Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsABH (Axis) vs Axis-Dominion BM3 20L
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Yeah, Dark Skies is too powerful of a strategy. It does need to get nerfed. 14 PUs would make it so you don’t use bombers to strafe any random thing that moves.
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@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
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@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
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We do need a mobile unit that can move between theaters to project power on the various fronts. If aircraft weren’t so overpowered, would we get into a land unit war with long stalemates that are only overcome when slight imbalances in production finally give enough advantage for one side to overcome the impasse?
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@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
I have to agree with you on that
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@Adam514 yeah, bombers with a few units of ground units are devastating. Bombers cost 3/attack point while art+inf are 2/attack point. The flexibility to project power in three theaters simultaneously make bombers such a good value.
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
I have to agree with you on that
Yeah, that looked like 8 bombers worth of fleet. That would have been enough to have turned the tide in other theaters while keeping the Atlantic landing force at bay.
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Looked through at that pivotal turn 15 time in that championship game. Another eight bombers would have made a 160 TUV swing in Egypt confrontation, and you would have kept all of your planes to then go after Russia and the Atlantic fleet.
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Central United States 3 carriers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 2 mech_infantrys placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Marianas to Caroline Islands 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Eastern Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 bomber moved from French Indo China to Dutch New Guinea 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 6 bombers moved from Philippines to Caroline Islands 1 bomber moved from French Indo China to Dutch New Guinea 1 bomber moved from Philippines to New Guinea 1 bomber moved from French Indo China to Dutch New Guinea 1 bomber moved from French Indo China to Dutch New Guinea Combat - Japanese Battle in Western Australia Battle in New Guinea Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Caroline Islands Japanese attack with 7 bombers Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 3 fighters Japanese roll dice for 7 bombers in Caroline Islands, round 2 : 5/7 hits, 4.67 expected hits Americans roll dice for 3 fighters and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 2.67 expected hits 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win with 6 bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 bomber Casualties for ANZAC: 3 fighters Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 4 bombers ANZAC defend with 1 infantry Japanese roll dice for 4 bombers in Dutch New Guinea, round 2 : 3/4 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea Japanese win with 3 bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 bombers moved from Dutch New Guinea to Paulau Island 1 bomber moved from New Guinea to Paulau Island 6 bombers moved from Caroline Islands to Paulau Island 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 5 carriers, 4 destroyers, 10 fighters, 2 infantry, 18 submarines and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 2 carriers and 4 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Paulau Island 3 submarines moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to Paulau Island 1 fighter moved from Japan to Paulau Island 1 tactical_bomber moved from French Indo China to Paulau Island 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 armour and 3 mech_infantrys moved from Sikang to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan Place Units - Japanese 1 airfield and 1 harbour placed in Paulau Island 3 tactical_bombers placed in French Indo China 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -1.67 Japanese : 1.33
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I think this game is coming to an end. Keep going a few more rounds?
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TripleA Manual Gamesave Post: Americans round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 3 airfields, 1 destroyer, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Trans-Jordan to Syria Americans take Syria from Italians 1 armour moved from Syria to Trans-Jordan 9 bombers moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from French West Africa to Iraq 1 bomber moved from French West Africa to Normandy Bordeaux 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone Combat - Americans Americans creates battle in territory 105 Sea Zone
Combat Hit Differential Summary :
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still feeling lucky?!
if so, specify exactly which air you will scramble to 97
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No I left him there as a honeypot
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
No I left him there as a honeypot
lmao
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
No I left him there as a honeypot
lmao
great way to distract from SBRs haha
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138 PUs used to destroy a transport. I will accept that.
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
138 PUs used to destroy a transport. I will accept that.
yup that’s the nature of it, sometimes what must be done must be done, but also, I don’t think I had a lot of other targets for those bombers anyway
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You don’t like the Aussies, do you?