UK 1 purchase: 2SS fgt tnk ATG 3inf sea mine 2 land mine 5 supply = 48RP
No combat // deploy SS Gib, fgt in Malta convey // UK 1 complete
8fec287e-109e-4d52-9bba-95f3aada3427-image.png
This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …
I gave you 50/50 odds against the Germans.
@jim010 true. I didn’t think it through.
I could have gone to Smolensk, but I was wanting to catch you as you retreat south. This is the only way for me to do that this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Novosibirsk
2 aaGuns and 19 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Samara to Russia
1 armour moved from Samara to Russia
1 mech_infantry moved from Samara to Russia
4 aaGuns, 9 artilleries and 14 infantry moved from Tambov to Russia
2 armour moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
@jim010 well, I didn’t retreat south ;) let’'s see what happens. It’s almost 3.30 am here, so I’m out for tonight :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 armour moved from French Indo China to Kweichow
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kwangtung to Kiangsi
1 armour moved from Buyant-Uhaa to Hopei
2 fighters moved from 35 Sea Zone to Kiangsi
Combat - Japanese
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 fighters; Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 5.00 expected hits
Chinese roll dice for 2 fighters and 9 infantry in Kweichow, round 2 : 5/11 hits, 4.33 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 3.00 expected hits
Chinese roll dice for 2 fighters and 4 infantry in Kweichow, round 3 : 3/6 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 4 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 2 fighters and 1 infantry in Kweichow, round 4 : 3/3 hits, 1.67 expected hits
1 bomber owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kweichow
Chinese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is -45
Casualties for Japanese: 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Casualties for Chinese: 9 infantry
Casualties for British: 1 fighter
Battle in Hopei
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Kiangsi to 35 Sea Zone
4 artilleries and 10 infantry moved from Shan State to French Indo China
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 4.33
UK_Pacific : 0.33
Japanese : 0.83
You’re just going to wait until those 19 inf are in range and them just back up into them. I messed up my timing, so I can’t hit you in time anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 88 Sea Zone
1 bomber moved from Hawaiian Islands to 88 Sea Zone
Combat - Americans
Battle in 88 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship and 1 cruiser
Non Combat Move - Americans
1 fighter moved from 88 Sea Zone to Suriname
1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Hopei
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 88 Sea Zone
1 bomber moved from Hawaiian Islands to 88 Sea Zone
Combat - Americans
Battle in 88 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship and 1 cruiser
Non Combat Move - Americans
1 fighter moved from 88 Sea Zone to Suriname
1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Hopei
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
24 infantry and 5 mech_infantrys moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
5 mech_infantrys moved from India to Yunnan
1 bomber moved from Egypt to Italian Somaliland
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
7 mech_infantrys moved from Trans-Jordan to Alexandria
2 armour moved from Trans-Jordan to Alexandria
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Italian Somaliland
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Italian Somaliland
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Alexandria
British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/16 hits, 4.83 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Alexandria to French Equatorial Africa
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to West India
2 fighters moved from Trans-Jordan to Persia
3 infantry moved from Iraq to Trans-Jordan
3 artilleries moved from Iraq to Trans-Jordan
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
3 aaGuns moved from Burma to Yunnan
1 fighter moved from Kweichow to India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 armour, 1 artillery and 5 infantry moved from Brazil to Suriname
1 bomber moved from Italian Somaliland to French Equatorial Africa
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
2 fighters placed in Egypt
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
UK_Pacific collect 8 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Italians : 0.33
British : -0.50
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Libya
1 armour moved from Tobruk to Libya
2 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 armour moved from Morocco to Tunisia
2 artilleries moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
Place Units - Italians
5 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from Egypt to Alexandria
3 fighters moved from India to Persia
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from Egypt to Alexandria
3 fighters moved from India to Persia
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bessarabia to Smolensk
1 tactical_bomber moved from Bessarabia to Smolensk
1 fighter moved from Bessarabia to Smolensk
1 tactical_bomber moved from Bessarabia to Smolensk
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to Rostov
1 tactical_bomber moved from Bessarabia to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bessarabia to Tambov
1 tactical_bomber moved from Bessarabia to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
3 aaGuns and 9 artilleries moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Novgorod to Belarus
7 armour moved from Germany to Eastern Poland
3 aaGuns, 3 artilleries and 1 infantry moved from France to Southern France
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 19 infantry moved from Timguska to Yenisey
2 infantry moved from Novosibirsk to Vologda
1 armour moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns moved from 36 Sea Zone to French Indo China
1 infantry moved from Siam to French Indo China
1 armour moved from Kiangsi to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 aaGun, 1 artillery and 11 infantry moved from Sakha to Amur
Place Units - Japanese
1 harbour and 3 infantry placed in French Indo China
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
2 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
2 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter moved from West India to India
10 mech_infantrys moved from Yunnan to India
3 aaGuns and 21 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
2 fighters moved from Persia to Russia
3 infantry moved from Persia to Iraq
6 infantry moved from Trans-Jordan to Egypt
3 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from French Equatorial Africa to Egypt
1 armour, 1 artillery and 5 infantry moved from Suriname to Brazil
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :