dice…
Jim vs Makalakalane
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@jim010 “Japan may not end the movement of its sea units within 2 seazones of the US mainland territories”.
“US may not end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.”
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@jim010 I am doing a boming raid on Japan. With 2 Bombers
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I’ll scramble then
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@jim010 intercept :) Alright.
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@jim010 at least I hot one of your planes too… But once again you hit on a 1… :p That’s 3 in 4 rounds :D
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan causes 4 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Japan to Amur 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 armour moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 2 mech_infantrys moved from 5 Sea Zone to Amur 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 25 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0,33 AA fire in Japan : : 0,67 Attackers Fire, : : 0,67 -
So I lost a plane and you lost nothing?
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan causes 4 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Japan to Amur 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 armour moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 2 mech_infantrys moved from 5 Sea Zone to Amur 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 25 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Quebec to 106 Sea Zone 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from 81 Sea Zone to French West Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 aaGuns, 1 artillery, 17 infantry and 4 mech_infantrys moved from India to Burma Place Units - British 1 carrier placed in 106 Sea Zone 3 mech_infantrys placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Defenders Fire, : : -0,33 British : -0,50 Italians : 0,00 AA fire in Japan : : 0,67 Chinese : 0,17 Attackers Fire, : : 0,67 Japanese : -0,33 -
@jim010 no, I lost a plane to your factory :p And of course you got your factories damaged a little bit ;)
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@jim010 I know that they will be big here in round 4. I just thought they’d be big already in the end of round 3. But of course, the US don’t declare war until their units have been placed, so it makes sense. I’m just used to people involving the us earlier than round 4 lately :p
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 4 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour moved from Morocco to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 2 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 4 submarines placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from India to Java 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from India to Java 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,17 French : 0,17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 8 infantry moved from Novgorod to Archangel 2 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Slovakia Hungary to Bryansk 19 armour moved from Belarus to Smolensk 5 artilleries moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 8 armour moved from Eastern Poland to Smolensk 33 infantry moved from Belarus to Smolensk 1 infantry moved from Nenetsia to Archangel Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 9 infantry Russians defend with 1 infantry Germans roll dice for 9 infantry in Archangel, round 2 : 2/9 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry in Smolensk, round 2 : 30/67 hits, 22.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Smolensk 1 infantry moved from Vyborg to Novgorod 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 6 tactical_bombers moved from Western Germany to Novgorod 5 fighters moved from Western Germany to Novgorod 1 fighter moved from Southern Italy to Eastern Poland 1 infantry moved from Western Germany to France 2 bombers moved from Bryansk to Novgorod Place Units - Germans 3 bombers placed in Novgorod 2 bombers placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 7.67 Russians : -1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Rostov to Ukraine 2 armour moved from Russia to Rostov 2 mech_infantrys moved from Russia to Rostov 4 aaGuns, 3 artilleries and 44 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Russia 2 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Samara Place Units - Russians 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : -1,33 -
I hate playing on a small screen. Hard to see everything. I always miss something …
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shensi to Szechwan 2 artilleries moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 tactical_bombers moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 3 artilleries, 4 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 artilleries, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Szechwan to Kwangsi 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 bomber moved from 44 Sea Zone to Caroline Islands 1 bomber moved from 42 Sea Zone to Caroline Islands 2 submarines moved from 6 Sea Zone to 33 Sea ZoneCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.50 -
Well I missed your transports, so I guess you get away with them.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shensi to Szechwan 2 artilleries moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 tactical_bombers moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 3 artilleries, 4 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 artilleries, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to Korea 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 bomber moved from 44 Sea Zone to Kwangsi 1 bomber moved from 42 Sea Zone to Kwangsi 2 tactical_bombers moved from Szechwan to Hopei 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 4 submarines placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.50





