@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
game got a bit messed up. Here is the save.
Russia gets a turn…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.33
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
game got a bit messed up. Here is the save.
hmm, technically you should not have changed your purchase after combat…
I’ll let that one slide
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Purchase Units - Japanese
Japanese buy 5 carriers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from 31 Sea Zone to 25 Sea Zone
11 fighters moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 25 Sea Zone
1 bomber moved from Wake Island to 25 Sea Zone
1 bomber moved from Wake Island to 30 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Wake Island to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Vyborg to Finland
Japanese take Finland from Americans
1 armour moved from Vyborg to Sweden
Japanese take Sweden from Americans
1 bomber moved from French Madagascar to 72 Sea Zone
1 fighter moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to New Hebrides
Combat - Japanese
Battle in New Hebrides
Battle in 72 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 72 Sea Zone
Japanese roll dice for 1 bomber in 72 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 72 Sea Zone
British win, taking New Hebrides from French with 1 destroyer remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in 54 Sea Zone
Japanese attack with 8 bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 8 bombers in 54 Sea Zone, round 2 : 5/8 hits, 5.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 8 bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 5 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 bombers and 2 fighters in 26 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 5 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 11 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
7 bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from 54 Sea Zone to New Guinea
1 bomber moved from 30 Sea Zone to Caroline Islands
1 infantry moved from Wake Island to 31 Sea Zone
7 carriers, 6 destroyers, 1 infantry, 21 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone
11 fighters moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
5 bombers moved from 26 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 25 Sea Zone to Caroline Islands
1 bomber moved from Japan to Caroline Islands
2 bombers moved from Japan to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 3 tactical_bombers moved from Wake Island to 6 Sea Zone
9 tactical_bombers moved from Wake Island to Caroline Islands
Place Units - Japanese
5 carriers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Japanese collect 76 PUs (1 lost to blockades); end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British : 1.33
ANZAC : 0.33
Americans : 1.33
Japanese : -1.33
alright, I could stretch out to maybe 40 or more rounds, via blockers, buying my own stack of carriers, shifting some more power back to pac, etc. but not really seeing a bright future for allies here, as the tuv and income gaps keep growing unfavorably.
good (lucky) game
I’ll report
Good game. Yeah, I am awful at forcing a finish, especially in the Pacific with that fighter shuttle between Australia and Hawaii. I was planning on taking South America and bringing the IPN around to help conquer Africa. I am much more into economic wins than outright victory, but should work on that aspect of the game.
I learned so much in this match, but my rust is still considerable with constant mistakes that you exploited well. Thank you for the opportunity.