@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
ABH (Axis) vs Axis-Dominion BM3 20L
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sorry, the German turn failed to post.
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if in case you lost it, you can always retrieve from autosave
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TripleA Manual Gamesave Post: Russians round 32
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 3 armour EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys EDIT: Adding units owned by Germans to Germany: 7 infantry EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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game got a bit messed up. Here is the save.
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Russia gets a turn…
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TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 3 armour EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys EDIT: Adding units owned by Germans to Germany: 7 infantry EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 destroyers and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
game got a bit messed up. Here is the save.
hmm, technically you should not have changed your purchase after combat…
I’ll let that one slide
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TripleA Turn Summary: Japanese round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Purchase Units - Japanese Japanese buy 5 carriers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from 31 Sea Zone to 25 Sea Zone 11 fighters moved from 31 Sea Zone to 30 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 25 Sea Zone 1 bomber moved from Wake Island to 25 Sea Zone 1 bomber moved from Wake Island to 30 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Vyborg to Finland Japanese take Finland from Americans 1 armour moved from Vyborg to Sweden Japanese take Sweden from Americans 1 bomber moved from French Madagascar to 72 Sea Zone 1 fighter moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to New Hebrides Combat - Japanese Battle in New Hebrides Battle in 72 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 72 Sea Zone Japanese roll dice for 1 bomber in 72 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 72 Sea Zone British win, taking New Hebrides from French with 1 destroyer remaining. Battle score for attacker is -22 Casualties for Japanese: 1 bomber and 1 fighter Battle in 54 Sea Zone Japanese attack with 8 bombers ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 8 bombers in 54 Sea Zone, round 2 : 5/8 hits, 5.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 8 bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 26 Sea Zone Japanese attack with 5 bombers, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 bombers and 2 fighters in 26 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 5 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers, 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 11 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 7 bombers moved from 54 Sea Zone to Caroline Islands 1 bomber moved from 54 Sea Zone to New Guinea 1 bomber moved from 30 Sea Zone to Caroline Islands 1 infantry moved from Wake Island to 31 Sea Zone 7 carriers, 6 destroyers, 1 infantry, 21 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone 11 fighters moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 5 bombers moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 bomber moved from 25 Sea Zone to Caroline Islands 1 bomber moved from Japan to Caroline Islands 2 bombers moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 5 fighters and 3 tactical_bombers moved from Wake Island to 6 Sea Zone 9 tactical_bombers moved from Wake Island to Caroline Islands Place Units - Japanese 5 carriers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Japanese collect 76 PUs (1 lost to blockades); end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British : 1.33 ANZAC : 0.33 Americans : 1.33 Japanese : -1.33
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alright, I could stretch out to maybe 40 or more rounds, via blockers, buying my own stack of carriers, shifting some more power back to pac, etc. but not really seeing a bright future for allies here, as the tuv and income gaps keep growing unfavorably.
good (lucky) game
I’ll report
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Good game. Yeah, I am awful at forcing a finish, especially in the Pacific with that fighter shuttle between Australia and Hawaii. I was planning on taking South America and bringing the IPN around to help conquer Africa. I am much more into economic wins than outright victory, but should work on that aspect of the game.
I learned so much in this match, but my rust is still considerable with constant mistakes that you exploited well. Thank you for the opportunity.