@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
sorry, the German turn failed to post.
if in case you lost it, you can always retrieve from autosave
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
    Combat Move - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 1 armour
        EDIT: Removing units owned by Germans from Germany: 3 armour
        EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
        EDIT: Adding units owned by Germans to Germany: 7 infantry
        EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
game got a bit messed up. Here is the save.
Russia gets a turn…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
    Combat Move - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 1 armour
        EDIT: Removing units owned by Germans from Germany: 3 armour
        EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
        EDIT: Adding units owned by Germans to Germany: 7 infantry
        EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        1 submarine moved from 115 Sea Zone to 113 Sea Zone
    Combat - Russians
        Battle in 113 Sea Zone
            Russians attack with 1 submarine
            Germans defend with 2 destroyers and 1 submarine
                Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 submarine owned by the Russians lost in 113 Sea Zone
            Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6
            Casualties for Russians: 1 submarine
    Non Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.33
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
game got a bit messed up. Here is the save.
hmm, technically you should not have changed your purchase after combat…
I’ll let that one slide
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
    Purchase Units - Japanese
        Japanese buy 5 carriers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 fighters moved from 31 Sea Zone to 25 Sea Zone
        11 fighters moved from 31 Sea Zone to 30 Sea Zone
        1 fighter moved from Wake Island to 26 Sea Zone
        1 fighter moved from Wake Island to 26 Sea Zone
        1 bomber moved from Wake Island to 26 Sea Zone
        1 bomber moved from Wake Island to 26 Sea Zone
        1 bomber moved from Wake Island to 26 Sea Zone
        1 bomber moved from Wake Island to 26 Sea Zone
        1 bomber moved from Wake Island to 25 Sea Zone
        1 bomber moved from Wake Island to 25 Sea Zone
        1 bomber moved from Wake Island to 30 Sea Zone
        1 bomber moved from Wake Island to 54 Sea Zone
        1 bomber moved from Wake Island to 54 Sea Zone
        1 bomber moved from Wake Island to 54 Sea Zone
        1 bomber moved from Wake Island to 54 Sea Zone
        1 bomber moved from 26 Sea Zone to 54 Sea Zone
        1 bomber moved from Wake Island to 54 Sea Zone
        1 bomber moved from Wake Island to 54 Sea Zone
        1 bomber moved from Wake Island to 54 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 bomber moved from Wake Island to 26 Sea Zone
        1 bomber moved from Wake Island to 26 Sea Zone
        1 submarine moved from 31 Sea Zone to 30 Sea Zone
        1 submarine moved from 31 Sea Zone to 25 Sea Zone
        1 submarine moved from 31 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from Vyborg to Finland
              Japanese take Finland from Americans
        1 armour moved from Vyborg to Sweden
              Japanese take Sweden from Americans
        1 bomber moved from French Madagascar to 72 Sea Zone
        1 fighter moved from French Madagascar to 72 Sea Zone
        1 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone
        1 infantry moved from 53 Sea Zone to New Hebrides
    Combat - Japanese
        Battle in New Hebrides
        Battle in 72 Sea Zone
            Japanese attack with 1 bomber and 1 fighter
            British defend with 1 destroyer
                Japanese roll dice for 1 bomber and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese lost in 72 Sea Zone
                Japanese roll dice for 1 bomber in 72 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 bomber owned by the Japanese lost in 72 Sea Zone
            British win, taking New Hebrides from French with 1 destroyer remaining. Battle score for attacker is -22
            Casualties for Japanese: 1 bomber and 1 fighter
        Battle in 54 Sea Zone
            Japanese attack with 8 bombers
            ANZAC defend with 1 destroyer and 1 submarine
            1 submarine owned by the ANZAC Submerged
                Japanese roll dice for 8 bombers in 54 Sea Zone, round 2 : 5/8 hits, 5.33 expected hits
                ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 54 Sea Zone
            Japanese win with 8 bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 26 Sea Zone
            Japanese attack with 5 bombers, 2 fighters and 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 5 bombers and 2 fighters in 26 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits
                Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
            Japanese win with 5 bombers and 2 fighters remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 25 Sea Zone
            Japanese attack with 2 bombers, 3 fighters and 1 submarine
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
            Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in 30 Sea Zone
            Japanese attack with 1 bomber, 11 fighters and 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
            Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        7 bombers moved from 54 Sea Zone to Caroline Islands
        1 bomber moved from 54 Sea Zone to New Guinea
        1 bomber moved from 30 Sea Zone to Caroline Islands
        1 infantry moved from Wake Island to 31 Sea Zone
        7 carriers, 6 destroyers, 1 infantry, 21 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone
        11 fighters moved from 30 Sea Zone to 33 Sea Zone
        1 fighter moved from 25 Sea Zone to 33 Sea Zone
        5 bombers moved from 26 Sea Zone to Caroline Islands
        1 fighter moved from 25 Sea Zone to 33 Sea Zone
        1 fighter moved from 25 Sea Zone to 33 Sea Zone
        1 bomber moved from 25 Sea Zone to Caroline Islands
        1 fighter moved from 26 Sea Zone to Wake Island
        1 fighter moved from 26 Sea Zone to Wake Island
        1 bomber moved from 25 Sea Zone to Caroline Islands
        1 bomber moved from Japan to Caroline Islands
        2 bombers moved from Japan to Caroline Islands
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
        1 artillery moved from 33 Sea Zone to Caroline Islands
        4 infantry moved from 33 Sea Zone to Caroline Islands
        2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 infantry moved from 33 Sea Zone to Caroline Islands
        5 fighters and 3 tactical_bombers moved from Wake Island to 6 Sea Zone
        9 tactical_bombers moved from Wake Island to Caroline Islands
    Place Units - Japanese
        5 carriers and 1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
        Japanese collect 76 PUs (1 lost to blockades); end with 81 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British : 1.33
ANZAC : 0.33
Americans : 1.33
Japanese : -1.33
alright, I could stretch out to maybe 40 or more rounds, via blockers, buying my own stack of carriers, shifting some more power back to pac, etc. but not really seeing a bright future for allies here, as the tuv and income gaps keep growing unfavorably.
good (lucky) game
I’ll report
Good game. Yeah, I am awful at forcing a finish, especially in the Pacific with that fighter shuttle between Australia and Hawaii. I was planning on taking South America and bringing the IPN around to help conquer Africa. I am much more into economic wins than outright victory, but should work on that aspect of the game.
I learned so much in this match, but my rust is still considerable with constant mistakes that you exploited well. Thank you for the opportunity.