@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Double Trouble
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Rockets Advance Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Karelia S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Belorussia 1 fighter moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Caucasus to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Ukraine S.S.R. to West Russia 1 aaGun, 3 armour, 3 artilleries and 2 infantry moved from Caucasus to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery and 2 infantry moved from Russia to West Russia 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Place Units - Russians 4 infantry placed in Caucasus 3 infantry placed in Russia Activate Technology - Russians Russians activating Rockets Advance Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 1.00 Russians : 1.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Baltic States to Poland 3 artilleries and 3 infantry moved from Germany to Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 artillery and 1 infantry moved from Libya to Egypt 2 fighters moved from France to 7 Sea Zone 1 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Poland to Ukraine S.S.R. Combat - Germans Germans creates battle in territory 11 Sea Zone Battle in 11 Sea Zone Germans attack with 1 submarine Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Ukraine S.S.R. Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 artillery and 1 infantry British defend with 1 bomber and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the British lost in Egypt Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 bomber Casualties for Germans: 1 artillery and 1 infantry Battle in 7 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British Submerged Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to Poland 1 fighter moved from Ukraine S.S.R. to Poland 1 infantry moved from Poland to Bulgaria Romania 1 armour and 1 infantry moved from France to Italy 1 infantry moved from Northwestern Europe to France 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Italy 1 fighter moved from Karelia S.S.R. to France Place Units - Germans 1 battleship and 1 submarine placed in 5 Sea Zone 2 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 0.17 Americans : 0.50 Germans rolls : : 0.00 Russians : 1.00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian East Africa 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone 1 infantry moved from Egypt to 17 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Morocco Combat - British Battle in Morocco British attack with 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 3 infantry placed in India 2 artilleries and 1 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.50 British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Americans 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Anhwei to Szechwan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 bombers moved from Japan to India 3 infantry moved from Burma to India 1 armour and 1 artillery moved from Burma to India 1 bomber moved from French Indo-China Thailand to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery moved from Philippine Islands to 48 Sea Zone 1 artillery and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 61 Sea Zone to 50 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to India 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Caroline Islands 1 fighter moved from Manchuria to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry British defend with 1 aaGun, 1 factory and 8 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry in India, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 1 aaGun and 8 infantry in India, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 3 : 5/9 hits, 4.00 expected hits British roll dice for 6 infantry in India, round 3 : 0/6 hits, 2.00 expected hits 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 4 : 5/9 hits, 4.00 expected hits British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 8 infantry Non Combat Move - Japanese 1 bomber moved from India to Yunnan 1 bomber moved from India to Burma 1 bomber moved from India to Burma 1 bomber moved from Yunnan to Kwangtung 1 fighter moved from India to Burma Place Units - Japanese 1 transport placed in 62 Sea Zone 2 submarines placed in 60 Sea Zone 1 armour and 1 artillery placed in Japan Activate Technology - Japanese Japanese activating Heavy Bomber Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
British : -3.00 Japanese rolls : : 1.00 AA fire in India : : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States 2 infantry moved from Solomon Islands to 44 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 bomber moved from Hawaiian Islands to Western United States Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 cruiser and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Rocket attack in India does 4 damage to factory owned by Japanese Rockets in West Russia roll: 4 1 infantry moved from West Russia to Belorussia 1 fighter moved from West Russia to Belorussia 1 infantry moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 infantry moved from Caucasus to Ukraine S.S.R. 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from West Russia to Caucasus 2 armour moved from West Russia to Caucasus 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 3 infantry moved from Russia to West Russia Place Units - Russians 4 infantry placed in Caucasus 1 aaGun and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 0.00 Russians : 2.00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Italy to France 2 fighters moved from France to 14 Sea Zone 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Italy to Poland 1 armour moved from France to Poland 1 fighter moved from Poland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Baltic States 2 armour moved from Germany to Baltic States Combat - Germans Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 transport Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone 1 transport owned by the British lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 transport Battle in Karelia S.S.R. Germans attack with 3 fighters and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 1 battleship and 1 carrier placed in 5 Sea Zone 1 armour placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 0.50 Germans rolls : : 0.00 Russians : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Morocco 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone 1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan 1 armour moved from Eastern Canada to Alaska Non Combat Move - British Place Units - British 1 artillery, 1 bomber and 3 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 30 PUs; 1 techTokens; Japanese buy 1 aaGun, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Egypt Japanese take Egypt from British 2 bombers moved from Burma to Russia 1 bomber moved from Kwangtung to Russia 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Burma to Szechwan 1 artillery and 1 infantry moved from Caroline Islands to 50 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 4 fighters moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 submarines moved from 60 Sea Zone to 64 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,2,5,1,5,3 and causes: 16 damage to unit: factory Bombing raid in Russia causes 16 damage total. Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Hawaiian Islands to 53 Sea Zone 3 bombers moved from Russia to Szechwan Place Units - Japanese 1 aaGun and 2 armour placed in India 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Japanese rolls : : 0.00 Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 19 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 fighter moved from Western United States to 11 Sea Zone 1 battleship and 1 cruiser moved from 11 Sea Zone to 13 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to Western United States 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco 1 fighter moved from 10 Sea Zone to 11 Sea Zone Non Combat Move - Americans 1 fighter moved from 11 Sea Zone to 13 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Paratroopers Purchase Units - Russians Russians buy 1 fighter and 3 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in West Russia roll: 6 Rocket attack in Italy does 1 damage to factory owned by Germans Rockets in Caucasus roll: 1 Rocket attack in India does 4 damage to factory owned by Japanese Rockets in Russia roll: 4 7 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 infantry moved from Caucasus to Persia 1 fighter moved from West Russia to Persia 1 artillery moved from West Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Novosibirsk, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. retreated to Karelia S.S.R. Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Caucasus 1 fighter moved from Persia to Caucasus 1 infantry moved from Russia to Archangel 2 artilleries moved from West Russia to Russia Place Units - Russians 1 fighter and 3 infantry placed in Caucasus Activate Technology - Russians Russians activating Paratroopers Turn Complete - Russians Russians collect 26 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians rolls : : 1.00 Russians : -0.17 Japanese : 1.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; Germans buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 infantry moved from France to Germany 10 armour, 3 artilleries and 9 infantry moved from Poland to Belorussia 2 armour and 2 infantry moved from Baltic States to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from 5 Sea Zone to Belorussia Combat - Germans Battle in Belorussia Germans attack with 12 armour, 3 artilleries, 2 fighters and 12 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 12 armour, 3 artilleries, 2 fighters and 12 infantry in Belorussia, round 2 : 7/29 hits, 10.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 12 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to 5 Sea Zone Place Units - Germans 1 fighter and 3 infantry placed in Germany 2 transports placed in 5 Sea Zone Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -3.50 Germans rolls : : 1.00 Russians : 0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 cruiser, 2 infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 submarine moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone 1 fighter moved from Morocco to Anglo-Egyptian Sudan 1 infantry moved from Morocco to Algeria British take Algeria from Germans Combat - British Battle in France British attack with 2 infantry Germans defend with 1 aaGun British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in France British win, taking France from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - British 1 armour moved from Alaska to Western Canada 1 infantry moved from Eastern Canada to Western Canada 1 fighter moved from 8 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 transports placed in 8 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
British : -0.50 British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Rockets Advance Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 41 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour moved from Kwangtung to Szechwan 1 infantry moved from Kwangtung to Szechwan 1 bomber moved from Szechwan to Caucasus 2 fighters moved from Szechwan to Belorussia 1 armour, 1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R. 1 armour moved from India to Kazakh S.S.R. 1 infantry moved from Szechwan to Kazakh S.S.R. 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 submarines moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone 4 fighters moved from 56 Sea Zone to Western United States 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States 1 armour and 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 armour moved from India to Kazakh S.S.R. 2 bombers moved from Szechwan to Caucasus Combat - Japanese Strategic bombing raid in Caucasus AA fire in Caucasus : 0/3 hits, 0.50 expected hits Bombing raid in Caucasus rolls: 3,1,4,2,6,3 and causes: 8 damage to unit: factory Bombing raid in Caucasus causes 8 damage total. Battle in Anglo-Egyptian Sudan Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 fighter and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Anglo-Egyptian Sudan Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter and 1 infantry Battle in Kazakh S.S.R. Japanese attack with 3 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western United States Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 aaGun, 1 armour, 1 factory and 3 infantry AA fire in Western United States : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Western United States Japanese roll dice for 2 battleships in Western United States, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 aaGun, 1 armour and 3 infantry in Western United States, round 2 : 0/4 hits, 1.50 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 2 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 4 : 4/5 hits, 2.17 expected hits Americans roll dice for 1 armour in Western United States, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Western United States Japanese win, taking Western United States from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 aaGun, 1 armour and 3 infantry Non Combat Move - Japanese 3 fighters moved from Western United States to 56 Sea Zone 3 bombers moved from Caucasus to Belorussia Place Units - Japanese 2 armour and 1 infantry placed in India 2 transports placed in 60 Sea Zone Japanese undo move 2. 1 artillery and 2 infantry placed in Japan 2 transports placed in 62 Sea Zone Activate Technology - Japanese Japanese activating Rockets Advance Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUsCombat Hit Differential Summary :
British : 0.00 Japanese rolls : : 1.00 AA fire in Western United States : : 0.50 Americans : -3.17 Russians : -0.33 Japanese : 1.50 AA fire in Caucasus : : -0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 fighter moved from 19 Sea Zone to Western United States 1 fighter moved from 19 Sea Zone to Western United States 1 infantry moved from Eastern Canada to Central United States 1 infantry moved from Eastern Canada to Central United States 1 fighter moved from 11 Sea Zone to 8 Sea Zone 1 fighter moved from 11 Sea Zone to United Kingdom 1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Morocco to 13 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone 1 destroyer and 1 submarine moved from 18 Sea Zone to 9 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Western United States Americans attack with 2 fighters and 1 infantry Japanese defend with 1 artillery, 1 factory and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Western United States, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western United States Americans roll dice for 2 fighters and 1 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Western United States, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Western United States, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Western United States, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Western United States Americans win, taking Western United States from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from Western United States to Central United States 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 transport placed in 11 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians repair damage of 8x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 4 infantry; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in West Russia roll: 6 Rocket attack in Italy does 1 damage to factory owned by Germans Rockets in Caucasus roll: 1 Rocket attack in India does 1 damage to factory owned by Japanese Rockets in Russia roll: 1 6 infantry moved from Novosibirsk to Kazakh S.S.R. 3 fighters moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia British take Persia from Japanese 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 2 armour, 2 artilleries and 9 infantry moved from West Russia to Caucasus 1 artillery moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 4 armour and 6 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 4 armour, 2 artilleries, 3 fighters and 13 infantry Japanese defend with 3 armour, 1 artillery and 2 infantry Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 13 infantry in Kazakh S.S.R., round 2 : 6/22 hits, 6.67 expected hits Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 4 armour, 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 3 infantry Casualties for Japanese: 3 armour, 1 artillery and 2 infantry Non Combat Move - Russians 3 fighters moved from Kazakh S.S.R. to Caucasus Place Units - Russians 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 34 PUsCombat Hit Differential Summary :
Russians : -0.67 Japanese : 0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 14x factory; Remaining resources: 25 PUs; 0 techTokens; Germans buy 2 artilleries and 4 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Italy to France 1 infantry moved from Germany to 5 Sea Zone 3 infantry moved from Germany to France 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 12 armour, 3 artilleries and 11 infantry moved from Belorussia to West Russia 1 fighter moved from Germany to France 4 fighters moved from 5 Sea Zone to France Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 5 fighters and 4 infantry British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 5 fighters and 4 infantry in France, round 2 : 6/9 hits, 3.17 expected hits British roll dice for 1 artillery and 3 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in France Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in West Russia Germans attack with 12 armour, 3 artilleries and 11 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 12 armour, 3 artilleries and 11 infantry in West Russia, round 2 : 14/26 hits, 9.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Karelia S.S.R. Germans attack with 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from France to 5 Sea Zone 1 fighter moved from France to Germany Place Units - Germans 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 7.67 British : 0.67 Russians : 0.00 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Jet Power Purchase Units - British British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 infantry moved from 8 Sea Zone to France 2 artilleries moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to Northwestern Europe 1 fighter moved from United Kingdom to France 1 fighter moved from 8 Sea Zone to France 1 infantry moved from Algeria to Libya British take Libya from Germans 1 infantry moved from Western Canada to Western United States 1 armour moved from Western Canada to Western United States 2 infantry moved from United Kingdom to 8 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in France British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in France British win, taking France from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 fighter moved from France to 8 Sea Zone 1 fighter moved from France to United Kingdom Place Units - British 4 artilleries, 1 fighter and 2 infantry placed in United Kingdom Activate Technology - British British activating Jet Power Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 1.17 British rolls : : 1.00 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 1x factory; Remaining resources: 53 PUs; 1 techTokens; Japanese buy 2 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese Rocket attack in Caucasus does 5 damage to factory owned by Russians Rockets in India roll: 5 1 armour moved from Anglo-Egyptian Sudan to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Belgian Congo to Union of South Africa Japanese take Union of South Africa from British 1 artillery moved from Anglo-Egyptian Sudan to Egypt 3 artilleries and 3 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Alaska 3 fighters moved from 56 Sea Zone to Alaska 1 cruiser moved from 56 Sea Zone to 64 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan Japanese take Trans-Jordan from British 1 armour and 1 infantry moved from India to Persia 3 bombers moved from Belorussia to Caucasus 2 fighters moved from Belorussia to West Russia 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour moved from Buryatia S.S.R. to Evenki National Okrug Combat - Japanese Strategic bombing raid in Caucasus AA fire in Caucasus : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Caucasus rolls: 6,3 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Battle in Persia Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alaska Japanese attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Alaska, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 3 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from Alaska to 56 Sea Zone 1 bomber moved from Caucasus to Germany Place Units - Japanese 1 armour and 2 fighters placed in India 1 armour and 2 infantry placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Americans : 0.33 Japanese : -2.50 AA fire in Caucasus : : 1.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 1 armour and 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Central United States to Western United States 1 infantry moved from Western United States to Western Canada 2 armour moved from Eastern United States to Western United States 2 infantry moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern Canada 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 9 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to Germany 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 armour and 2 infantry placed in Eastern United States 1 artillery and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17





