@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 artillery moved from Borneo to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kiangsu
1 infantry moved from 61 Sea Zone to Kiangsu
2 fighters moved from 60 Sea Zone to Kiangsu
1 bomber moved from Japan to Manchuria
1 cruiser moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 49 Sea Zone to 61 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from 35 Sea Zone to Trans-Jordan
1 cruiser moved from 38 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Manchuria
Chinese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 infantry
1 bomber owned by the Japanese retreated
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery and 2 fighters in Kiangsu, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
2 fighters owned by the Japanese retreated
Battle in Trans-Jordan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Trans-Jordan
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 fighter moved from Trans-Jordan to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Manchuria to Japan
1 carrier moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from Kiangsu to 62 Sea Zone
1 fighter moved from Japan to Fukien
1 infantry moved from Kwangtung to Fukien
1 bomber moved from East Indies to Japan
1 fighter moved from Burma to 34 Sea Zone
1 fighter moved from Burma to Fukien
Place Units - Japanese
1 aaGun placed in East Indies
2 artilleries, 1 fighter and 2 infantry placed in Japan
2 infantry placed in East Indies
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -6.00
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Belorussia to East Poland
1 infantry moved from Belorussia to Baltic States
1 armour moved from Eastern Ukraine to Baltic States
1 armour moved from Caucasus to East Poland
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Belorussia to East Poland
1 infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 bomber moved from Novosibirsk to Ukraine
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in East Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Italians lost in East Poland
Russians win, taking East Poland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 bomber and 3 infantry
Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 bomber and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Karelia S.S.R.
Russians attack with 2 armour and 2 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
3 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -1.83
Russians regular : 0.17
Wow… Japan REALLY screwed you.
I am not rolling worth a hoot this time.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 6 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Germany to 12 Sea Zone
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
Germans take Morocco Algeria from Americans
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 12 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
3 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 bomber moved from 12 Sea Zone to Germany
1 fighter moved from Germany to Bulgaria Romania
1 infantry moved from Norway to Finland
Place Units - Germans
2 transports placed in 5 Sea Zone
Germans undo move 1.
1 armour, 1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Libya
British take Libya from Italians
1 infantry moved from Egypt to Libya
1 armour moved from Egypt to Morocco Algeria
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 infantry moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in 5 Sea Zone
British attack with 3 bombers and 1 fighter
Germans defend with 1 carrier, 2 fighters and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 3 bombers and 1 fighter in 5 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Germans roll dice for 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British win with 3 bombers remaining. Battle score for attacker is 24
Casualties for British: 1 fighter
Casualties for Germans: 1 carrier and 2 fighters
Battle in Morocco Algeria
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Morocco Algeria
Germans win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from 5 Sea Zone to United Kingdom
1 bomber moved from 5 Sea Zone to United Kingdom
1 bomber moved from 5 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in India
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 0.00
British regular : 2.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 artillery moved from 15 Sea Zone to Egypt
2 cruisers moved from 13 Sea Zone to 15 Sea Zone
1 battleship moved from 13 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery; Americans defend with 3 bombers
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 3 bombers in Egypt, round 2 : 1/4 hits, 0.83 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 bombers in Egypt, round 3 : 0/3 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 bombers in Egypt, round 4 : 0/3 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 bomber in Egypt, round 5 : 0/2 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 9 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 9 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 37
Casualties for Italians: 1 infantry
Casualties for Americans: 3 bombers
Casualties for British: 1 artillery
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
1 infantry moved from Italy to Balkans
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to Balkans
Place Units - Italians
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : -3.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Solomon Islands
1 infantry moved from 46 Sea Zone to Solomon Islands
1 infantry moved from 46 Sea Zone to Solomon Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Gibraltar
1 infantry moved from 12 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Solomon Islands, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Solomon Islands to 46 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 bomber and 2 fighters placed in Western United States
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
1 infantry moved from Yunnan to Fukien
1 infantry moved from Yunnan to Fukien
1 infantry moved from Hupeh to Fukien
1 infantry moved from Hupeh to Fukien
1 infantry moved from Hupeh to Fukien
1 fighter moved from Hupeh to Fukien
1 infantry moved from Kiangsu to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 fighters and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Fukien, round 2 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Fukien, round 2 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 1 fighter and 5 infantry in Fukien, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Fukien, round 3 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 fighters in Fukien, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Fukien, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 1 fighter and 1 infantry in Fukien, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Fukien, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 fighters and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Yunnan
Place Units - Chinese
1 infantry placed in Kiangsu
2 infantry placed in Yunnan
1 infantry placed in Fukien
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -1.67
Japanese regular : -1.00
Italians regular : -0.67
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 artillery moved from 61 Sea Zone to Kiangsu
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 bomber owned by the Japanese retreated
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
1 carrier moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Japan to 61 Sea Zone
1 carrier moved from 34 Sea Zone to 30 Sea Zone
1 cruiser moved from 34 Sea Zone to 30 Sea Zone
2 fighters moved from 34 Sea Zone to 30 Sea Zone
1 transport moved from 34 Sea Zone to 30 Sea Zone
Place Units - Japanese
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in East Indies
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 armour and 1 infantry moved from Baltic States to Poland
1 armour moved from Karelia S.S.R. to Poland
1 armour and 1 infantry moved from Ukraine to Bulgaria Romania
2 armour moved from Caucasus to Bulgaria Romania
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
1 armour moved from Russia to Baltic States
1 armour moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
1 bomber moved from Russia to Poland
1 armour moved from East Poland to Poland
1 artillery moved from East Poland to Poland
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 3 armour and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 armour
Russians roll dice for 3 armour and 1 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 fighter in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 3 armour remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Casualties for Germans: 1 fighter
Battle in Finland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 3 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
1 bomber moved from Poland to Caucasus
Place Units - Russians
2 armour placed in Karelia S.S.R.
2 armour and 2 infantry placed in Caucasus
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 1.67
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from France to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
1 bomber moved from Germany to Libya
1 armour moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to France
Combat - Germans
Battle in Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 3 armour and 1 artillery
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 3 armour and 1 artillery in Poland, round 2 : 2/4 hits, 1.83 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 3 armour in Poland, round 4 : 2/3 hits, 1.50 expected hits
2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Poland
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 2 armour and 1 artillery
Battle in Libya
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
Germans roll dice for 1 armour and 1 bomber in Libya, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Libya to Germany
1 submarine moved from 3 Sea Zone to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Northwestern Europe to Czechoslovakia Hungary
Place Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.50
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 15 Sea Zone
1 fighter moved from India to 15 Sea Zone
1 fighter moved from India to 15 Sea Zone
1 fighter moved from India to 15 Sea Zone
1 fighter moved from India to 15 Sea Zone
1 infantry moved from India to Burma
1 armour moved from India to French Indo-China Thailand
1 armour moved from Burma to French Indo-China Thailand
1 fighter moved from Australia to India
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to 14 Sea Zone
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory
Bombing raid in Germany causes 10 damage total.
Battle in 14 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French Indo-China Thailand
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in French Indo-China Thailand, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 15 Sea Zone
British attack with 5 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
2 cruisers owned by the Italians and 1 fighter owned by the British lost in 15 Sea Zone
British roll dice for 4 fighters in 15 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 15 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - British
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 bomber moved from 14 Sea Zone to Trans-Jordan
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
British undo move 1.
1 battleship, 1 destroyer and 1 transport placed in 7 Sea Zone
British undo move 1.
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
British undo move 1.
1 battleship, 1 destroyer and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : -0.67
Germans AA : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Balkans to Bulgaria Romania
3 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 3 armour
Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 3 armour in Bulgaria Romania, round 2 : 0/3 hits, 1.50 expected hits
1 armour owned by the Russians lost in Bulgaria Romania
Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 armour in Bulgaria Romania, round 3 : 2/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania
Italians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
1 artillery owned by the Italians retreated to Balkans
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 2 armour
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 infantry moved from Italy to France
1 infantry moved from Italy to Balkans
1 infantry moved from Italy to Balkans
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Solomon Islands to 46 Sea Zone
1 infantry moved from Solomon Islands to 46 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Guinea
1 fighter moved from 48 Sea Zone to New Guinea
1 fighter moved from 48 Sea Zone to New Guinea
1 infantry moved from Gibraltar to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 fighter moved from Alaska to Hawaiian Islands
Combat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from New Guinea to 48 Sea Zone
1 fighter moved from New Guinea to 48 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Western United States
1 cruiser placed in 10 Sea Zone
Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Fukien to Kwangtung
British take Kwangtung from Japanese
1 infantry moved from Yunnan to Fukien
1 infantry moved from Yunnan to Fukien
1 infantry moved from Sikang to Hupeh
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Suiyuan
Place Units - Chinese
1 infantry placed in Fukien
1 infantry placed in Hupeh
1 infantry placed in Suiyuan
1 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 1.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
2 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
3 fighters moved from Manchuria to 62 Sea Zone
1 bomber moved from Manchuria to Japan
1 cruiser moved from 30 Sea Zone to 38 Sea Zone
1 carrier moved from 30 Sea Zone to 38 Sea Zone
2 fighters moved from 30 Sea Zone to 38 Sea Zone
1 transport moved from 30 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 fighter placed in 62 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 2.17
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 3 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Finland to Baltic States
1 armour moved from Karelia S.S.R. to Poland
1 armour moved from Karelia S.S.R. to Poland
1 armour moved from Baltic States to Czechoslovakia Hungary
1 armour moved from Ukraine to Czechoslovakia Hungary
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Ukraine to Balkans
1 armour moved from Bulgaria Romania to Balkans
1 bomber moved from Caucasus to Balkans
1 fighter moved from Russia to Poland
1 infantry moved from East Poland to Poland
1 infantry moved from East Poland to Poland
1 armour moved from Caucasus to Bulgaria Romania
1 armour moved from Caucasus to Bulgaria Romania
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Czechoslovakia Hungary
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Czechoslovakia Hungary, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Czechoslovakia Hungary
Russians roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Czechoslovakia Hungary
Russians win, taking Czechoslovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Battle in Balkans
Russians attack with 2 armour and 1 bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour and 1 bomber in Balkans, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Balkans
Russians roll dice for 2 armour and 1 bomber in Balkans, round 3 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Balkans, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Balkans
Russians win, taking Balkans from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 bomber moved from Balkans to Caucasus
Place Units - Russians
1 armour, 1 fighter and 2 infantry placed in Caucasus
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 46 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 56 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Italians regular : -1.33
Germans regular : 0.00
Russians regular : 0.17
TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6.0
Game History
Round: 1
Purchase Units - Saruman
Combat Hit Differential Summary :
New game new map, =-D
Dibs on the Allies, so it’s your turn.
I don’t even have the slightest clue what to do.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 21 PUs; 0 techTokens;
Germans buy 5 infantry; Remaining resources: 6 PUs; 0 techTokens;
Combat Move - Germans
2 submarines moved from 7 Sea Zone to 12 Sea Zone
4 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 fighter moved from Germany to Poland
1 bomber moved from Germany to Poland
1 armour moved from Libya to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Russians defend with 3 armour, 1 fighter and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Poland, round 2 : 2/8 hits, 3.17 expected hits
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Poland, round 2 : 2/6 hits, 2.83 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits
Russians roll dice for 3 armour and 1 fighter in Poland, round 3 : 0/4 hits, 2.17 expected hits
3 armour owned by the Russians lost in Poland
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 4 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 fighter in Poland, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour, 1 fighter and 2 infantry
Battle in 12 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Germans
1 bomber moved from Poland to Germany
1 fighter moved from Poland to Germany
Place Units - Germans
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -2.67
Germans regular : 0.17