@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Gibble v Cardo Anniversary 42 setup
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from 61 Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 1 fighter moved from 62 Sea Zone to Manchuria 2 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to 62 Sea Zone 1 bomber moved from Manchuria to Japan 1 cruiser moved from 30 Sea Zone to 38 Sea Zone 1 carrier moved from 30 Sea Zone to 38 Sea Zone 2 fighters moved from 30 Sea Zone to 38 Sea Zone 1 transport moved from 30 Sea Zone to 38 Sea Zone Place Units - Japanese 1 fighter placed in 62 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 2.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Finland to Baltic States 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Baltic States to Czechoslovakia Hungary 1 armour moved from Ukraine to Czechoslovakia Hungary 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Ukraine to Balkans 1 armour moved from Bulgaria Romania to Balkans 1 bomber moved from Caucasus to Balkans 1 fighter moved from Russia to Poland 1 infantry moved from East Poland to Poland 1 infantry moved from East Poland to Poland 1 armour moved from Caucasus to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 2 armour Germans defend with 1 armour Russians roll dice for 2 armour in Czechoslovakia Hungary, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Czechoslovakia Hungary Russians roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Balkans Russians attack with 2 armour and 1 bomber Italians defend with 1 artillery and 2 infantry Russians roll dice for 2 armour and 1 bomber in Balkans, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Balkans Russians roll dice for 2 armour and 1 bomber in Balkans, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Balkans, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Balkans Russians win, taking Balkans from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Russians 1 bomber moved from Balkans to Caucasus Place Units - Russians 1 armour, 1 fighter and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 46 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 56 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : -1.33 Germans regular : 0.00 Russians regular : 0.17 -
TripleA Manual Gamesave Post: Saruman round 1
TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6.0
Game History
Round: 1 Purchase Units - SarumanCombat Hit Differential Summary :
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New game new map, =-D
Dibs on the Allies, so it’s your turn. -
I don’t even have the slightest clue what to do.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 21 PUs; 0 techTokens; Germans buy 5 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Germans 2 submarines moved from 7 Sea Zone to 12 Sea Zone 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 fighter moved from Germany to Poland 1 bomber moved from Germany to Poland 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British Combat - Germans Battle in Poland Germans attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry Russians defend with 3 armour, 1 fighter and 2 infantry Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Poland, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 3 armour, 1 fighter and 2 infantry in Poland, round 2 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 armour and 1 fighter in Poland, round 3 : 0/4 hits, 2.17 expected hits 3 armour owned by the Russians lost in Poland Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 4 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 fighter in Poland, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 infantry Casualties for Russians: 3 armour, 1 fighter and 2 infantry Battle in 12 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 fighter moved from Poland to Germany Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -2.67 Germans regular : 0.17 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Trans-Jordan to Anglo-Egypt Sudan 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Anglo-Egypt Sudan 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 armour moved from French Indo-China Thailand to India 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 battleship moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to France Combat - British Battle in Egypt British attack with 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Egypt, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Anglo-Egypt Sudan British attack with 1 bomber and 1 fighter Germans defend with 1 armour British roll dice for 1 bomber and 1 fighter in Anglo-Egypt Sudan, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Anglo-Egypt Sudan British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in 7 Sea Zone British attack with 1 battleship, 1 destroyer and 1 transport Germans defend with 1 submarine British roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in France British attack with 1 armour, 2 bombers and 1 infantry Germans defend with 1 aaGun and 2 infantry; Italians defend with 1 infantry Germans roll AA dice in France : 1/2 hits, 0.33 expected hits 1 bomber owned by the British lost in France British roll dice for 1 armour, 1 bomber and 1 infantry in France, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in France British roll dice for 1 armour, 1 bomber and 1 infantry in France, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 bomber Casualties for Italians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from France to United Kingdom 1 fighter moved from Egypt to India 1 fighter moved from Anglo-Egypt Sudan to Persia 1 bomber moved from Anglo-Egypt Sudan to India 1 fighter moved from Egypt to India Place Units - British 3 fighters placed in India 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians regular : 0.33 Germans AA : 0.67 Germans regular : -1.33 British regular : -1.17 -
@gribble Well, different pieces, different map. We’ll learn as we go. I may know more about the Lord of the Rings, but I think it will be a level playing field.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Italy to France 1 infantry moved from Italy to France 1 infantry moved from Italy to France 2 infantry moved from Italy to Balkans 1 armour moved from Italy to Balkans Combat - Italians Battle in France Italians attack with 1 artillery and 2 infantry British defend with 1 aaGun, 1 armour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in France Italians roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 infantry in France, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in France 1 artillery owned by the Italians retreated to Italy British win with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Balkans Italians attack with 1 armour and 2 infantry Russians defend with 2 armour Italians roll dice for 1 armour and 2 infantry in Balkans, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 armour in Balkans, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Balkans Italians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Balkans Russians win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour and 2 infantry Casualties for Russians: 2 armour Non Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 1.50 British regular : 0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 fighter moved from Gibraltar to Balkans 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands 1 carrier moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 53 Sea Zone to Caroline Islands 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 38 Sea Zone 1 bomber moved from Hawaiian Islands to 38 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 38 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 38 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 38 Sea Zone Americans win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 53 Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in Caroline Islands Americans attack with 4 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 4 fighters and 1 infantry in Caroline Islands, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Caroline Islands to 51 Sea Zone 1 bomber moved from 38 Sea Zone to Australia Place Units - Americans 1 armour, 2 fighters and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Fukien to Kiangsu 1 infantry moved from Hupeh to Suiyuan 1 infantry moved from Hupeh to Suiyuan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kiangsu Turn Complete - Chinese 2 units repaired. Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -0.17





