TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 47 PUs; 1 techTokens;
Japanese buy 1 armour, 1 artillery, 2 bombers and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
Rocket attack in Russia does 2 damage to factory owned by Russians
Rockets in India roll: 2
1 armour and 2 infantry moved from Japan to 60 Sea Zone
1 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 64 Sea Zone
1 artillery moved from Alaska to 64 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska
2 fighters moved from 56 Sea Zone to Alaska
1 fighter moved from 56 Sea Zone to Alaska
1 armour moved from Union of South Africa to Italian East Africa
Japanese take Rhodesia from British
Japanese take Italian East Africa from British
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 34 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
2 artilleries moved from 34 Sea Zone to Persia
2 infantry moved from 34 Sea Zone to Persia
1 infantry moved from Persia to Caucasus
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Evenki National Okrug to Szechwan
1 bomber moved from Germany to Russia
2 fighters moved from West Russia to Caucasus
2 fighters moved from India to Caucasus
2 armour moved from India to Persia
3 armour moved from Persia to Caucasus
1 transport moved from 64 Sea Zone to 60 Sea Zone
1 transport moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Alaska to 64 Sea Zone
1 carrier moved from 56 Sea Zone to 64 Sea Zone
1 battleship moved from 56 Sea Zone to 64 Sea Zone
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5,5 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to Caucasus
Place Units - Japanese
1 armour and 2 infantry placed in India
1 artillery, 2 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Japanese rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 8 Sea Zone to 5 Sea Zone
1 submarine moved from 8 Sea Zone to 5 Sea Zone
2 battleships moved from 8 Sea Zone to 5 Sea Zone
2 destroyers moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Western United States
2 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from United Kingdom to Germany
2 carriers moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from Eastern Canada to 8 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in 5 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 2 battleships, 1 cruiser, 1 submarine and 3 transports
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 5 Sea Zone, round 2 : 5/11 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 battleships, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 5 Sea Zone, round 3 : 8/11 hits, 4.83 expected hits
Germans roll dice for 1 battleship and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Germans and 3 transports owned by the Germans lost in 5 Sea Zone
Americans win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 79
Casualties for Germans: 2 battleships, 1 cruiser, 1 submarine and 3 transports
Non Combat Move - Americans
3 fighters moved from 5 Sea Zone to France
1 bomber moved from Germany to France
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Americans undo move 2.
2 infantry placed in Western United States
1 armour and 1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.67
Americans : 2.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 14 PUs; 0 techTokens;
Russians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
Rocket attack in India does 5 damage to factory owned by Japanese
Rockets in Russia roll: 5
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to West Russia
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in West Russia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from West Russia to Russia
1 fighter moved from Kazakh S.S.R. to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 9x factory; Remaining resources: 36 PUs; 1 techTokens;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to West Russia
Non Combat Move - Germans
4 armour moved from Caucasus to Bulgaria Romania
1 aaGun moved from Italy to Germany
Place Units - Germans
2 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Norway
British take Norway from Germans
1 artillery moved from 5 Sea Zone to Norway
1 artillery moved from Northwestern Europe to France
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Western Canada to Western United States
1 armour moved from Western Canada to Western United States
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to France
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 armour, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 56 PUs; 1 techTokens;
Japanese buy 3 armour, 1 factory and 2 fighters; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Japanese
Rocket attack in Russia does 6 damage to factory owned by Russians
Rockets in India roll: 6
1 bomber moved from Caucasus to Russia
2 bombers moved from Japan to Caucasus
1 armour moved from India to Caucasus
2 artilleries and 2 infantry moved from Persia to Caucasus
2 infantry moved from India to Persia
1 armour moved from Szechwan to Caucasus
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 armour, 1 artillery and 2 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
2 fighters moved from Alaska to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 artillery and 1 infantry moved from Egypt to Libya
1 armour moved from Italian East Africa to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 28 Sea Zone
2 fighters moved from Caucasus to Germany
1 infantry and 1 transport moved from 52 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
Japanese take Eastern Australia from British
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3,2 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Libya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Japanese win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Russia to Caucasus
Place Units - Japanese
3 armour placed in India
2 fighters placed in Japan
1 factory placed in East Indies
Turn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
British : -0.33
Japanese rolls : : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 bomber moved from France to Germany
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to France
1 cruiser and 1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to France
1 infantry moved from Western United States to Mexico
1 submarine moved from 5 Sea Zone to 8 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to France
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United States
Americans undo move 1.
1 armour, 1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Research Technology - Russians
Russians spend 10 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy nothing; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Russians
Rocket attack in India does 2 damage to factory owned by Japanese
Rockets in Russia roll: 2
1 infantry moved from Vologda to Russia
4 armour, 4 artilleries, 3 fighters and 29 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 4 armour, 4 artilleries, 3 fighters and 29 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 29 infantry in Archangel, round 2 : 7/40 hits, 10.33 expected hits
Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Archangel
Russians win, taking Archangel from Japanese with 4 armour, 4 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Norway
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Russians rolls : : 0.00
Russians : -3.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 10x factory; Remaining resources: 26 PUs; 1 techTokens;
Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
4 armour moved from Bulgaria Romania to Germany
4 armour moved from Caucasus to Bulgaria Romania
5 armour, 3 artilleries and 10 infantry moved from Caucasus to Russia
1 infantry moved from West Russia to Belorussia
Combat - Germans
Battle in Russia
Germans attack with 5 armour, 3 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 10 infantry in Russia, round 2 : 7/18 hits, 6.17 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.83
Germans rolls : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 artillery moved from Norway to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
5 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
4 artilleries moved from 8 Sea Zone to France
1 fighter moved from United Kingdom to France
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 61 PUs; 1 techTokens;
Japanese buy 4 armour and 3 bombers; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Central America
Japanese take Central America from Americans
1 armour and 1 artillery moved from 19 Sea Zone to Central America
2 battleships moved from 56 Sea Zone to 19 Sea Zone
1 carrier moved from 56 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines moved from 56 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Szechwan
2 fighters moved from Caucasus to Russia
3 bombers moved from Caucasus to Germany
1 infantry moved from Caucasus to West Russia
5 armour, 2 artilleries and 2 infantry moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to Russia
2 infantry moved from Persia to Caucasus
1 infantry moved from Libya to Algeria
Germans take Algeria from British
1 artillery moved from Libya to Algeria
1 armour moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from British
1 transport moved from 28 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Alaska to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Western Australia
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from New Guinea to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Solomon Islands
Japanese take Solomon Islands from Americans
1 fighter moved from Japan to Szechwan
3 armour moved from India to Caucasus
Combat - Japanese
Battle in Western Australia
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Western Australia, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Western Australia, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
Japanese roll dice for 2 infantry in Western Australia, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Western Australia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
Japanese roll dice for 1 infantry in Western Australia, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
British win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 aaGun moved from India to Persia
Place Units - Japanese
3 armour placed in India
3 bombers placed in East Indies
1 armour placed in East Indies
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : 1.67
Japanese rolls : : 0.00
Japanese : -1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 3 transports moved from 8 Sea Zone to 10 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from France to Italy
Americans take Italy from Germans
1 infantry moved from Western Canada to Alaska
Americans take Alaska from Japanese
1 infantry moved from Western United States to Western Canada
1 infantry moved from Mexico to East Mexico
1 infantry moved from Western United States to Mexico
5 infantry moved from Western United States to Central United States
2 armour moved from Western United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Western United States to Central United States
1 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 artilleries, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Research Technology - Russians
Combat Move - Russians
Russians has no rockets to fire
4 armour, 4 artilleries and 29 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
3 fighters moved from Norway to France
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 57 PUs; 1 techTokens;
Germans buy 3 fighters and 7 infantry; Remaining resources: 6 PUs; 1 techTokens;
Combat Move - Germans
4 armour moved from Bulgaria Romania to Germany
1 infantry moved from Germany to Italy
1 infantry moved from Germany to Italy
5 armour, 3 artilleries and 9 infantry moved from Russia to West Russia
1 infantry moved from Belorussia to Baltic States
2 fighters moved from Germany to Italy
Combat - Germans
Battle in Italy
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Italy, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Italy
Germans win, taking Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Italy to Germany
Place Units - Germans
3 fighters and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : -0.33
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
3 fighters moved from United Kingdom to France
1 bomber moved from United Kingdom to Germany
1 transport moved from 8 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Western United States to Central United States
1 infantry moved from Western Australia to Eastern Australia
British take Eastern Australia from Japanese
1 infantry moved from Northwestern Europe to France
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - British
1 bomber moved from Germany to France
Place Units - British
1 artillery, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
3 bombers moved from East Indies to West Russia
1 infantry moved from West Russia to Belorussia
1 infantry moved from Vologda to Archangel
Japanese take Archangel from Russians
1 infantry moved from Evenki National Okrug to Archangel
2 fighters moved from Russia to West Russia
2 fighters moved from Szechwan to West Russia
5 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
2 armour moved from Caucasus to West Russia
2 artilleries and 4 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
3 armour moved from India to Caucasus
1 artillery and 1 infantry moved from Algeria to Morocco
Germans take Morocco from British
1 transport moved from 24 Sea Zone to 23 Sea Zone
1 armour moved from French West Africa to 23 Sea Zone
1 armour and 1 transport moved from 23 Sea Zone to 22 Sea Zone
1 armour moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Central America
1 destroyer moved from 19 Sea Zone to 12 Sea Zone
2 submarines moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
1 battleship moved from 19 Sea Zone to 18 Sea Zone
1 carrier moved from 19 Sea Zone to 18 Sea Zone
1 battleship moved from 19 Sea Zone to 18 Sea Zone
1 fighter moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from 18 Sea Zone to 19 Sea Zone
1 transport moved from 46 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Western Australia
Japanese take Western Australia from British
1 infantry moved from Solomon Islands to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
1 fighter moved from 19 Sea Zone to Central America
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 transports moved from 19 Sea Zone to 18 Sea Zone
1 infantry moved from Central America to 18 Sea Zone
1 infantry moved from 18 Sea Zone to West Indies
Japanese take West Indies from Americans
1 carrier moved from 18 Sea Zone to 22 Sea Zone
1 cruiser moved from 18 Sea Zone to 22 Sea Zone
1 fighter moved from Central America to 22 Sea Zone
3 bombers moved from Germany to Central America
Combat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Persia to Caucasus
Place Units - Japanese
3 bombers and 1 fighter placed in East Indies
3 armour placed in India
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to France
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to France
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 bomber moved from Eastern United States to France
1 armour moved from Western United States to Eastern Canada
1 artillery moved from Central United States to Eastern Canada
1 artillery moved from Western United States to Central United States
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from France to Italy
4 fighters moved from France to Italy
Combat - Americans
Battle in Italy
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Italy, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Italy
Americans win, taking Italy from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 fighters moved from Italy to France
1 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western United States to Central United States
2 infantry moved from Central United States to Eastern Canada
Place Units - Americans
3 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Research Technology - Russians
Combat Move - Russians
Russians has no rockets to fire
4 armour, 4 artilleries and 29 infantry moved from Karelia S.S.R. to Baltic States
3 fighters moved from France to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 4 armour, 4 artilleries, 3 fighters and 29 infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 29 infantry in Baltic States, round 2 : 10/40 hits, 10.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 armour, 4 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Baltic States to France
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 43 PUs; 1 techTokens;
Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from West Russia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
5 armour, 3 artilleries and 8 infantry moved from West Russia to Belorussia
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
1 destroyer placed in 5 Sea Zone
1 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Central United States to Eastern Canada
1 fighter moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Germany
2 armour, 8 artilleries, 1 bomber, 5 fighters and 13 infantry moved from France to Germany
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to Algeria
British take Algeria from Germans
1 infantry moved from 14 Sea Zone to Algeria
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
Combat - British
Battle in Germany
British attack with 2 armour, 8 artilleries, 1 bomber, 7 fighters and 13 infantry
Germans defend with 2 aaGuns, 11 armour, 3 artilleries, 1 factory, 8 fighters and 34 infantry; Japanese defend with 2 fighters
AA fire in Germany : 2/6 hits, 1.00 expected hits
2 fighters owned by the British lost in Germany
British roll dice for 2 armour, 8 artilleries, 1 bomber, 5 fighters and 13 infantry in Germany, round 2 : 8/29 hits, 11.17 expected hits
Germans roll dice for 2 aaGuns, 11 armour, 3 artilleries, 10 fighters and 34 infantry in Germany, round 2 : 30/58 hits, 24.50 expected hits
2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 1 bomber owned by the British, 8 artilleries owned by the British, 13 infantry owned by the British, 5 fighters owned by the British and 2 armour owned by the British lost in Germany
Germans win with 11 armour, 3 artilleries, 10 fighters and 28 infantry remaining. Battle score for attacker is -137
Casualties for British: 2 armour, 8 artilleries, 1 bomber, 7 fighters and 13 infantry
Casualties for Germans: 2 aaGuns and 6 infantry
Non Combat Move - British
Place Units - British
1 aaGun, 1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 5.50
British : -3.17
AA fire in Germany : : 1.00