2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
Jim vs Makalakalane
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Midway to Japan Combat - Americans Air Battle in JapanCombat Hit Differential Summary :
-
@jim010 do you wish to intercept in Japan?
-
Yes.
And use my kamikazes
This is bold. Calculator says I win this.
-
@jim010 it’s a bombing… You can’t use kamikazes on planes? It’s 2 bombers bombing your factory. :)
-
1 kamikazee per destroyer and cruiser. So all 3 DDs and all 3 cruisers are attacked by 1 kamikazee each.
-
oh, whoops.
one second.
-
@jim010 still, not attacking with my fleet… It’s a bombing raid… Shouldn’t I had gotten big factories with the US in the end of turn 3?
-
They will be there when you place.
Actually, that is interesting. I don’t think you are allowed to be in that sea zone while you are neutral. I think you are only allowed to be in sea zones that have an island of yours or next to your coast.
If that is the case, you were not allowed to be next to Japan last turn.
-
@jim010 the US are allowed to be in seazones that are not adjacent to Japanese originally controlled territories, so that seazone is legal for the US. Japan, however, needs to be at least 2 seazones away from the American mainland.
-
Interesting. What are you attacking Japan with? Just the 2 bombers?
-
@jim010 “Japan may not end the movement of its sea units within 2 seazones of the US mainland territories”.
“US may not end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.”
-
@jim010 I am doing a boming raid on Japan. With 2 Bombers
-
I’ll scramble then
-
@jim010 intercept :) Alright.
-
@jim010 at least I hot one of your planes too… But once again you hit on a 1… :p That’s 3 in 4 rounds :D
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan causes 4 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Japan to Amur 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 armour moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 2 mech_infantrys moved from 5 Sea Zone to Amur 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 25 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0,33 AA fire in Japan : : 0,67 Attackers Fire, : : 0,67 -
So I lost a plane and you lost nothing?
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan causes 4 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Japan to Amur 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 armour moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 2 mech_infantrys moved from 5 Sea Zone to Amur 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 25 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Quebec to 106 Sea Zone 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from 81 Sea Zone to French West Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 aaGuns, 1 artillery, 17 infantry and 4 mech_infantrys moved from India to Burma Place Units - British 1 carrier placed in 106 Sea Zone 3 mech_infantrys placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Defenders Fire, : : -0,33 British : -0,50 Italians : 0,00 AA fire in Japan : : 0,67 Chinese : 0,17 Attackers Fire, : : 0,67 Japanese : -0,33 -
@jim010 no, I lost a plane to your factory :p And of course you got your factories damaged a little bit ;)





