Had another edit to do so posted the French one.
L20 #1 samuel06 (X) vs trulpen (A+7) BM3
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Happened to start a battle which I saw was faulty. Didn’t want to attack Leningrad with only 2 inf. Tried to shut down the client, but wasn’t fast enough. The inf will be in the fight, both missed, so I’ll account for that in the real battle. If any of them hits in the first battle round, it will be nullified.
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Both missed again, but the tac hit. As did the G inf.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 2 infantry moved from Archangel to Novgorod 3 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 infantry Germans defend with 1 factory_minor; Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Novgorod Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus 1 infantry owned by the Russians retreated to Bryansk Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Syria to Bryansk 1 infantry moved from Caucasus to Rostov 3 infantry moved from Volgograd to Rostov 2 aaGuns and 12 infantry moved from Novosibirsk to Vologda 1 fighter moved from Belarus to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 artillery and 5 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 5 infantry moved from Vologda to Archangel Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : -0,83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 submarine moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Java to Philippines 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 75 Sea Zone 1 submarine moved from 38 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to French Indo China 2 artilleries moved from Sikang to Tsinghai 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Shensi to Kweichow 1 aaGun moved from Hunan to Kweichow 2 mech_infantrys moved from Hunan to Shensi 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Anhwe to Shensi 1 mech_infantry moved from Kiangsu to Anhwe 1 bomber moved from Japan to Philippines 2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 fighters moved from French Indo China to Japan 1 armour and 1 mech_infantry moved from Kiangsu to Chahar 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : 0.67 Japanese : 0.83
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 6 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber and 2 fighters moved from Morocco to 92 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 fighter moved from 88 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 2 bombers, 3 fighters and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Combat Hit Differential Summary :
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Will the subs fight in z92?
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Think I did the purchase wrong. Will restart and post a new map. The z92 stays the same though.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 4 bombers and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 88 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Morocco to 92 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 92 Sea Zone Americans attack with 2 bombers, 3 fighters and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Combat Hit Differential Summary :
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This is the final one.
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I will assume that the subs will fight. There’s only one US sub there, so there’s no point in not using the subs.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 92 Sea Zone Americans attack with 2 bombers, 3 fighters and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Units damaged: 1 battleship owned by the Germans Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 4 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone 1 submarine owned by the Germans and 1 submarine owned by the Italians Submerged Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 transports in 92 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber in 92 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 4 transports in 92 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 bomber in 92 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 4 transports in 92 Sea Zone, round 5 : 2/2 hits, 1,17 expected hits 1 bomber owned by the Americans lost in 92 Sea Zone Italians win, taking Marshall Islands from Japanese with 1 battleship, 1 cruiser and 4 transports remaining. Battle score for attacker is -32 Casualties for Americans: 2 bombers, 3 fighters and 1 submarine Casualties for Italians: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 5 infantry moved from 89 Sea Zone to Central America 2 artilleries and 3 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 89 Sea Zone 2 artilleries and 3 infantry moved from 89 Sea Zone to Central America 1 transport moved from 88 Sea Zone to 101 Sea Zone 3 transports moved from 88 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 88 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Western United States to 89 Sea Zone 3 fighters moved from 54 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to 32 Sea Zone 1 armour moved from French West Africa to French Central Africa 1 armour moved from French Central Africa to French Equatorial Africa Place Units - Americans 6 bombers placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -0,00 Americans : -2,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 92 Sea Zone Americans attack with 2 bombers, 3 fighters and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Units damaged: 1 battleship owned by the Germans Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 4 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone 1 submarine owned by the Germans and 1 submarine owned by the Italians Submerged Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 transports in 92 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber in 92 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 4 transports in 92 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 bomber in 92 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 4 transports in 92 Sea Zone, round 5 : 2/2 hits, 1,17 expected hits 1 bomber owned by the Americans lost in 92 Sea Zone Italians win, taking Marshall Islands from Japanese with 1 battleship, 1 cruiser and 4 transports remaining. Battle score for attacker is -32 Casualties for Americans: 2 bombers, 3 fighters and 1 submarine Casualties for Italians: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 5 infantry moved from 89 Sea Zone to Central America 2 artilleries and 3 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 89 Sea Zone 2 artilleries and 3 infantry moved from 89 Sea Zone to Central America 1 transport moved from 88 Sea Zone to 101 Sea Zone 3 transports moved from 88 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 88 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Western United States to 89 Sea Zone 3 fighters moved from 54 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to 32 Sea Zone 1 armour moved from French West Africa to French Central Africa 1 armour moved from French Central Africa to French Equatorial Africa Place Units - Americans 6 bombers placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from India to 75 Sea Zone 1 destroyer moved from 80 Sea Zone to 75 Sea Zone 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Syria to Anglo Egyptian Sudan 1 infantry moved from Syria to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 submarine moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone EDIT: 1 armour moved from French Equatorial Africa to French Central Africa Combat - British Battle in 75 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 75 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 75 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 3 fighters and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport; Italians defend with 1 submarine and 3 transports British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 4 transports in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 transport owned by the Italians, 1 submarine owned by the Italians, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 92 Sea Zone 1 submarine owned by the Germans Submerged 2 transports owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 60 Casualties for British: 1 submarine Casualties for Italians: 1 submarine and 3 transports Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from 92 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 88 Sea Zone to 89 Sea Zone 2 transports moved from 89 Sea Zone to 106 Sea Zone EDIT: 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Northwest Persia to Trans-Jordan 2 artilleries and 4 infantry moved from Iraq to Trans-Jordan 1 armour, 3 artilleries and 5 infantry moved from Syria to Trans-Jordan 3 infantry moved from Persia to Eastern Persia 1 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from 75 Sea Zone to Persia 2 aaGuns and 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Shan State to Burma Place Units - British 3 mech_infantrys placed in Iraq 3 infantry placed in Persia 1 artillery and 2 infantry placed in Quebec Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Italians : -1,17 British : 1,50 Americans : -2,33 Chinese : 0,00 Japanese : -0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 6 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Yugoslavia to Northern Italy 2 fighters moved from Egypt to Southern Italy 1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria Place Units - Italians 1 destroyer, 1 submarine and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra EDIT: 1 battleship moved from 54 Sea Zone to 32 Sea Zone Combat - ANZAC Battle in Malaya Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from India to Burma 3 submarines moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 32 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 32 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Germany to Ukraine 2 armour and 4 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Western Ukraine to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Novgorod Germans attack with 2 armour, 6 infantry and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 6 infantry and 5 mech_infantrys in Novgorod, round 2 : 5/13 hits, 2.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 bomber moved from Southern Italy to Western Ukraine 1 armour moved from Egypt to Alexandria 1 submarine moved from 92 Sea Zone to 105 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 3 artilleries placed in Western Ukraine 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 50 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 2.17 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus 3 infantry moved from Rostov to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Archangel to Ukraine 1 fighter moved from Archangel to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 fighter moved from Belarus to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 2 aaGuns and 12 infantry moved from Vologda to Russia 3 infantry moved from Archangel to Vologda Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 3 armour moved from French Indo China to Malaya 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 41 Sea Zone 2 marines moved from 41 Sea Zone to Sumatra 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 2 marines ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 2 marines in Sumatra, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 marines in Sumatra, round 4 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 marines in Sumatra, round 5 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 3 armour ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour in Malaya, round 2 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 mech_infantry moved from Manchuria to Buryatia 1 armour and 1 mech_infantry moved from Chahar to Kansu 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Shensi to Hunan 1 mech_infantry moved from Shensi to Sikang 3 mech_infantrys moved from Shensi to Kansu 3 bombers moved from Philippines to French Indo China 2 fighters and 2 tactical_bombers moved from Philippines to Manchuria 1 artillery and 1 infantry moved from Manchuria to Amur Place Units - Japanese 1 armour and 2 mech_infantrys placed in Manchuria 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : -0.33 Japanese : -1.50