A&A’s revised rules to prevent using transports to take hits instead of combat ships, was a great improvement. But cheap ground troops are still being taken as hits instead of more expensive and powerful planes. In real life, air superiority comes first. Defending fighters intercept attacking bombers, TAC and their escorting fighters, before attacking infantry. Attacking planes try to establish air superiority before attacking ground troops. Changing this may be impractical, because of the imbalance in air forces between opponents. But as a suggestion, use the same protocol as BalMod does for Strategic Bombing Raids. Start land battles with an air battle of 1 or 2 turns, with fighters attacking and defending at 2; and bombers and TAC attacking and defending at 1. Then like SBR, AA fire comes next. Survivors would go on to join in the regular land battle. Perhaps attacking planes might have a limit on how many rounds of dice they could fire.