@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Double Trouble
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 14x factory; Remaining resources: 25 PUs; 0 techTokens; Germans buy 2 artilleries and 4 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Italy to France 1 infantry moved from Germany to 5 Sea Zone 3 infantry moved from Germany to France 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 12 armour, 3 artilleries and 11 infantry moved from Belorussia to West Russia 1 fighter moved from Germany to France 4 fighters moved from 5 Sea Zone to France Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 5 fighters and 4 infantry British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 5 fighters and 4 infantry in France, round 2 : 6/9 hits, 3.17 expected hits British roll dice for 1 artillery and 3 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in France Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in West Russia Germans attack with 12 armour, 3 artilleries and 11 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 12 armour, 3 artilleries and 11 infantry in West Russia, round 2 : 14/26 hits, 9.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Karelia S.S.R. Germans attack with 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from France to 5 Sea Zone 1 fighter moved from France to Germany Place Units - Germans 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 7.67 British : 0.67 Russians : 0.00 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Jet Power Purchase Units - British British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 infantry moved from 8 Sea Zone to France 2 artilleries moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to Northwestern Europe 1 fighter moved from United Kingdom to France 1 fighter moved from 8 Sea Zone to France 1 infantry moved from Algeria to Libya British take Libya from Germans 1 infantry moved from Western Canada to Western United States 1 armour moved from Western Canada to Western United States 2 infantry moved from United Kingdom to 8 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in France British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in France British win, taking France from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 fighter moved from France to 8 Sea Zone 1 fighter moved from France to United Kingdom Place Units - British 4 artilleries, 1 fighter and 2 infantry placed in United Kingdom Activate Technology - British British activating Jet Power Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 1.17 British rolls : : 1.00 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 1x factory; Remaining resources: 53 PUs; 1 techTokens; Japanese buy 2 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese Rocket attack in Caucasus does 5 damage to factory owned by Russians Rockets in India roll: 5 1 armour moved from Anglo-Egyptian Sudan to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Belgian Congo to Union of South Africa Japanese take Union of South Africa from British 1 artillery moved from Anglo-Egyptian Sudan to Egypt 3 artilleries and 3 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Alaska 3 fighters moved from 56 Sea Zone to Alaska 1 cruiser moved from 56 Sea Zone to 64 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan Japanese take Trans-Jordan from British 1 armour and 1 infantry moved from India to Persia 3 bombers moved from Belorussia to Caucasus 2 fighters moved from Belorussia to West Russia 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour moved from Buryatia S.S.R. to Evenki National Okrug Combat - Japanese Strategic bombing raid in Caucasus AA fire in Caucasus : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Caucasus rolls: 6,3 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Battle in Persia Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alaska Japanese attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Alaska, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 3 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from Alaska to 56 Sea Zone 1 bomber moved from Caucasus to Germany Place Units - Japanese 1 armour and 2 fighters placed in India 1 armour and 2 infantry placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Americans : 0.33 Japanese : -2.50 AA fire in Caucasus : : 1.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 1 armour and 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Central United States to Western United States 1 infantry moved from Western United States to Western Canada 2 armour moved from Eastern United States to Western United States 2 infantry moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern Canada 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 9 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to Germany 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 armour and 2 infantry placed in Eastern United States 1 artillery and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians repair damage of 14x factory; Remaining resources: 20 PUs; 0 techTokens; Russians buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in Caucasus roll: 6 Rocket attack in India does 6 damage to factory owned by Japanese Rockets in Russia roll: 6 4 armour, 2 artilleries and 10 infantry moved from Kazakh S.S.R. to Russia 2 artilleries, 3 fighters and 12 infantry moved from Caucasus to Russia Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 35 PUs; 1 techTokens; Germans buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 10 infantry moved from West Russia to Caucasus 12 armour and 3 artilleries moved from West Russia to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 2 infantry moved from Germany to France 1 fighter moved from Germany to France 4 fighters moved from 5 Sea Zone to France 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 battleships in Northwestern Europe, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in France Germans attack with 5 fighters and 2 infantry British defend with 2 artilleries Germans roll dice for 5 fighters and 2 infantry in France, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in France Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in Caucasus Germans attack with 13 armour, 3 artilleries and 10 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 13 armour, 3 artilleries and 10 infantry in Caucasus, round 2 : 9/26 hits, 10.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans 5 fighters moved from France to 5 Sea Zone Place Units - Germans 1 carrier placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Germans rolls : : 0.00 Russians : -0.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover AA Radar Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 4 submarines moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from 8 Sea Zone to 5 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Northwestern Europe 1 infantry moved from 8 Sea Zone to Northwestern Europe 1 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada Combat - British Battle in Northwestern Europe British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in 5 Sea Zone British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone 1 submarine owned by the British retreated to 6 Sea Zone Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18 Casualties for British: 1 cruiser, 3 fighters and 3 submarines Casualties for Germans: 3 carriers 5 fighters owned by the Germans forced to land in Germany Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom Activate Technology - British British activating AA Radar Turn Complete - British British collect 31 PUs; end with 31 PUs 2 units repaired.Combat Hit Differential Summary :
Germans : -0.67 British : -0.83 British rolls : : 1.00 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover AA Radar Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 4 submarines moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from 8 Sea Zone to 5 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Northwestern Europe 1 infantry moved from 8 Sea Zone to Northwestern Europe 1 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada Combat - British Battle in Northwestern Europe British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in 5 Sea Zone British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone 1 submarine owned by the British retreated to 6 Sea Zone Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18 Casualties for British: 1 cruiser, 3 fighters and 3 submarines Casualties for Germans: 3 carriers 5 fighters owned by the Germans forced to land in Germany Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom Activate Technology - British British activating AA Radar Turn Complete - British British collect 31 PUs; end with 31 PUs 2 units repaired. Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 5 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 British : -0.83 British rolls : : 1.00 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover AA Radar Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 4 submarines moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from 8 Sea Zone to 5 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Northwestern Europe 1 infantry moved from 8 Sea Zone to Northwestern Europe 1 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada Combat - British Battle in Northwestern Europe British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in 5 Sea Zone British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone 1 submarine owned by the British retreated to 6 Sea Zone Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18 Casualties for British: 1 cruiser, 3 fighters and 3 submarines Casualties for Germans: 3 carriers 5 fighters owned by the Germans forced to land in Germany Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom Activate Technology - British British activating AA Radar Turn Complete - British British collect 31 PUs; end with 31 PUs 2 units repaired. Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 5 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 5 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to Germany: 2 fighters EDIT: Removing units owned by Germans from 5 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 British : -0.83 British rolls : : 1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 47 PUs; 1 techTokens; Japanese buy 1 armour, 1 artillery, 2 bombers and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese Rocket attack in Russia does 2 damage to factory owned by Russians Rockets in India roll: 2 1 armour and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 64 Sea Zone 1 artillery moved from Alaska to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from 56 Sea Zone to Alaska 1 fighter moved from 56 Sea Zone to Alaska 1 armour moved from Union of South Africa to Italian East Africa Japanese take Rhodesia from British Japanese take Italian East Africa from British 1 infantry moved from Trans-Jordan to Egypt 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Malaya to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 2 artilleries moved from 34 Sea Zone to Persia 2 infantry moved from 34 Sea Zone to Persia 1 infantry moved from Persia to Caucasus 1 infantry moved from Szechwan to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Evenki National Okrug to Archangel Japanese take Archangel from Russians 1 infantry moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians 1 infantry moved from Evenki National Okrug to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Evenki National Okrug to Szechwan 1 bomber moved from Germany to Russia 2 fighters moved from West Russia to Caucasus 2 fighters moved from India to Caucasus 2 armour moved from India to Persia 3 armour moved from Persia to Caucasus 1 transport moved from 64 Sea Zone to 60 Sea Zone 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 fighter moved from Alaska to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 1 battleship moved from 56 Sea Zone to 64 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5,5 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus Place Units - Japanese 1 armour and 2 infantry placed in India 1 artillery, 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Japanese rolls : : 0.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 cruisers moved from 8 Sea Zone to 5 Sea Zone 1 submarine moved from 8 Sea Zone to 5 Sea Zone 2 battleships moved from 8 Sea Zone to 5 Sea Zone 2 destroyers moved from 8 Sea Zone to 5 Sea Zone 2 fighters moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Western United States 2 infantry moved from Eastern United States to Eastern Canada 1 bomber moved from United Kingdom to Germany 2 carriers moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from Eastern Canada to 8 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 5 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine Germans defend with 2 battleships, 1 cruiser, 1 submarine and 3 transports Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 5 Sea Zone, round 2 : 5/11 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 battleships, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 5 Sea Zone, round 3 : 8/11 hits, 4.83 expected hits Germans roll dice for 1 battleship and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Germans and 3 transports owned by the Germans lost in 5 Sea Zone Americans win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 79 Casualties for Germans: 2 battleships, 1 cruiser, 1 submarine and 3 transports Non Combat Move - Americans 3 fighters moved from 5 Sea Zone to France 1 bomber moved from Germany to France Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Western United States 1 armour, 1 artillery and 2 infantry placed in Eastern United States Americans undo move 2. 2 infantry placed in Western United States 1 armour and 1 artillery placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -1.67 Americans : 2.67 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 14 PUs; 0 techTokens; Russians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians Rocket attack in India does 5 damage to factory owned by Japanese Rockets in Russia roll: 5 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to West Russia 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in West Russia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. retreated to Kazakh S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from West Russia to Russia 1 fighter moved from Kazakh S.S.R. to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.00 Japanese : 0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 36 PUs; 1 techTokens; Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to West Russia Non Combat Move - Germans 4 armour moved from Caucasus to Bulgaria Romania 1 aaGun moved from Italy to Germany Place Units - Germans 2 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 5 Sea Zone to Norway 1 artillery moved from Northwestern Europe to France 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Western Canada to Western United States 1 armour moved from Western Canada to Western United States 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to France Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 armour, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 5x factory; Remaining resources: 56 PUs; 1 techTokens; Japanese buy 3 armour, 1 factory and 2 fighters; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Japanese Rocket attack in Russia does 6 damage to factory owned by Russians Rockets in India roll: 6 1 bomber moved from Caucasus to Russia 2 bombers moved from Japan to Caucasus 1 armour moved from India to Caucasus 2 artilleries and 2 infantry moved from Persia to Caucasus 2 infantry moved from India to Persia 1 armour moved from Szechwan to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour, 1 artillery and 2 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 64 Sea Zone to 56 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 fighters moved from Alaska to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone 1 infantry moved from Borneo to 47 Sea Zone 1 artillery and 1 infantry moved from Egypt to Libya 1 armour moved from Italian East Africa to French Equatorial Africa Japanese take French Equatorial Africa from British 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 34 Sea Zone to 28 Sea Zone 2 fighters moved from Caucasus to Germany 1 infantry and 1 transport moved from 52 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Eastern Australia Japanese take Eastern Australia from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3,2 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Libya Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Japanese win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus Place Units - Japanese 3 armour placed in India 2 fighters placed in Japan 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 60 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 British : -0.33 Japanese rolls : : 0.00 Japanese : 0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone 1 bomber moved from France to Germany 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 cruiser and 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 1 fighter moved from 8 Sea Zone to France 1 infantry moved from Western United States to Mexico 1 submarine moved from 5 Sea Zone to 8 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Germany to France Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 armour, 1 artillery and 2 infantry placed in Western United States Americans undo move 1. 1 armour, 1 artillery and 1 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Research Technology - Russians Russians spend 10 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy nothing; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Russians Rocket attack in India does 2 damage to factory owned by Japanese Rockets in Russia roll: 2 1 infantry moved from Vologda to Russia 4 armour, 4 artilleries, 3 fighters and 29 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 4 armour, 4 artilleries, 3 fighters and 29 infantry Japanese defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 29 infantry in Archangel, round 2 : 7/40 hits, 10.33 expected hits Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Archangel Russians win, taking Archangel from Japanese with 4 armour, 4 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Norway Turn Complete - Russians Russians collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Russians rolls : : 0.00 Russians : -3.33 Japanese : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 26 PUs; 1 techTokens; Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 4 armour moved from Bulgaria Romania to Germany 4 armour moved from Caucasus to Bulgaria Romania 5 armour, 3 artilleries and 10 infantry moved from Caucasus to Russia 1 infantry moved from West Russia to Belorussia Combat - Germans Battle in Russia Germans attack with 5 armour, 3 artilleries and 10 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 5 armour, 3 artilleries and 10 infantry in Russia, round 2 : 7/18 hits, 6.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans captures 13PUs while taking Russians capital Germans win, taking Russia from Russians with 5 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0.83 Germans rolls : : 0.00 Russians : 0.67 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 artillery moved from Norway to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 5 infantry moved from 8 Sea Zone to France 1 armour moved from 8 Sea Zone to France 4 artilleries moved from 8 Sea Zone to France 1 fighter moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 61 PUs; 1 techTokens; Japanese buy 4 armour and 3 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Central America Japanese take Central America from Americans 1 armour and 1 artillery moved from 19 Sea Zone to Central America 2 battleships moved from 56 Sea Zone to 19 Sea Zone 1 carrier moved from 56 Sea Zone to 19 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines moved from 56 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Szechwan 2 fighters moved from Caucasus to Russia 3 bombers moved from Caucasus to Germany 1 infantry moved from Caucasus to West Russia 5 armour, 2 artilleries and 2 infantry moved from Caucasus to Russia 1 infantry moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Russia 2 infantry moved from Persia to Caucasus 1 infantry moved from Libya to Algeria Germans take Algeria from British 1 artillery moved from Libya to Algeria 1 armour moved from French Equatorial Africa to French West Africa Japanese take French West Africa from British 1 transport moved from 28 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from Alaska to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 transport moved from 45 Sea Zone to 49 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Western Australia 1 infantry moved from Eastern Australia to Western Australia 1 infantry moved from New Guinea to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Solomon Islands Japanese take Solomon Islands from Americans 1 fighter moved from Japan to Szechwan 3 armour moved from India to Caucasus Combat - Japanese Battle in Western Australia Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Western Australia, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Western Australia, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia Japanese roll dice for 2 infantry in Western Australia, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Western Australia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia Japanese roll dice for 1 infantry in Western Australia, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia British win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 3 infantry Non Combat Move - Japanese 1 aaGun moved from India to Persia Place Units - Japanese 3 armour placed in India 3 bombers placed in East Indies 1 armour placed in East Indies Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUsCombat Hit Differential Summary :
British : 1.67 Japanese rolls : : 0.00 Japanese : -1.50





