TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from India to Burma
Combat - British
Battle in 17 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 battleship and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 carrier owned by the British lost in 17 Sea Zone
British roll dice for 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 17 Sea Zone
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 3
Casualties for British: 1 carrier and 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Battle in 7 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 bomber
British roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Algeria
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 bomber moved from Algeria to Egypt
2 fighters moved from 7 Sea Zone to United Kingdom
Place Units - British
1 submarine placed in 7 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Japan to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Szechwan
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from Japan to Anhwei
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from 37 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Manchuria
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from French Indo-China Thailand to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
British defend with 3 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 1/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 submarine owned by the British Submerged
Non Combat Move - Japanese
2 fighters moved from Burma to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
1 bomber moved from Szechwan to French Indo-China Thailand
2 fighters moved from Szechwan to French Indo-China Thailand
Place Units - Japanese
2 bombers placed in Japan
Activate Technology - Japanese
Japanese activating Super subs
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese rolls : : 1.00
Americans : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 destroyer moved from 53 Sea Zone to 41 Sea Zone
1 submarine moved from 53 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 53 Sea Zone to 44 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 fighter moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 41 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 aaGun, 3 armour, 3 artilleries and 2 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery and 2 infantry moved from Russia to West Russia
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Place Units - Russians
4 infantry placed in Caucasus
3 infantry placed in Russia
Activate Technology - Russians
Russians activating Rockets Advance
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians rolls : : 1.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Baltic States to Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Belorussia
1 artillery and 1 infantry moved from Libya to Egypt
2 fighters moved from France to 7 Sea Zone
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
Combat - Germans
Germans creates battle in territory 11 Sea Zone
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 bomber and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits
1 bomber owned by the British lost in Egypt
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
British win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 bomber
Casualties for Germans: 1 artillery and 1 infantry
Battle in 7 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to Poland
1 fighter moved from Ukraine S.S.R. to Poland
1 infantry moved from Poland to Bulgaria Romania
1 armour and 1 infantry moved from France to Italy
1 infantry moved from Northwestern Europe to France
2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to Italy
1 fighter moved from Karelia S.S.R. to France
Place Units - Germans
1 battleship and 1 submarine placed in 5 Sea Zone
2 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.17
Americans : 0.50
Germans rolls : : 0.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Rhodesia to Italian East Africa
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 infantry moved from Egypt to 17 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Morocco
Combat - British
Battle in Morocco
British attack with 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in India
2 artilleries and 1 infantry placed in United Kingdom
1 submarine placed in 7 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50
British rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Yunnan
Japanese take Yunnan from Americans
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 bombers moved from Japan to India
3 infantry moved from Burma to India
1 armour and 1 artillery moved from Burma to India
1 bomber moved from French Indo-China Thailand to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 61 Sea Zone to 50 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 50 Sea Zone
2 fighters moved from French Indo-China Thailand to 50 Sea Zone
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from French Indo-China Thailand to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Caroline Islands
1 fighter moved from Manchuria to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry
British defend with 1 aaGun, 1 factory and 8 infantry
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry in India, round 2 : 3/11 hits, 4.33 expected hits
British roll dice for 1 aaGun and 8 infantry in India, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 3 : 5/9 hits, 4.00 expected hits
British roll dice for 6 infantry in India, round 3 : 0/6 hits, 2.00 expected hits
5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 4 : 5/9 hits, 4.00 expected hits
British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 8 infantry
Non Combat Move - Japanese
1 bomber moved from India to Yunnan
1 bomber moved from India to Burma
1 bomber moved from India to Burma
1 bomber moved from Yunnan to Kwangtung
1 fighter moved from India to Burma
Place Units - Japanese
1 transport placed in 62 Sea Zone
2 submarines placed in 60 Sea Zone
1 armour and 1 artillery placed in Japan
Activate Technology - Japanese
Japanese activating Heavy Bomber
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -3.00
Japanese rolls : : 1.00
AA fire in India : : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
2 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in India does 4 damage to factory owned by Japanese
Rockets in West Russia roll: 4
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Caucasus to Ukraine S.S.R.
7 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 aaGun moved from West Russia to Caucasus
2 armour moved from West Russia to Caucasus
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
3 infantry moved from Russia to West Russia
Place Units - Russians
4 infantry placed in Caucasus
1 aaGun and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians rolls : : 0.00
Russians : 2.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from Italy to France
2 fighters moved from France to 14 Sea Zone
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Italy to Poland
1 armour moved from France to Poland
1 fighter moved from Poland to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Belorussia
1 infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
1 transport owned by the British lost in 14 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to 8 Sea Zone
1 fighter moved from 14 Sea Zone to 8 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
Place Units - Germans
1 battleship and 1 carrier placed in 5 Sea Zone
1 armour placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.50
Germans rolls : : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to Morocco
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 armour moved from Eastern Canada to Alaska
Non Combat Move - British
Place Units - British
1 artillery, 1 bomber and 3 infantry placed in United Kingdom
1 submarine placed in 7 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 30 PUs; 1 techTokens;
Japanese buy 1 aaGun, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
2 bombers moved from Burma to Russia
1 bomber moved from Kwangtung to Russia
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Burma to Szechwan
1 artillery and 1 infantry moved from Caroline Islands to 50 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
4 fighters moved from 53 Sea Zone to Hawaiian Islands
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from India to Persia
Japanese take Persia from British
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
2 submarines moved from 60 Sea Zone to 64 Sea Zone
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,2,5,1,5,3 and causes: 16 damage to unit: factory
Bombing raid in Russia causes 16 damage total.
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 53 Sea Zone
3 bombers moved from Russia to Szechwan
Place Units - Japanese
1 aaGun and 2 armour placed in India
1 armour, 1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Japanese rolls : : 0.00
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Western United States to 11 Sea Zone
1 battleship and 1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to Western United States
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from 10 Sea Zone to 11 Sea Zone
Non Combat Move - Americans
1 fighter moved from 11 Sea Zone to 13 Sea Zone
Place Units - Americans
1 battleship and 1 carrier placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Paratroopers
Purchase Units - Russians
Russians buy 1 fighter and 3 infantry; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory owned by Germans
Rockets in West Russia roll: 6
Rocket attack in Italy does 1 damage to factory owned by Germans
Rockets in Caucasus roll: 1
Rocket attack in India does 4 damage to factory owned by Japanese
Rockets in Russia roll: 4
7 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Caucasus to Persia
1 fighter moved from West Russia to Persia
1 artillery moved from West Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Novosibirsk, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Russia to Archangel
2 artilleries moved from West Russia to Russia
Place Units - Russians
1 fighter and 3 infantry placed in Caucasus
Activate Technology - Russians
Russians activating Paratroopers
Turn Complete - Russians
Russians collect 26 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians rolls : : 1.00
Russians : -0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens;
Germans buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from France to Germany
10 armour, 3 artilleries and 9 infantry moved from Poland to Belorussia
2 armour and 2 infantry moved from Baltic States to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from 5 Sea Zone to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 12 armour, 3 artilleries, 2 fighters and 12 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 12 armour, 3 artilleries, 2 fighters and 12 infantry in Belorussia, round 2 : 7/29 hits, 10.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 12 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Belorussia to 5 Sea Zone
Place Units - Germans
1 fighter and 3 infantry placed in Germany
2 transports placed in 5 Sea Zone
Activate Technology - Germans
Germans activating Improved Artillery Support
Turn Complete - Germans
Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -3.50
Germans rolls : : 1.00
Russians : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 cruiser, 2 infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 submarine moved from 7 Sea Zone to 8 Sea Zone
2 fighters moved from United Kingdom to 8 Sea Zone
1 fighter moved from Morocco to Anglo-Egyptian Sudan
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
Combat - British
Battle in France
British attack with 2 infantry
Germans defend with 1 aaGun
British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in France
British win, taking France from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - British
1 armour moved from Alaska to Western Canada
1 infantry moved from Eastern Canada to Western Canada
1 fighter moved from 8 Sea Zone to United Kingdom
Place Units - British
1 carrier and 2 transports placed in 8 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -0.50
British rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets Advance
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 41 PUs; 0 techTokens;
Japanese buy 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Kwangtung to Szechwan
1 infantry moved from Kwangtung to Szechwan
1 bomber moved from Szechwan to Caucasus
2 fighters moved from Szechwan to Belorussia
1 armour, 1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 submarines moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
4 fighters moved from 56 Sea Zone to Western United States
1 artillery and 1 infantry moved from 56 Sea Zone to Western United States
1 armour and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
1 armour moved from India to Kazakh S.S.R.
2 bombers moved from Szechwan to Caucasus
Combat - Japanese
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Bombing raid in Caucasus rolls: 3,1,4,2,6,3 and causes: 8 damage to unit: factory
Bombing raid in Caucasus causes 8 damage total.
Battle in Anglo-Egyptian Sudan
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 fighter and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Anglo-Egyptian Sudan
Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western United States
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
AA fire in Western United States : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 2 battleships in Western United States, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 2 : 0/5 hits, 2.17 expected hits
Americans roll dice for 1 aaGun, 1 armour and 3 infantry in Western United States, round 2 : 0/4 hits, 1.50 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 armour and 2 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 4 : 4/5 hits, 2.17 expected hits
Americans roll dice for 1 armour in Western United States, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 aaGun, 1 armour and 3 infantry
Non Combat Move - Japanese
3 fighters moved from Western United States to 56 Sea Zone
3 bombers moved from Caucasus to Belorussia
Place Units - Japanese
2 armour and 1 infantry placed in India
2 transports placed in 60 Sea Zone
Japanese undo move 2.
1 artillery and 2 infantry placed in Japan
2 transports placed in 62 Sea Zone
Activate Technology - Japanese
Japanese activating Rockets Advance
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese rolls : : 1.00
AA fire in Western United States : : 0.50
Americans : -3.17
Russians : -0.33
Japanese : 1.50
AA fire in Caucasus : : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 fighter moved from 19 Sea Zone to Western United States
1 fighter moved from 19 Sea Zone to Western United States
1 infantry moved from Eastern Canada to Central United States
1 infantry moved from Eastern Canada to Central United States
1 fighter moved from 11 Sea Zone to 8 Sea Zone
1 fighter moved from 11 Sea Zone to United Kingdom
1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 9 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in Western United States
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery, 1 factory and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Western United States, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western United States
Americans roll dice for 2 fighters and 1 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Western United States, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Western United States, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Western United States, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Western United States
Americans win, taking Western United States from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from Western United States to Central United States
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 transport placed in 11 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 4 infantry; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory owned by Germans
Rockets in West Russia roll: 6
Rocket attack in Italy does 1 damage to factory owned by Germans
Rockets in Caucasus roll: 1
Rocket attack in India does 1 damage to factory owned by Japanese
Rockets in Russia roll: 1
6 infantry moved from Novosibirsk to Kazakh S.S.R.
3 fighters moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 armour, 2 artilleries and 9 infantry moved from West Russia to Caucasus
1 artillery moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
4 armour and 6 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 4 armour, 2 artilleries, 3 fighters and 13 infantry
Japanese defend with 3 armour, 1 artillery and 2 infantry
Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 13 infantry in Kazakh S.S.R., round 2 : 6/22 hits, 6.67 expected hits
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 4 armour, 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
3 fighters moved from Kazakh S.S.R. to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 14x factory; Remaining resources: 25 PUs; 0 techTokens;
Germans buy 2 artilleries and 4 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Italy to France
1 infantry moved from Germany to 5 Sea Zone
3 infantry moved from Germany to France
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
12 armour, 3 artilleries and 11 infantry moved from Belorussia to West Russia
1 fighter moved from Germany to France
4 fighters moved from 5 Sea Zone to France
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 5 fighters and 4 infantry
British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 5 fighters and 4 infantry in France, round 2 : 6/9 hits, 3.17 expected hits
British roll dice for 1 artillery and 3 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in France
Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in West Russia
Germans attack with 12 armour, 3 artilleries and 11 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 12 armour, 3 artilleries and 11 infantry in West Russia, round 2 : 14/26 hits, 9.83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters moved from France to 5 Sea Zone
1 fighter moved from France to Germany
Place Units - Germans
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 7.67
British : 0.67
Russians : 0.00