@simon33 said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
USSR are so powerful in this variant.
yeah they are
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.
no man I was just bluffing. of course you can send all your air to block me. doubt I can break through that. of course I’m guessing you’re bluffing back haha
@axis-dominion suicidal airwave :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Spain
1 infantry moved from Southern France to Spain
1 artillery moved from Southern France to Spain
3 bombers moved from Southern France to Finland
1 infantry moved from Iraq to Syria
Italians take Syria from Americans
1 infantry moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
9 infantry moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
Combat - Italians
Battle in Saudi Arabia
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Saudi Arabia
Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Saudi Arabia
Italians win, taking Saudi Arabia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Western Germany
Italians attack with 2 fighters, 9 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/12 hits, 3.17 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Italians attack with 3 bombers
Americans defend with 1 infantry
Italians roll dice for 3 bombers in Finland, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Italians win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Spain
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Southern France to Western Germany
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
6 artilleries and 28 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
6 mech_infantrys moved from Southern France to Western Germany
1 bomber moved from Finland to Vyborg
1 bomber moved from Finland to Vyborg
1 bomber moved from Finland to Vyborg
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
Place Units - Italians
1 airfield placed in Southern France
1 fighter, 3 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -1.00
Americans : 0.00
some terrible shooting on both sides that turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 52 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 aaGun, 4 armour, 1 infantry and 5 mech_infantrys moved from New South Wales to Queensland
1 aaGun, 1 artillery and 6 infantry moved from South Australia to Queensland
3 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.17
a bit confused by that air base purchase, but I guess we’ll find out now soon :)
@axis-dominion yeah, a bit of a mistake. Intended to put it in Iraq,.
Test summary from TripleA, engine version: 1.9, time: 6:55:20 PM
Savegame
sorry, the German turn failed to post.
if in case you lost it, you can always retrieve from autosave
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
game got a bit messed up. Here is the save.
Russia gets a turn…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.33
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
game got a bit messed up. Here is the save.
hmm, technically you should not have changed your purchase after combat…
I’ll let that one slide
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Purchase Units - Japanese
Japanese buy 5 carriers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from 31 Sea Zone to 25 Sea Zone
11 fighters moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 25 Sea Zone
1 bomber moved from Wake Island to 25 Sea Zone
1 bomber moved from Wake Island to 30 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Vyborg to Finland
Japanese take Finland from Americans
1 armour moved from Vyborg to Sweden
Japanese take Sweden from Americans
1 bomber moved from French Madagascar to 72 Sea Zone
1 fighter moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to New Hebrides
Combat - Japanese
Battle in New Hebrides
Battle in 72 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 72 Sea Zone
Japanese roll dice for 1 bomber in 72 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 72 Sea Zone
British win, taking New Hebrides from French with 1 destroyer remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in 54 Sea Zone
Japanese attack with 8 bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 8 bombers in 54 Sea Zone, round 2 : 5/8 hits, 5.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 8 bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 5 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 bombers and 2 fighters in 26 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 5 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 11 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
7 bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from 54 Sea Zone to New Guinea
1 bomber moved from 30 Sea Zone to Caroline Islands
1 infantry moved from Wake Island to 31 Sea Zone
7 carriers, 6 destroyers, 1 infantry, 21 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone
11 fighters moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
5 bombers moved from 26 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 25 Sea Zone to Caroline Islands
1 bomber moved from Japan to Caroline Islands
2 bombers moved from Japan to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 3 tactical_bombers moved from Wake Island to 6 Sea Zone
9 tactical_bombers moved from Wake Island to Caroline Islands
Place Units - Japanese
5 carriers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Japanese collect 76 PUs (1 lost to blockades); end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British : 1.33
ANZAC : 0.33
Americans : 1.33
Japanese : -1.33
alright, I could stretch out to maybe 40 or more rounds, via blockers, buying my own stack of carriers, shifting some more power back to pac, etc. but not really seeing a bright future for allies here, as the tuv and income gaps keep growing unfavorably.
good (lucky) game
I’ll report
Good game. Yeah, I am awful at forcing a finish, especially in the Pacific with that fighter shuttle between Australia and Hawaii. I was planning on taking South America and bringing the IPN around to help conquer Africa. I am much more into economic wins than outright victory, but should work on that aspect of the game.
I learned so much in this match, but my rust is still considerable with constant mistakes that you exploited well. Thank you for the opportunity.