@Daaras LOLOLOL 4/6 AA hits
Jim vs Makalakalane
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from India to 38 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to India 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor and 1 fighter placed in New South Wales ANZAC undo move 2. 1 fighter placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 8 infantry moved from Karelia to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Nenetsia 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Northern Italy to Western Ukraine 20 infantry moved from Eastern Poland to Belarus 9 armour moved from Eastern Poland to Belarus 13 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Poland to Novgorod 5 artilleries moved from Baltic States to Belarus 10 armour moved from Baltic States to Belarus Combat - Germans Battle in Nenetsia Battle in Novgorod Germans attack with 1 armour, 8 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 8 infantry and 1 mech_infantry in Novgorod, round 2 : 3/10 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Nenetsia from Russians, taking Novgorod from Russians with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 19 armour, 5 artilleries and 33 infantry Russians defend with 1 infantry Germans roll dice for 19 armour, 5 artilleries and 33 infantry in Belarus, round 2 : 13/57 hits, 17.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 19 armour, 5 artilleries and 33 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Belarus 2 aaGuns moved from Eastern Poland to Belarus 2 bombers moved from Western Ukraine to Slovakia Hungary 8 armour moved from Germany to Eastern Poland 3 artilleries moved from Western Germany to France 1 infantry moved from Germany to Western Germany Place Units - Germans 2 fighters and 2 tactical_bombers placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -4.83 Russians : -1.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 16 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 2 infantry moved from Rostov to Ukraine 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 17 infantry Japanese defend with 10 infantry Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2,83 expected hits Japanese roll dice for 10 infantry in Korea, round 2 : 5/10 hits, 3,33 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea Russians roll dice for 12 infantry in Korea, round 3 : 1/12 hits, 2,00 expected hits Japanese roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 10 infantry in Korea, round 4 : 0/10 hits, 1,67 expected hits Japanese roll dice for 7 infantry in Korea, round 4 : 4/7 hits, 2,33 expected hits 4 infantry owned by the Russians lost in Korea 6 infantry owned by the Russians retreated to Amur Japanese win with 7 infantry remaining. Battle score for attacker is -24 Casualties for Russians: 11 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 4 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Volgograd to Russia 4 aaGuns, 1 armour, 3 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov Place Units - Russians 1 mech_infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -3,83 Japanese : 2,67 -
@jim010 you were pretty lucky in Korea. Could mean an awful lot :/
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Yeah. 17 rolling at ones is highly variable.
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@jim010 sill, my odds were 78/79% at the lowest…
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Hmmm … it is not posting my combat?
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Guess I have to start over …
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:02:18 PM
Savegame -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 unit repaired. 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 bomber moved from Kiangsi to Philippines 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Philippines Japanese attack with 2 artilleries, 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Philippines, round 2 : 5/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 43 Sea Zone Japanese attack with 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 battleships moved from 36 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 aaGun moved from Manchuria to Korea 1 infantry moved from Burma to Yunnan 2 bombers moved from Philippines to Kwangsi 6 fighters moved from Hopei to 6 Sea Zone 2 tactical_bombers moved from Hopei to 6 Sea Zone 2 tactical_bombers moved from Hopei to Kwangsi 2 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 artillery moved from Suiyuyan to Shensi Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.83 Japanese : 3.17 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Midway to Japan Combat - Americans Air Battle in JapanCombat Hit Differential Summary :
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@jim010 do you wish to intercept in Japan?
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Yes.
And use my kamikazes
This is bold. Calculator says I win this.
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@jim010 it’s a bombing… You can’t use kamikazes on planes? It’s 2 bombers bombing your factory. :)
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1 kamikazee per destroyer and cruiser. So all 3 DDs and all 3 cruisers are attacked by 1 kamikazee each.
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oh, whoops.
one second.
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@jim010 still, not attacking with my fleet… It’s a bombing raid… Shouldn’t I had gotten big factories with the US in the end of turn 3?
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They will be there when you place.
Actually, that is interesting. I don’t think you are allowed to be in that sea zone while you are neutral. I think you are only allowed to be in sea zones that have an island of yours or next to your coast.
If that is the case, you were not allowed to be next to Japan last turn.
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@jim010 the US are allowed to be in seazones that are not adjacent to Japanese originally controlled territories, so that seazone is legal for the US. Japan, however, needs to be at least 2 seazones away from the American mainland.
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Interesting. What are you attacking Japan with? Just the 2 bombers?





