States 1 fighter moved from Bulgaria Romania to Baltic States 1 fighter moved from Libya to Baltic States 1 artillery moved from Germany to Baltic States Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Ukraine S.S.R. Germans attack with 8 armour, 5 artilleries and 8 infantry Russians defend with 1 artillery Germans roll dice for 8 armour, 5 artilleries and 8 infantry in Ukraine S.S.R., round 2 : 8/21 hits, 7.83 expected hits Russians roll dice for 1 artillery in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 8 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Egypt Germans attack with 2 armour, 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 23 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 23 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 23 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 23 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 23 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 23 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Trans-Jordan Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Trans-Jordan to 17 Sea Zone 1 bomber moved from Russia to Ukraine S.S.R. 1 bomber moved from Ukraine S.S.R. to Germany Place Units - Germans 2 armour, 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Italy 1 bomber placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.83 British : -2.33 Germans rolls : : 0.00 Russians : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 3 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 bomber moved from Rhodesia to Egypt 1 fighter moved from French West Africa to Egypt 1 armour moved from French West Africa to Anglo-Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 28 Sea Zone 1 infantry moved from India to Burma British take Burma from Japanese 1 infantry moved from India to Persia 2 fighters moved from India to Egypt 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 artillery moved from 34 Sea Zone to Trans-Jordan 2 fighters moved from India to Trans-Jordan 1 armour moved from India to Trans-Jordan Combat - British Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry Germans defend with 2 armour, 1 artillery and 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 5/9 hits, 3.67 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 : 0/6 hits, 2.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Egypt British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 3 : 4/9 hits, 3.67 expected hits Germans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 2 armour, 1 artillery and 3 infantry Casualties for British: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Egypt to Rhodesia 1 fighter moved from Egypt to 34 Sea Zone 1 fighter moved from Egypt to 34 Sea Zone 2 fighters moved from Trans-Jordan to India 1 fighter moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from India to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 1 infantry placed in United Kingdom 1 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.50 British : 1.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Yunnan to 61 Sea Zone 2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to India 1 infantry moved from French Indo-China Thailand to Burma 1 artillery and 4 infantry moved from Yunnan to Burma 2 fighters moved from Yunnan to India 1 armour moved from Yakut S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Szechwan to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 artillery and 1 infantry moved from Szechwan to Yunnan 2 fighters moved from Szechwan to India 2 bombers moved from Szechwan to Russia 1 bomber moved from Szechwan to India 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Manchuria Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 2,4 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Battle in Burma Japanese attack with 1 artillery and 5 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in India, round 2 : 3/9 hits, 4.00 expected hits British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 1 infantry in India, round 2 : 4/5 hits, 2.50 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 1 artillery, 1 bomber and 3 fighters in India, round 3 : 4/5 hits, 2.50 expected hits British roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in India Japanese win, taking India from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 1 infantry Non Combat Move - Japanese 1 fighter moved from India to Yunnan 2 fighters moved from India to 35 Sea Zone 1 bomber moved from India to Yunnan 2 bombers moved from Russia to Yunnan 1 fighter moved from Manchuria to 62 Sea Zone 1 fighter moved from Philippine Islands to 62 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 62 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 British : 0.50 Japanese rolls : : 0.00 AA fire in India : : -0.50 Japanese : 0.83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Western Canada 1 bomber moved from United Kingdom to Germany 1 battleship, 1 destroyer and 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 64 Sea Zone to 56 Sea Zone 1 destroyer moved from 10 Sea Zone to 23 Sea Zone 2 fighters moved from 11 Sea Zone to 23 Sea Zone 1 carrier moved from 11 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Norway Americans take Norway from Germans 1 armour moved from Eastern Canada to Alaska 1 fighter moved from Hawaiian Islands to Alaska Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 23 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 23 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 23 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to 10 Sea Zone 1 fighter moved from 23 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone Activate Technology - Americans Americans activating Jet Power Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans rolls : : 1.00 Americans : -2.00 AA fire in Germany : : 0.83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 9 PUs; 1 techTokens; Combat Move - Russians 1 armour, 1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States 4 fighters moved from Russia to Baltic States 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 armour, 1 artillery, 4 fighters and 1 infantry Germans defend with 1 artillery, 2 fighters and 4 infantry Russians roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Baltic States, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Baltic States, round 2 : 4/7 hits, 3.00 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Baltic States retreated to Baltic States Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -11 Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 3 fighters moved from Baltic States to Karelia S.S.R. 1 aaGun moved from West Russia to Karelia S.S.R. 6 infantry moved from Caucasus to Russia 4 infantry moved from West Russia to Russia 1 infantry moved from Vologda to Novosibirsk Place Units - Russians 4 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 23 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians rolls : : 0.00 Russians : 0.50 Japanese : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 5 infantry and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 2 fighters moved from Baltic States to Karelia S.S.R. 2 fighters moved from France to Karelia S.S.R. 2 fighters moved from 17 Sea Zone to 15 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 15 Sea Zone 2 armour moved from Ukraine S.S.R. to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to Baltic States 6 armour, 5 artilleries and 8 infantry moved from Ukraine S.S.R. to Caucasus 2 bombers moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery, 2 bombers, 4 fighters and 1 infantry Russians defend with 1 aaGun, 1 factory, 3 fighters and 2 infantry AA fire in Karelia S.S.R. : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/11 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.67 expected hits 2 fighters owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 2 bombers and 3 fighters in Karelia S.S.R., round 3 : 5/10 hits, 5.17 expected hits Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for Russians: 1 aaGun, 3 fighters and 2 infantry Battle in Caucasus Germans attack with 6 armour, 5 artilleries and 8 infantry Russians defend with 1 aaGun, 1 factory and 5 infantry Germans roll dice for 6 armour, 5 artilleries and 8 infantry in Caucasus, round 2 : 10/19 hits, 6.83 expected hits Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to Baltic States 2 bombers moved from Karelia S.S.R. to Baltic States 1 aaGun moved from Bulgaria Romania to Germany 1 aaGun moved from Germany to Baltic States Place Units - Germans 2 infantry placed in Italy Germans undo move 1. 1 armour and 1 infantry placed in Italy 1 armour, 2 artilleries and 4 infantry placed in Germany 1 transport placed in 15 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 2.50 AA fire in Karelia S.S.R. : : 0.50 Germans rolls : : 0.00 Russians : -2.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 34 Sea Zone to 15 Sea Zone 1 armour moved from Trans-Jordan to India 2 infantry moved from Persia to India 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Libya British take Libya from Germans 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from Anglo-Egyptian Sudan to 15 Sea Zone 1 bomber moved from Rhodesia to 15 Sea Zone 1 infantry moved from Rhodesia to Italian East Africa 1 armour moved from Union of South Africa to Rhodesia 1 fighter moved from Union of South Africa to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa Combat - British Battle in 15 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 15 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 15 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 15 Sea Zone British roll dice for 1 bomber, 1 cruiser and 1 fighter in 15 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 transports in 15 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 15 Sea Zone 2 transports owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Battle in India British attack with 1 armour and 2 infantry Japanese defend with 1 artillery and 1 factory British roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from 15 Sea Zone to Egypt Place Units - British 1 carrier and 1 cruiser placed in 28 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 61 Sea Zone 1 artillery and 5 infantry moved from Burma to India 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 fighter moved from Yunnan to India 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 64 Sea Zone 2 fighters moved from 64 Sea Zone to Alaska 1 bomber moved from Yunnan to India 2 bombers moved from Yunnan to India 2 fighters moved from 35 Sea Zone to India 1 battleship moved from 35 Sea Zone to 61 Sea Zone 1 destroyer moved from 35 Sea Zone to 61 Sea Zone 1 armour moved from Soviet Far East to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 artilleries and 2 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Yunnan to Kwangtung Combat - Japanese Battle in Alaska Japanese attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 armour, 2 fighters and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Alaska, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 armour, 2 fighters and 2 infantry in Alaska, round 2 : 0/5 hits, 2.50 expected hits 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Alaska Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Alaska, round 3 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 fighters in Alaska, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 29 Casualties for Americans: 1 armour, 2 fighters and 2 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 1 artillery, 3 bombers, 3 fighters and 7 infantry British defend with 1 armour, 1 factory and 2 infantry Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 bombers, 3 fighters and 7 infantry in India, round 2 : 4/14 hits, 5.17 expected hits British roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 artillery, 3 bombers, 3 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 2 infantry Non Combat Move - Japanese 3 bombers moved from India to Kiangsu 2 fighters moved from India to 35 Sea Zone 1 fighter moved from India to Kwangtung 2 fighters moved from Alaska to 64 Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -0.17 Japanese rolls : : 0.00 Americans : -2.83 Japanese : 0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Norway to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France 1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to France 2 fighters moved from 8 Sea Zone to France 1 destroyer moved from 23 Sea Zone to 8 Sea Zone 1 carrier, 1 fighter and 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in France Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 aaGun and 2 infantry AA fire in France : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in France, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in France Americans win, taking France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from France to United Kingdom 1 fighter moved from France to 8 Sea Zone 1 fighter moved from France to 8 Sea Zone 1 fighter moved from 8 Sea Zone to United Kingdom Place Units - Americans 1 transport placed in 11 Sea Zone 1 destroyer placed in 56 Sea Zone 1 fighter and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67 AA fire in France : : -0.50 Americans : 1.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 14x factory; Remaining resources: 18 PUs; 1 techTokens; Russians buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from West Russia to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 artillery moved from Kazakh S.S.R. to Russia 1 infantry moved from Novosibirsk to Russia Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Russians rolls : : 0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans buy 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 bombers moved from Baltic States to Russia 4 armour moved from Karelia S.S.R. to Russia Germans take West Russia from Russians 3 fighters moved from Baltic States to Russia 1 artillery and 1 infantry moved from Baltic States to Germany 6 armour, 5 artilleries and 7 infantry moved from Caucasus to Russia 1 artillery moved from Germany to France 1 armour moved from Germany to France 1 artillery moved from Germany to France 1 armour moved from Italy to Germany 1 artillery and 2 infantry moved from Italy to France 1 infantry moved from Germany to France Combat - Germans Battle in France Germans attack with 1 armour, 3 artilleries and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 3 artilleries and 3 infantry in France, round 2 : 1/7 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Germans roll dice for 1 armour, 3 artilleries and 2 infantry in France, round 3 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in France Germans win, taking France from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Russia Germans attack with 10 armour, 5 artilleries, 2 bombers, 3 fighters and 7 infantry Russians defend with 1 artillery, 1 factory and 19 infantry Germans roll dice for 10 armour, 5 artilleries, 2 bombers, 3 fighters and 7 infantry in Russia, round 2 : 14/27 hits, 11.50 expected hits Russians roll dice for 1 artillery and 19 infantry in Russia, round 2 : 8/20 hits, 6.67 expected hits 14 infantry owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 2 bombers and 3 fighters in Russia, round 3 : 9/19 hits, 9.17 expected hits Russians roll dice for 1 artillery and 5 infantry in Russia, round 3 : 2/6 hits, 2.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans win, taking Russia from Russians with 10 armour, 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 3 artilleries and 7 infantry Casualties for Russians: 1 artillery and 19 infantry Non Combat Move - Germans 3 fighters moved from Russia to Caucasus 2 bombers moved from Russia to Caucasus Place Units - Germans 3 bombers and 1 infantry placed in Germany Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 52 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.00 Germans rolls : : 1.00 Russians : 1.33





