G9 consta edit.tsvg forgot to move the AH out of consta
Double Trouble
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 1 artillery and 1 infantry moved from Southern Europe to 15 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Egypt 1 bomber moved from Germany to Egypt 1 armour and 1 infantry moved from Libya to Egypt 2 infantry moved from Poland to Belorussia 1 infantry moved from Baltic States to Belorussia 1 armour moved from Baltic States to Belorussia 1 armour moved from Poland to Belorussia 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Ukraine S.S.R. to 14 Sea Zone 1 armour moved from Ukraine S.S.R. to Belorussia 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 fighter moved from Poland to Belorussia 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 fighter moved from Germany to Belorussia 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 armour moved from Bulgaria Romania to Belorussia 2 armour moved from Germany to Belorussia 3 infantry moved from Germany to Poland 1 armour moved from France to Poland 1 infantry moved from Italy to Germany 1 armour moved from Italy to Poland Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone 1 transport owned by the Americans lost in 11 Sea Zone Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters in 14 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 7 Sea Zone Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 7 Sea Zone Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 33 Casualties for Russians: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Libya 1 artillery and 1 infantry moved from Algeria to Libya 2 fighters moved from 14 Sea Zone to France 2 fighters moved from 7 Sea Zone to Northwestern Europe Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : -3.17 Americans : -0.33 Germans rolls : : 0.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Persia to India 1 infantry moved from Western Canada to Eastern Canada 2 infantry moved from Eastern Australia to 39 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from India to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone Combat - British Battle in 7 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport Germans defend with 2 submarines British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone 1 submarine owned by the Germans Submerged British win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 infantry placed in India Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -1.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Szechwan 1 fighter moved from French Indo-China Thailand to Szechwan 1 fighter moved from Manchuria to Szechwan 1 bomber moved from Japan to Szechwan 2 infantry moved from Kiangsu to Manchuria 2 infantry moved from Kiangsu to Anhwei 1 fighter moved from Japan to Anhwei 2 fighters moved from 37 Sea Zone to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery and 2 infantry moved from French Indo-China Thailand to Burma 1 armour and 1 infantry moved from 61 Sea Zone to Yunnan 1 fighter moved from 50 Sea Zone to Yunnan 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Manchuria to Kiangsu 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 61 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry; Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwei Japanese attack with 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Anhwei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwei Japanese roll dice for 1 fighter and 1 infantry in Anhwei, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to French Indo-China Thailand 2 fighters moved from Burma to 35 Sea Zone 1 bomber moved from Szechwan to French Indo-China Thailand 1 fighter moved from Anhwei to Kwangtung 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 submarine placed in 60 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : -2.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Solomon Islands 1 carrier moved from 53 Sea Zone to 44 Sea Zone 1 fighter moved from 53 Sea Zone to Solomon Islands 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 bomber moved from Eastern United States to Hawaiian Islands Combat - Americans Battle in 11 Sea Zone Americans attack with 1 cruiser Germans defend with 2 submarines 2 submarines owned by the Germans Submerged Battle in Solomon Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans winAmericans win with 1 cruiser remaining, taking Solomon Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Solomon Islands to 44 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Caucasus to Ukraine S.S.R. 1 artillery moved from West Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to West Russia 3 armour, 2 artilleries and 2 infantry moved from Caucasus to West Russia 1 aaGun moved from Caucasus to West Russia 2 infantry moved from Russia to West Russia 2 artilleries moved from Russia to West Russia Place Units - Russians 4 infantry placed in Caucasus 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.17
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover War Bonds Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Finland to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to United Kingdom 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Poland 6 infantry moved from Belorussia to Poland 1 infantry moved from Poland to Belorussia 6 armour moved from Belorussia to Poland 1 infantry moved from Poland to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Poland 4 artilleries and 6 infantry moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 1 armour moved from Northwestern Europe to Poland 2 fighters moved from Northwestern Europe to United Kingdom 2 fighters moved from France to United Kingdom 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from Libya to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 submarine moved from 11 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from Egypt to French Equatorial Africa Germans take Anglo-Egyptian Sudan from British Germans take French Equatorial Africa from British 1 bomber moved from Libya to Trans-Jordan 2 fighters moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 factory Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Trans-Jordan Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 3 : 0/3 hits, 1.17 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 4 : 1/4 hits, 1.83 expected hits British roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans win, taking United Kingdom from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 2 fighters and 1 infantry Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry Non Combat Move - Germans 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from Trans-Jordan to Germany 2 fighters moved from Karelia S.S.R. to Poland Place Units - Germans 1 battleship, 1 carrier and 1 transport placed in 5 Sea Zone 1 infantry placed in Italy Germans undo move 2. 1 infantry placed in Germany Activate Technology - Germans Germans activating War Bonds Turn Complete - Germans Germans collect 53 PUs; end with 82 PUs Germans collect 4 PUs from War Bonds; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : -0.67 Germans rolls : : 1.00 Russians : -0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Russia to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R. 1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Archangel to West Russia 1 armour moved from Archangel to West Russia 1 artillery and 4 infantry moved from Russia to West Russia 1 submarine moved from 4 Sea Zone to 7 Sea Zone Combat - Russians Battle in West Russia Russians attack with 1 armour, 2 artilleries and 9 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 2/12 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 4/11 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Szechwan 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Russia to West Russia Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 0.67
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 artillery moved from Southern Europe to 15 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Egypt 1 bomber moved from Germany to Egypt 1 armour and 1 infantry moved from Libya to Egypt 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 artillery and 1 infantry moved from Algeria to Libya 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Belorussia to Poland 1 infantry moved from Poland to Ukraine S.S.R. 1 armour and 1 fighter moved from Ukraine S.S.R. to Poland 1 armour moved from Baltic States to Poland 1 infantry moved from Baltic States to Poland 3 infantry moved from Germany to Poland 2 armour moved from Germany to Poland 1 armour and 2 infantry moved from Bulgaria Romania to Poland 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Italy to Poland 1 armour moved from France to Poland 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States Combat - Germans Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in 14 Sea Zone Germans roll dice for 1 fighter in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 11 Sea Zone Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 1 submarine in 11 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 27 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/4 hits, 1.83 expected hits 1 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Algeria 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 14 Sea Zone to France 1 fighter moved from Poland to France 1 armour moved from Northwestern Europe to France Place Units - Germans 1 carrier placed in 5 Sea Zone 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.33 British : -0.67 Americans : -0.33 Germans rolls : : 0.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Algeria 1 infantry moved from Trans-Jordan to Egypt 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from Persia to India 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Eastern Australia to 39 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from India to Burma Combat - British Battle in 17 Sea Zone British attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport Germans defend with 1 battleship and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 carrier owned by the British lost in 17 Sea Zone British roll dice for 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 3 Casualties for British: 1 carrier and 1 fighter Casualties for Germans: 1 battleship and 1 transport Battle in 7 Sea Zone British attack with 1 destroyer, 2 fighters and 1 transport Germans defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Algeria British attack with 1 bomber Germans defend with 1 bomber British roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Algeria British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 bomber moved from Algeria to Egypt 2 fighters moved from 7 Sea Zone to United Kingdom Place Units - British 1 submarine placed in 7 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 3 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.83
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Purchase Units - Japanese Japanese buy 2 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Japan to Szechwan 1 artillery and 1 infantry moved from Kwangtung to Szechwan 1 fighter moved from Manchuria to Szechwan 1 fighter moved from 50 Sea Zone to Yunnan 1 fighter moved from Japan to Anhwei 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Malaya to French Indo-China Thailand 2 fighters moved from 37 Sea Zone to Burma 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Kiangsu to Anhwei 1 infantry moved from Kiangsu to Anhwei 1 infantry moved from Kiangsu to Manchuria 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Burma 1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 fighter moved from French Indo-China Thailand to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry; Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 2 fighters and 3 infantry British defend with 3 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 1/7 hits, 2.50 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 submarine owned by the British Submerged Non Combat Move - Japanese 2 fighters moved from Burma to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Anhwei to Manchuria 1 bomber moved from Szechwan to French Indo-China Thailand 2 fighters moved from Szechwan to French Indo-China Thailand Place Units - Japanese 2 bombers placed in Japan Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : -1.33 Japanese rolls : : 1.00 Americans : -0.33 Japanese : -1.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 destroyer moved from 53 Sea Zone to 41 Sea Zone 1 submarine moved from 53 Sea Zone to 41 Sea Zone 1 carrier and 1 fighter moved from 53 Sea Zone to 44 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Solomon Islands 1 fighter moved from 44 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to Solomon Islands 1 fighter moved from Eastern United States to 11 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 infantry moved from Central United States to Eastern Canada 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 41 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Solomon Islands to 44 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Rockets Advance Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Karelia S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Belorussia 1 fighter moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Caucasus to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Ukraine S.S.R. to West Russia 1 aaGun, 3 armour, 3 artilleries and 2 infantry moved from Caucasus to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery and 2 infantry moved from Russia to West Russia 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Place Units - Russians 4 infantry placed in Caucasus 3 infantry placed in Russia Activate Technology - Russians Russians activating Rockets Advance Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 1.00 Russians : 1.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Baltic States to Poland 3 artilleries and 3 infantry moved from Germany to Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 artillery and 1 infantry moved from Libya to Egypt 2 fighters moved from France to 7 Sea Zone 1 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Poland to Ukraine S.S.R. Combat - Germans Germans creates battle in territory 11 Sea Zone Battle in 11 Sea Zone Germans attack with 1 submarine Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Ukraine S.S.R. Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 artillery and 1 infantry British defend with 1 bomber and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the British lost in Egypt Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 bomber Casualties for Germans: 1 artillery and 1 infantry Battle in 7 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British Submerged Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to Poland 1 fighter moved from Ukraine S.S.R. to Poland 1 infantry moved from Poland to Bulgaria Romania 1 armour and 1 infantry moved from France to Italy 1 infantry moved from Northwestern Europe to France 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Italy 1 fighter moved from Karelia S.S.R. to France Place Units - Germans 1 battleship and 1 submarine placed in 5 Sea Zone 2 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.17 Americans : 0.50 Germans rolls : : 0.00 Russians : 1.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian East Africa 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone 1 infantry moved from Egypt to 17 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Morocco Combat - British Battle in Morocco British attack with 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 3 infantry placed in India 2 artilleries and 1 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 British rolls : : 0.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Americans 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Anhwei to Szechwan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 bombers moved from Japan to India 3 infantry moved from Burma to India 1 armour and 1 artillery moved from Burma to India 1 bomber moved from French Indo-China Thailand to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery moved from Philippine Islands to 48 Sea Zone 1 artillery and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 61 Sea Zone to 50 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to India 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Caroline Islands 1 fighter moved from Manchuria to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry British defend with 1 aaGun, 1 factory and 8 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry in India, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 1 aaGun and 8 infantry in India, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 3 : 5/9 hits, 4.00 expected hits British roll dice for 6 infantry in India, round 3 : 0/6 hits, 2.00 expected hits 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 4 : 5/9 hits, 4.00 expected hits British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 8 infantry Non Combat Move - Japanese 1 bomber moved from India to Yunnan 1 bomber moved from India to Burma 1 bomber moved from India to Burma 1 bomber moved from Yunnan to Kwangtung 1 fighter moved from India to Burma Place Units - Japanese 1 transport placed in 62 Sea Zone 2 submarines placed in 60 Sea Zone 1 armour and 1 artillery placed in Japan Activate Technology - Japanese Japanese activating Heavy Bomber Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -3.00 Japanese rolls : : 1.00 AA fire in India : : -0.50 Japanese : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States 2 infantry moved from Solomon Islands to 44 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 bomber moved from Hawaiian Islands to Western United States Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 cruiser and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Rocket attack in India does 4 damage to factory owned by Japanese Rockets in West Russia roll: 4 1 infantry moved from West Russia to Belorussia 1 fighter moved from West Russia to Belorussia 1 infantry moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 infantry moved from Caucasus to Ukraine S.S.R. 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from West Russia to Caucasus 2 armour moved from West Russia to Caucasus 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 3 infantry moved from Russia to West Russia Place Units - Russians 4 infantry placed in Caucasus 1 aaGun and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 0.00 Russians : 2.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Italy to France 2 fighters moved from France to 14 Sea Zone 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Italy to Poland 1 armour moved from France to Poland 1 fighter moved from Poland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Baltic States 2 armour moved from Germany to Baltic States Combat - Germans Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 transport Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone 1 transport owned by the British lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 transport Battle in Karelia S.S.R. Germans attack with 3 fighters and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 1 battleship and 1 carrier placed in 5 Sea Zone 1 armour placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.50 Germans rolls : : 0.00 Russians : -0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Morocco 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone 1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan 1 armour moved from Eastern Canada to Alaska Non Combat Move - British Place Units - British 1 artillery, 1 bomber and 3 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 30 PUs; 1 techTokens; Japanese buy 1 aaGun, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Egypt Japanese take Egypt from British 2 bombers moved from Burma to Russia 1 bomber moved from Kwangtung to Russia 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Burma to Szechwan 1 artillery and 1 infantry moved from Caroline Islands to 50 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 4 fighters moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 submarines moved from 60 Sea Zone to 64 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,2,5,1,5,3 and causes: 16 damage to unit: factory Bombing raid in Russia causes 16 damage total. Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Hawaiian Islands to 53 Sea Zone 3 bombers moved from Russia to Szechwan Place Units - Japanese 1 aaGun and 2 armour placed in India 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Japanese rolls : : 0.00 Americans : -0.33 Japanese : 0.67