@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Double Trouble
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 5 infantry and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 2 fighters moved from Baltic States to Karelia S.S.R. 2 fighters moved from France to Karelia S.S.R. 2 fighters moved from 17 Sea Zone to 15 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 15 Sea Zone 2 armour moved from Ukraine S.S.R. to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to Baltic States 6 armour, 5 artilleries and 8 infantry moved from Ukraine S.S.R. to Caucasus 2 bombers moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery, 2 bombers, 4 fighters and 1 infantry Russians defend with 1 aaGun, 1 factory, 3 fighters and 2 infantry AA fire in Karelia S.S.R. : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/11 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.67 expected hits 2 fighters owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 2 bombers and 3 fighters in Karelia S.S.R., round 3 : 5/10 hits, 5.17 expected hits Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for Russians: 1 aaGun, 3 fighters and 2 infantry Battle in Caucasus Germans attack with 6 armour, 5 artilleries and 8 infantry Russians defend with 1 aaGun, 1 factory and 5 infantry Germans roll dice for 6 armour, 5 artilleries and 8 infantry in Caucasus, round 2 : 10/19 hits, 6.83 expected hits Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to Baltic States 2 bombers moved from Karelia S.S.R. to Baltic States 1 aaGun moved from Bulgaria Romania to Germany 1 aaGun moved from Germany to Baltic States Place Units - Germans 2 infantry placed in Italy Germans undo move 1. 1 armour and 1 infantry placed in Italy 1 armour, 2 artilleries and 4 infantry placed in Germany 1 transport placed in 15 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.50 AA fire in Karelia S.S.R. : : 0.50 Germans rolls : : 0.00 Russians : -2.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 34 Sea Zone to 15 Sea Zone 1 armour moved from Trans-Jordan to India 2 infantry moved from Persia to India 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Libya British take Libya from Germans 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from Anglo-Egyptian Sudan to 15 Sea Zone 1 bomber moved from Rhodesia to 15 Sea Zone 1 infantry moved from Rhodesia to Italian East Africa 1 armour moved from Union of South Africa to Rhodesia 1 fighter moved from Union of South Africa to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa Combat - British Battle in 15 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 15 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 15 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 15 Sea Zone British roll dice for 1 bomber, 1 cruiser and 1 fighter in 15 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 transports in 15 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 15 Sea Zone 2 transports owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Battle in India British attack with 1 armour and 2 infantry Japanese defend with 1 artillery and 1 factory British roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from 15 Sea Zone to Egypt Place Units - British 1 carrier and 1 cruiser placed in 28 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 61 Sea Zone 1 artillery and 5 infantry moved from Burma to India 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 fighter moved from Yunnan to India 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 64 Sea Zone 2 fighters moved from 64 Sea Zone to Alaska 1 bomber moved from Yunnan to India 2 bombers moved from Yunnan to India 2 fighters moved from 35 Sea Zone to India 1 battleship moved from 35 Sea Zone to 61 Sea Zone 1 destroyer moved from 35 Sea Zone to 61 Sea Zone 1 armour moved from Soviet Far East to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 artilleries and 2 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Yunnan to Kwangtung Combat - Japanese Battle in Alaska Japanese attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 armour, 2 fighters and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Alaska, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 armour, 2 fighters and 2 infantry in Alaska, round 2 : 0/5 hits, 2.50 expected hits 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Alaska Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Alaska, round 3 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 fighters in Alaska, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 29 Casualties for Americans: 1 armour, 2 fighters and 2 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 1 artillery, 3 bombers, 3 fighters and 7 infantry British defend with 1 armour, 1 factory and 2 infantry Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 bombers, 3 fighters and 7 infantry in India, round 2 : 4/14 hits, 5.17 expected hits British roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 artillery, 3 bombers, 3 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 2 infantry Non Combat Move - Japanese 3 bombers moved from India to Kiangsu 2 fighters moved from India to 35 Sea Zone 1 fighter moved from India to Kwangtung 2 fighters moved from Alaska to 64 Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -0.17 Japanese rolls : : 0.00 Americans : -2.83 Japanese : 0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Norway to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France 1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to France 2 fighters moved from 8 Sea Zone to France 1 destroyer moved from 23 Sea Zone to 8 Sea Zone 1 carrier, 1 fighter and 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in France Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 aaGun and 2 infantry AA fire in France : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in France, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in France Americans win, taking France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from France to United Kingdom 1 fighter moved from France to 8 Sea Zone 1 fighter moved from France to 8 Sea Zone 1 fighter moved from 8 Sea Zone to United Kingdom Place Units - Americans 1 transport placed in 11 Sea Zone 1 destroyer placed in 56 Sea Zone 1 fighter and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in France : : -0.50 Americans : 1.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 14x factory; Remaining resources: 18 PUs; 1 techTokens; Russians buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from West Russia to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 artillery moved from Kazakh S.S.R. to Russia 1 infantry moved from Novosibirsk to Russia Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians rolls : : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans buy 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 bombers moved from Baltic States to Russia 4 armour moved from Karelia S.S.R. to Russia Germans take West Russia from Russians 3 fighters moved from Baltic States to Russia 1 artillery and 1 infantry moved from Baltic States to Germany 6 armour, 5 artilleries and 7 infantry moved from Caucasus to Russia 1 artillery moved from Germany to France 1 armour moved from Germany to France 1 artillery moved from Germany to France 1 armour moved from Italy to Germany 1 artillery and 2 infantry moved from Italy to France 1 infantry moved from Germany to France Combat - Germans Battle in France Germans attack with 1 armour, 3 artilleries and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 3 artilleries and 3 infantry in France, round 2 : 1/7 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Germans roll dice for 1 armour, 3 artilleries and 2 infantry in France, round 3 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in France Germans win, taking France from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Russia Germans attack with 10 armour, 5 artilleries, 2 bombers, 3 fighters and 7 infantry Russians defend with 1 artillery, 1 factory and 19 infantry Germans roll dice for 10 armour, 5 artilleries, 2 bombers, 3 fighters and 7 infantry in Russia, round 2 : 14/27 hits, 11.50 expected hits Russians roll dice for 1 artillery and 19 infantry in Russia, round 2 : 8/20 hits, 6.67 expected hits 14 infantry owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 2 bombers and 3 fighters in Russia, round 3 : 9/19 hits, 9.17 expected hits Russians roll dice for 1 artillery and 5 infantry in Russia, round 3 : 2/6 hits, 2.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans win, taking Russia from Russians with 10 armour, 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 3 artilleries and 7 infantry Casualties for Russians: 1 artillery and 19 infantry Non Combat Move - Germans 3 fighters moved from Russia to Caucasus 2 bombers moved from Russia to Caucasus Place Units - Germans 3 bombers and 1 infantry placed in Germany Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 52 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.00 Germans rolls : : 1.00 Russians : 1.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Libya to Algeria British take Algeria from Germans 1 bomber moved from Egypt to Italy 2 infantry moved from Union of South Africa to 28 Sea Zone 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt 1 armour moved from Rhodesia to Italian East Africa 1 infantry moved from Trans-Jordan to Egypt Combat - British Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Italy causes 1 damage total. Non Combat Move - British 1 bomber moved from Italy to Egypt Place Units - British 1 cruiser and 2 transports placed in 8 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Italy : : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 3 bombers moved from Kiangsu to 34 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Japan 1 battleship and 1 destroyer moved from 61 Sea Zone to 63 Sea Zone 2 transports moved from 64 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from Buryatia S.S.R. to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska 1 battleship moved from 60 Sea Zone to 64 Sea Zone 1 carrier moved from 60 Sea Zone to 64 Sea Zone 1 fighter moved from Kwangtung to 64 Sea Zone 4 infantry moved from India to Persia 1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Archangel Japanese take Archangel from Russians 1 transport moved from 60 Sea Zone to 51 Sea Zone 1 infantry moved from Okinawa to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Japan 1 artillery and 1 infantry moved from Alaska to Western Canada 2 fighters moved from 64 Sea Zone to Western Canada Combat - Japanese Battle in Western Canada Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Western Canada, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport British defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits British roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter and 2 transports in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British, 2 cruisers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 34 Sea Zone 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 battleship, 3 bombers, 2 fighters and 1 transport remaining. Battle score for attacker is 46 Casualties for Japanese: 1 carrier and 1 destroyer Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports Battle in Trans-Jordan Non Combat Move - Japanese 2 fighters moved from 34 Sea Zone to India 3 bombers moved from 34 Sea Zone to Caucasus 2 fighters moved from Western Canada to 64 Sea Zone Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 battleship placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.50 Japanese rolls : : 0.00 Japanese : 1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 infantry moved from Eastern Canada to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 1 carrier moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from United Kingdom to France 2 fighters moved from 8 Sea Zone to France 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Western Canada 2 infantry moved from Western United States to Western Canada Combat - Americans Battle in Western Canada Americans attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Western Canada, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western Canada Americans roll dice for 1 fighter and 2 infantry in Western Canada, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Western Canada, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in France Americans attack with 4 fighters and 4 infantry Germans defend with 1 armour, 3 artilleries and 2 infantry Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters and 4 infantry in France, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 1 armour, 3 artilleries and 2 infantry in France, round 2 : 1/6 hits, 2.17 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans roll dice for 4 fighters and 3 infantry in France, round 3 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Germans: 1 armour, 3 artilleries and 2 infantry Non Combat Move - Americans 4 fighters moved from France to 8 Sea Zone 1 fighter moved from Western Canada to Western United States Place Units - Americans 1 carrier placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 1.00 Japanese : -1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Combat Move - Russians 1 submarine moved from 7 Sea Zone to 13 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Germans Germans spend 10 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 battleships and 1 carrier; Remaining resources: 5 PUs; 2 techTokens; Combat Move - Germans 2 bombers moved from Caucasus to Germany 3 bombers moved from Germany to United Kingdom 1 artillery and 2 infantry moved from Germany to France 2 bombers moved from Germany to France 10 armour moved from Russia to Karelia S.S.R. 2 artilleries moved from Russia to Archangel Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 3,5,6 and causes: 14 damage to unit: factory Bombing raid in United Kingdom causes 14 damage total. Battle in France Germans attack with 1 artillery, 2 bombers and 2 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in France, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Germans win, taking France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 2 bombers moved from France to Germany 3 bombers moved from United Kingdom to Germany 2 fighters moved from Caucasus to 5 Sea Zone 1 fighter moved from Caucasus to Germany Place Units - Germans 2 battleships and 1 carrier placed in 5 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - British British repair damage of 14x factory; Remaining resources: 15 PUs; British buy 2 artilleries and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 2 artilleries moved from 8 Sea Zone to France 1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan 2 artilleries moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Italy 2 armour moved from Egypt to Trans-Jordan 1 armour moved from Italian East Africa to Union of South Africa 2 infantry moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 6 and causes: 5 damage to unit: factory Bombing raid in Italy causes 5 damage total. Battle in France British attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Trans-Jordan British attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 armour, 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Italy to United Kingdom Place Units - British 2 artilleries placed in United Kingdom 1 transport placed in 8 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.17 AA fire in Italy : : -0.17 Japanese : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 7 aaGuns and 1 factory; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 57 Sea Zone 2 infantry moved from Japan to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 57 Sea Zone 1 artillery and 3 infantry moved from 57 Sea Zone to Midway 2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone 2 artilleries and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 2 carriers and 3 fighters moved from 64 Sea Zone to 53 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 64 Sea Zone to 57 Sea Zone 1 battleship and 1 destroyer moved from 63 Sea Zone to 57 Sea Zone 1 battleship moved from 60 Sea Zone to 57 Sea Zone 3 fighters moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from Persia to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Trans-Jordan 3 infantry moved from Persia to Trans-Jordan 3 bombers moved from Caucasus to Trans-Jordan 2 fighters moved from India to Trans-Jordan 1 infantry moved from Novosibirsk to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 armour moved from Archangel to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Finland 1 fighter moved from Japan to 53 Sea Zone 1 fighter moved from Japan to Iwo Jima Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 artilleries, 3 fighters and 2 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Hawaiian Islands, round 3 : 4/6 hits, 2.50 expected hits Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Midway Japanese attack with 1 artillery and 3 infantry Americans defend with 1 infantry Japanese roll dice for 3 battleships in Midway, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Trans-Jordan Japanese attack with 3 bombers, 2 fighters and 5 infantry British defend with 2 armour, 2 artilleries and 1 infantry Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 bombers, 2 fighters and 5 infantry in Trans-Jordan, round 2 : 7/10 hits, 3.83 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 3 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 2 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Non Combat Move - Japanese 3 fighters moved from Hawaiian Islands to 53 Sea Zone 3 bombers moved from Trans-Jordan to India 2 fighters moved from Trans-Jordan to India Place Units - Japanese 1 factory placed in Alaska 3 aaGuns placed in India 4 aaGuns placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese rolls : : 0.00 Americans : -0.33 Japanese : 4.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 fighters moved from 8 Sea Zone to 5 Sea Zone 1 destroyer moved from 8 Sea Zone to 5 Sea Zone 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 1 carrier moved from 8 Sea Zone to 5 Sea Zone 1 carrier moved from 8 Sea Zone to 5 Sea Zone 3 transports moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 10 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Western Canada to Alaska Combat - Americans Battle in 5 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Germans defend with 2 battleships, 1 carrier and 2 fighters Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 5 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 2 battleships, 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 5 Sea Zone Americans roll dice for 3 fighters in 5 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 battleships in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 battleships owned by the Germans and 1 fighter owned by the Americans lost in 5 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 2 battleships, 1 carrier and 2 fighters Battle in 53 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese defend with 2 carriers, 4 fighters and 2 transports Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier and 2 transports in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 53 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Americans roll dice for 1 submarine in 53 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 53 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Americans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 32 Casualties for Japanese: 2 carriers, 4 fighters and 2 transports Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters Battle in Hawaiian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery and 1 fighter Casualties for Japanese: 2 artilleries Battle in Alaska Americans attack with 2 infantry Japanese defend with 1 artillery and 1 factory Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Alaska, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Alaska, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Alaska, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Alaska, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from 5 Sea Zone to United Kingdom Place Units - Americans 2 fighters and 8 infantry placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 1.67 Americans : 3.83 Japanese : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Combat Move - Russians 1 submarine moved from 13 Sea Zone to 15 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 55 PUs; 2 techTokens; Germans buy 6 infantry and 6 submarines; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 3 infantry moved from Germany to France 1 armour moved from Germany to France 5 bombers moved from Germany to 8 Sea Zone 1 fighter moved from Germany to France 5 armour moved from Karelia S.S.R. to Norway Germans take Norway from Americans 1 bomber moved from 8 Sea Zone to France 1 bomber moved from 8 Sea Zone to France Combat - Germans Battle in France Germans attack with 1 armour, 2 bombers, 1 fighter and 3 infantry British defend with 2 artilleries and 1 infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in France, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 2 artilleries and 1 infantry in France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in France Germans win, taking France from British with 1 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries and 1 infantry Battle in 8 Sea Zone Germans attack with 3 bombers British defend with 1 cruiser and 3 transports Germans roll dice for 3 bombers in 8 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits British roll dice for 1 cruiser and 3 transports in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans lost in 8 Sea Zone Germans roll dice for 2 bombers in 8 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 cruiser and 3 transports in 8 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 8 Sea Zone 3 transports owned by the British lost in 8 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser and 3 transports Non Combat Move - Germans 2 bombers moved from 8 Sea Zone to France 1 fighter moved from France to Germany 4 bombers moved from France to Germany Place Units - Germans 6 submarines placed in 5 Sea Zone Germans undo move 1. 2 submarines placed in 5 Sea Zone 4 submarines placed in 5 Sea Zone 6 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.00 Germans rolls : : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Combat Move - Russians 1 submarine moved from 13 Sea Zone to 15 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Germans Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 3 infantry moved from Germany to France 1 fighter moved from Germany to France 3 bombers moved from Germany to 8 Sea Zone 2 bombers moved from Germany to United Kingdom 10 armour moved from Karelia S.S.R. to Germany 2 artilleries moved from Archangel to Karelia S.S.R. Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 1,4 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in France Germans attack with 1 armour, 1 fighter and 3 infantry British defend with 2 artilleries and 1 infantry Germans roll dice for 1 armour, 1 fighter and 3 infantry in France, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 artilleries and 1 infantry in France, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries in France, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in France Germans roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans win, taking France from British with 1 armour remaining. Battle score for attacker is -8 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 2 artilleries and 1 infantry Battle in 8 Sea Zone Germans attack with 3 bombers British defend with 1 cruiser and 3 transports Germans roll dice for 3 bombers in 8 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 1 cruiser and 3 transports in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 8 Sea Zone 3 transports owned by the British lost in 8 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser and 3 transports Non Combat Move - Germans 2 bombers moved from 8 Sea Zone to Germany 2 bombers moved from United Kingdom to Germany Place Units - Germans 6 submarines placed in 5 Sea Zone Germans undo move 1. 2 submarines placed in 5 Sea Zone 4 submarines placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Activate Technology - Germans Germans activating Long Range Aircraft Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 2.50 Germans rolls : : 1.00 AA fire in United Kingdom : : -0.33