@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea Zone
1 armour moved from Northern Italy to Southern France
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 3 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from Southern Italy to 93 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Libya
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 bomber owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
British win with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -42
Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine
Casualties for British: 1 cruiser and 2 destroyers
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the French, 2 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Algeria
Italians attack with 1 armour and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Algeria, round 2 : 1/4 hits, 1.00 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 2 fighters in 93 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 1.83
French : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
@AldoRaine scramble in sz92?
@dawgoneit full scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits
British roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 2/7 hits, 4.17 expected hits
British roll dice for 4 fighters and 2 transports in 92 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits
British roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 0/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 armour and 5 infantry in Greece, round 4 : 3/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 bombers moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to Algeria
Place Units - Germans
2 fighters placed in Western Germany
1 armour, 2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -5.67
British : -1.00
Neutral_Allies : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
5 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to Ukraine
2 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 111 Sea Zone to 104 Sea Zone
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kiangsi to Hunan
1 armour, 2 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
2 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 8/14 hits, 7.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
2 artilleries, 8 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
3 fighters moved from Japan to Kwangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
6 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 94 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from India to Iraq
Combat - British
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
3 infantry moved from Shan State to Burma
1 bomber moved from 94 Sea Zone to Gibraltar
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3,6,5
British collect 27 PUs (3 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17
Neutral_Axis : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Morocco
2 infantry moved from Algeria to Morocco
1 artillery and 3 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Libya to Tunisia
1 armour moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Morocco
Italians attack with 2 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 fighters and 1 infantry in Morocco, round 3 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 artilleries
EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries
EDIT: Turning off Edit Mode
2 infantry placed in Northern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Greece to Yugoslavia
5 infantry moved from Greece to Bulgaria
1 armour, 2 artilleries, 12 infantry and 5 mech_infantrys moved from Germany to Poland
2 fighters moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
6 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from France to Western Germany
6 armour, 1 infantry and 3 mech_infantrys moved from Western Germany to Germany
1 artillery and 3 infantry moved from Norway to Finland
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Southern France to Western Germany
1 tactical_bomber moved from Algeria to Yugoslavia
Non Combat Move - Germans
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 2 infantry moved from Novgorod to Archangel
2 armour, 5 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
2 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 aaGuns, 2 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 artilleries placed in Ukraine
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from Kwangsi to Yunnan
6 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers, 4 fighters and 4 tactical_bombers moved from Hunan to Kwangtung
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Chahar to Anhwe
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 10 fighters, 3 infantry and 7 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 10 fighters, 3 infantry and 7 tactical_bombers in Kwangtung, round 2 : 11/22 hits, 11.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 10 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers, 10 fighters and 7 tactical_bombers moved from Kwangtung to Yunnan
3 artilleries and 5 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
6 infantry placed in Japan
1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 2 submarines
Americans roll dice for 1 destroyer and 4 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 106 Sea Zone to Eastern United States
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
14 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 14 infantry in Chahar, round 2 : 4/15 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33