@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Double Trouble
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Caucasus to Ukraine S.S.R. 1 artillery moved from West Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to West Russia 3 armour, 2 artilleries and 2 infantry moved from Caucasus to West Russia 1 aaGun moved from Caucasus to West Russia 2 infantry moved from Russia to West Russia 2 artilleries moved from Russia to West Russia Place Units - Russians 4 infantry placed in Caucasus 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : 0.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover War Bonds Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Finland to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to United Kingdom 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Poland 6 infantry moved from Belorussia to Poland 1 infantry moved from Poland to Belorussia 6 armour moved from Belorussia to Poland 1 infantry moved from Poland to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Poland 4 artilleries and 6 infantry moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 1 armour moved from Northwestern Europe to Poland 2 fighters moved from Northwestern Europe to United Kingdom 2 fighters moved from France to United Kingdom 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from Libya to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 submarine moved from 11 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from Egypt to French Equatorial Africa Germans take Anglo-Egyptian Sudan from British Germans take French Equatorial Africa from British 1 bomber moved from Libya to Trans-Jordan 2 fighters moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 factory Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Trans-Jordan Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 3 : 0/3 hits, 1.17 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 4 : 1/4 hits, 1.83 expected hits British roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans win, taking United Kingdom from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 2 fighters and 1 infantry Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry Non Combat Move - Germans 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from Trans-Jordan to Germany 2 fighters moved from Karelia S.S.R. to Poland Place Units - Germans 1 battleship, 1 carrier and 1 transport placed in 5 Sea Zone 1 infantry placed in Italy Germans undo move 2. 1 infantry placed in Germany Activate Technology - Germans Germans activating War Bonds Turn Complete - Germans Germans collect 53 PUs; end with 82 PUs Germans collect 4 PUs from War Bonds; end with 86 PUsCombat Hit Differential Summary :
Germans : -2.17 British : -0.67 Germans rolls : : 1.00 Russians : -0.33 AA fire in United Kingdom : : -0.50 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Russia to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R. 1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Archangel to West Russia 1 armour moved from Archangel to West Russia 1 artillery and 4 infantry moved from Russia to West Russia 1 submarine moved from 4 Sea Zone to 7 Sea Zone Combat - Russians Battle in West Russia Russians attack with 1 armour, 2 artilleries and 9 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 2/12 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 4/11 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Szechwan 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Russia to West Russia Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : 0.67 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 artillery moved from Southern Europe to 15 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Egypt 1 bomber moved from Germany to Egypt 1 armour and 1 infantry moved from Libya to Egypt 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 artillery and 1 infantry moved from Algeria to Libya 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Belorussia to Poland 1 infantry moved from Poland to Ukraine S.S.R. 1 armour and 1 fighter moved from Ukraine S.S.R. to Poland 1 armour moved from Baltic States to Poland 1 infantry moved from Baltic States to Poland 3 infantry moved from Germany to Poland 2 armour moved from Germany to Poland 1 armour and 2 infantry moved from Bulgaria Romania to Poland 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Italy to Poland 1 armour moved from France to Poland 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States Combat - Germans Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in 14 Sea Zone Germans roll dice for 1 fighter in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 11 Sea Zone Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 1 submarine in 11 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 27 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/4 hits, 1.83 expected hits 1 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Algeria 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 14 Sea Zone to France 1 fighter moved from Poland to France 1 armour moved from Northwestern Europe to France Place Units - Germans 1 carrier placed in 5 Sea Zone 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -2.33 British : -0.67 Americans : -0.33 Germans rolls : : 0.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Algeria 1 infantry moved from Trans-Jordan to Egypt 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from Persia to India 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Eastern Australia to 39 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from India to Burma Combat - British Battle in 17 Sea Zone British attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport Germans defend with 1 battleship and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 carrier owned by the British lost in 17 Sea Zone British roll dice for 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 3 Casualties for British: 1 carrier and 1 fighter Casualties for Germans: 1 battleship and 1 transport Battle in 7 Sea Zone British attack with 1 destroyer, 2 fighters and 1 transport Germans defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Algeria British attack with 1 bomber Germans defend with 1 bomber British roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Algeria British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 bomber moved from Algeria to Egypt 2 fighters moved from 7 Sea Zone to United Kingdom Place Units - British 1 submarine placed in 7 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 3 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.83 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Purchase Units - Japanese Japanese buy 2 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Japan to Szechwan 1 artillery and 1 infantry moved from Kwangtung to Szechwan 1 fighter moved from Manchuria to Szechwan 1 fighter moved from 50 Sea Zone to Yunnan 1 fighter moved from Japan to Anhwei 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Malaya to French Indo-China Thailand 2 fighters moved from 37 Sea Zone to Burma 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Kiangsu to Anhwei 1 infantry moved from Kiangsu to Anhwei 1 infantry moved from Kiangsu to Manchuria 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Burma 1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 fighter moved from French Indo-China Thailand to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry; Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 2 fighters and 3 infantry British defend with 3 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 1/7 hits, 2.50 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 submarine owned by the British Submerged Non Combat Move - Japanese 2 fighters moved from Burma to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Anhwei to Manchuria 1 bomber moved from Szechwan to French Indo-China Thailand 2 fighters moved from Szechwan to French Indo-China Thailand Place Units - Japanese 2 bombers placed in Japan Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
British : -1.33 Japanese rolls : : 1.00 Americans : -0.33 Japanese : -1.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 destroyer moved from 53 Sea Zone to 41 Sea Zone 1 submarine moved from 53 Sea Zone to 41 Sea Zone 1 carrier and 1 fighter moved from 53 Sea Zone to 44 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Solomon Islands 1 fighter moved from 44 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to Solomon Islands 1 fighter moved from Eastern United States to 11 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 infantry moved from Central United States to Eastern Canada 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 41 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Solomon Islands to 44 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Rockets Advance Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Karelia S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Belorussia 1 fighter moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Caucasus to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Ukraine S.S.R. to West Russia 1 aaGun, 3 armour, 3 artilleries and 2 infantry moved from Caucasus to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery and 2 infantry moved from Russia to West Russia 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Place Units - Russians 4 infantry placed in Caucasus 3 infantry placed in Russia Activate Technology - Russians Russians activating Rockets Advance Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 1.00 Russians : 1.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Baltic States to Poland 3 artilleries and 3 infantry moved from Germany to Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 artillery and 1 infantry moved from Libya to Egypt 2 fighters moved from France to 7 Sea Zone 1 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Poland to Ukraine S.S.R. Combat - Germans Germans creates battle in territory 11 Sea Zone Battle in 11 Sea Zone Germans attack with 1 submarine Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Ukraine S.S.R. Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 artillery and 1 infantry British defend with 1 bomber and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the British lost in Egypt Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 bomber Casualties for Germans: 1 artillery and 1 infantry Battle in 7 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British Submerged Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to Poland 1 fighter moved from Ukraine S.S.R. to Poland 1 infantry moved from Poland to Bulgaria Romania 1 armour and 1 infantry moved from France to Italy 1 infantry moved from Northwestern Europe to France 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Italy 1 fighter moved from Karelia S.S.R. to France Place Units - Germans 1 battleship and 1 submarine placed in 5 Sea Zone 2 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 0.17 Americans : 0.50 Germans rolls : : 0.00 Russians : 1.00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian East Africa 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone 1 infantry moved from Egypt to 17 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Morocco Combat - British Battle in Morocco British attack with 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 3 infantry placed in India 2 artilleries and 1 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.50 British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Americans 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Anhwei to Szechwan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 bombers moved from Japan to India 3 infantry moved from Burma to India 1 armour and 1 artillery moved from Burma to India 1 bomber moved from French Indo-China Thailand to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery moved from Philippine Islands to 48 Sea Zone 1 artillery and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 61 Sea Zone to 50 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to India 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Caroline Islands 1 fighter moved from Manchuria to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry British defend with 1 aaGun, 1 factory and 8 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry in India, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 1 aaGun and 8 infantry in India, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 3 : 5/9 hits, 4.00 expected hits British roll dice for 6 infantry in India, round 3 : 0/6 hits, 2.00 expected hits 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 4 : 5/9 hits, 4.00 expected hits British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 8 infantry Non Combat Move - Japanese 1 bomber moved from India to Yunnan 1 bomber moved from India to Burma 1 bomber moved from India to Burma 1 bomber moved from Yunnan to Kwangtung 1 fighter moved from India to Burma Place Units - Japanese 1 transport placed in 62 Sea Zone 2 submarines placed in 60 Sea Zone 1 armour and 1 artillery placed in Japan Activate Technology - Japanese Japanese activating Heavy Bomber Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
British : -3.00 Japanese rolls : : 1.00 AA fire in India : : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States 2 infantry moved from Solomon Islands to 44 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 bomber moved from Hawaiian Islands to Western United States Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 cruiser and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Rocket attack in India does 4 damage to factory owned by Japanese Rockets in West Russia roll: 4 1 infantry moved from West Russia to Belorussia 1 fighter moved from West Russia to Belorussia 1 infantry moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 infantry moved from Caucasus to Ukraine S.S.R. 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from West Russia to Caucasus 2 armour moved from West Russia to Caucasus 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 3 infantry moved from Russia to West Russia Place Units - Russians 4 infantry placed in Caucasus 1 aaGun and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 0.00 Russians : 2.00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Italy to France 2 fighters moved from France to 14 Sea Zone 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Italy to Poland 1 armour moved from France to Poland 1 fighter moved from Poland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Baltic States 2 armour moved from Germany to Baltic States Combat - Germans Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 transport Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone 1 transport owned by the British lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 transport Battle in Karelia S.S.R. Germans attack with 3 fighters and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 1 battleship and 1 carrier placed in 5 Sea Zone 1 armour placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 0.50 Germans rolls : : 0.00 Russians : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Morocco 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone 1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan 1 armour moved from Eastern Canada to Alaska Non Combat Move - British Place Units - British 1 artillery, 1 bomber and 3 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 30 PUs; 1 techTokens; Japanese buy 1 aaGun, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Egypt Japanese take Egypt from British 2 bombers moved from Burma to Russia 1 bomber moved from Kwangtung to Russia 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Burma to Szechwan 1 artillery and 1 infantry moved from Caroline Islands to 50 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 4 fighters moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 submarines moved from 60 Sea Zone to 64 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,2,5,1,5,3 and causes: 16 damage to unit: factory Bombing raid in Russia causes 16 damage total. Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Hawaiian Islands to 53 Sea Zone 3 bombers moved from Russia to Szechwan Place Units - Japanese 1 aaGun and 2 armour placed in India 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Japanese rolls : : 0.00 Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 19 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 fighter moved from Western United States to 11 Sea Zone 1 battleship and 1 cruiser moved from 11 Sea Zone to 13 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to Western United States 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco 1 fighter moved from 10 Sea Zone to 11 Sea Zone Non Combat Move - Americans 1 fighter moved from 11 Sea Zone to 13 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Paratroopers Purchase Units - Russians Russians buy 1 fighter and 3 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in West Russia roll: 6 Rocket attack in Italy does 1 damage to factory owned by Germans Rockets in Caucasus roll: 1 Rocket attack in India does 4 damage to factory owned by Japanese Rockets in Russia roll: 4 7 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 infantry moved from Caucasus to Persia 1 fighter moved from West Russia to Persia 1 artillery moved from West Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Novosibirsk, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. retreated to Karelia S.S.R. Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Caucasus 1 fighter moved from Persia to Caucasus 1 infantry moved from Russia to Archangel 2 artilleries moved from West Russia to Russia Place Units - Russians 1 fighter and 3 infantry placed in Caucasus Activate Technology - Russians Russians activating Paratroopers Turn Complete - Russians Russians collect 26 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians rolls : : 1.00 Russians : -0.17 Japanese : 1.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; Germans buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 infantry moved from France to Germany 10 armour, 3 artilleries and 9 infantry moved from Poland to Belorussia 2 armour and 2 infantry moved from Baltic States to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from 5 Sea Zone to Belorussia Combat - Germans Battle in Belorussia Germans attack with 12 armour, 3 artilleries, 2 fighters and 12 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 12 armour, 3 artilleries, 2 fighters and 12 infantry in Belorussia, round 2 : 7/29 hits, 10.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 12 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to 5 Sea Zone Place Units - Germans 1 fighter and 3 infantry placed in Germany 2 transports placed in 5 Sea Zone Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -3.50 Germans rolls : : 1.00 Russians : 0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 cruiser, 2 infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 submarine moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone 1 fighter moved from Morocco to Anglo-Egyptian Sudan 1 infantry moved from Morocco to Algeria British take Algeria from Germans Combat - British Battle in France British attack with 2 infantry Germans defend with 1 aaGun British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in France British win, taking France from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - British 1 armour moved from Alaska to Western Canada 1 infantry moved from Eastern Canada to Western Canada 1 fighter moved from 8 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 transports placed in 8 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
British : -0.50 British rolls : : 0.00





