Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from United Kingdom to 88 Sea Zone
Combat - French
Battle in 88 Sea Zone
French attack with 1 fighter
Italians defend with 1 battleship and 1 cruiser
French roll dice for 1 fighter in 88 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 fighter owned by the French lost in 88 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,17
French : -0,50
@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
lol. If I win, its not due to skill.
@jim010 haha :p I didn’t say that you’d win because of this hehe ;) The nice thing about being the Allies is that time is on their side and I agree that UK are strong in the Middles East now.
Yes, which is why I attack Russia turn 2 and drive straight for Moscow. But this middle east thing is 100% fowling up the Germans. I did better with the Italians this game, but I need to figure out how to better use the German planes to assist the Italians. And my Japan game is a mess.
@jim010 I’ve heard that turn 3, usually is the most effective time to attack Russia with Germany, but I like the idea of attacking turn 2. To be completely honest. I have never won a match with the Axis powers and feel like it’s easier with the Allies due to the bid. But since all the rest of the community insist on a bid to even things out, I guess I’m (still) just a poor Axes player :p But I’ve lost numerous matches with the Allies, so it’s obviously not impossible haha
Play the big guns in the league. Might give you a challenge.
@jim010 yea I know. It’s not like I win with the Allies every time - at all. But I find it easier to find a victory with them (0 so far with Axis). I’ve won a few matches, not a lot. But I’ve been close a bunch of times.
@Makalakalane said in Jim vs Makalakalane:
@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
If you landed in Morroco or Gibraltar with the US, you could then hit it with the British. I was looking to prevent that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
18 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
7 armour moved from Eastern Poland to Bryansk
2 armour moved from Baltic States to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 23/53 hits, 19.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Baltic States to Belarus
3 aaGuns and 9 artilleries moved from Eastern Poland to Western Ukraine
4 tactical_bombers moved from Romania to Bessarabia
4 fighters moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Romania to Western Germany
3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France
Place Units - Germans
1 bomber placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.83
Russians : -0.33
This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …
I gave you 50/50 odds against the Germans.
@jim010 true. I didn’t think it through.
I could have gone to Smolensk, but I was wanting to catch you as you retreat south. This is the only way for me to do that this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Novosibirsk
2 aaGuns and 19 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Samara to Russia
1 armour moved from Samara to Russia
1 mech_infantry moved from Samara to Russia
4 aaGuns, 9 artilleries and 14 infantry moved from Tambov to Russia
2 armour moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
@jim010 well, I didn’t retreat south ;) let’'s see what happens. It’s almost 3.30 am here, so I’m out for tonight :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 armour moved from French Indo China to Kweichow
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kwangtung to Kiangsi
1 armour moved from Buyant-Uhaa to Hopei
2 fighters moved from 35 Sea Zone to Kiangsi
Combat - Japanese
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 fighters; Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 5.00 expected hits
Chinese roll dice for 2 fighters and 9 infantry in Kweichow, round 2 : 5/11 hits, 4.33 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 3.00 expected hits
Chinese roll dice for 2 fighters and 4 infantry in Kweichow, round 3 : 3/6 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 4 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 2 fighters and 1 infantry in Kweichow, round 4 : 3/3 hits, 1.67 expected hits
1 bomber owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kweichow
Chinese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is -45
Casualties for Japanese: 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Casualties for Chinese: 9 infantry
Casualties for British: 1 fighter
Battle in Hopei
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Kiangsi to 35 Sea Zone
4 artilleries and 10 infantry moved from Shan State to French Indo China
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 4.33
UK_Pacific : 0.33
Japanese : 0.83
You’re just going to wait until those 19 inf are in range and them just back up into them. I messed up my timing, so I can’t hit you in time anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 88 Sea Zone
1 bomber moved from Hawaiian Islands to 88 Sea Zone
Combat - Americans
Battle in 88 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship and 1 cruiser
Non Combat Move - Americans
1 fighter moved from 88 Sea Zone to Suriname
1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Hopei
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :