@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
@abh interesting round…
well this is just stupid, you keep gambling and now it paid off. not fun at all… do you really want to win by playing like this?
what would you have done that round?
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
what would you have done that round?
I would never ever attack at those odds. you had odds at around 40% and -40+ average score… but of course you got extremely lucky and scored way over average. I would never win consistently if I played that recklessly. it’s just gambling at this point on your part. I don’t like playing against gamblers to be perfectly honest, because of course they can and sometimes do get lucky and it’s just that, luck. no real strategy here.
you did the same with the naval battle, only that one the odds were at least slightly better than this battle.
My other option was to turtle down in Germany and wait for the Allies to inevitably beat me with their economic advantage. I would take the 30% of a good outcome over slowly getting ground to a pulp. My chances of winning improved by doing that battle. I wouldn’t call that stupid.
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
My other option was to turtle down in Germany and wait for the Allies to inevitably beat me with their economic advantage. I would take the 30% of a good outcome over slowly getting ground to a pulp. My chances of winning improved by doing that battle. I wouldn’t call that stupid.
you should be trying to invest more in learning the strategies of this game, not resorting to wild dice favors. maybe you don’t have an interest in getting better? I guess this is why typically master and expert level players stick to the higher tier opponents, to avoid stupidity like this. sorry but this is not my kind of game where luck is the deciding factor so early in the game, I mean it’s not like you had to be desperate, it’s still only round 4. I’d understand this kind of gambling if you were way behind and really didn’t have any other choice. but this, this feels like your entire strategy from the beginning was a to beat me on a gamble.
My strategy against a better opponent is to take 50/50 battles, and if that fails try another desperation attack because at that point it is only a matter of time. I am much more conservative against inferior opponents and try to avoid putting myself in a position where he can roll the dice for a possible victory.
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
My strategy against a better opponent is to take 50/50 battles, and if that fails try another desperation attack because at that point it is only a matter of time. I am much more conservative against inferior opponents and try to avoid putting myself in a position where he can roll the dice for a possible victory.
duly noted. I will not be playing you again. when I find someone plays like that, I have zero interest in playing them again, as I am drawn to this game for its strategies and tactics, with some luck here and there. but like I said, your entire strategy revolves around getting lucky.
I would invite you to allow others to comment on this game and if my gameplay was unreasonable considering you probably had a 90-95% chance of winning if I never took a big, risky, decisive battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun moved from Vologda to Russia
        3 infantry moved from Volgograd to Samara
        6 infantry moved from Novosibirsk to Samara
        2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    Place Units - Russians
        3 armour, 1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 25 PUs; end with 25 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
one sec, might make an adjustment
@axis-dominion no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun moved from Vologda to Russia
        3 infantry moved from Volgograd to Samara
        6 infantry moved from Novosibirsk to Samara
        2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    Place Units - Russians
        3 armour, 1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 25 PUs; end with 25 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
        EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
actually, I’m going to move the Russian sub to 110. I’ll edit during US turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 artillery, 4 bombers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Szechwan
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Hopei to Shensi
        1 artillery moved from Yunnan to Szechwan
        1 bomber moved from French Indo China to Shensi
        1 tactical_bomber moved from Kweichow to Szechwan
        1 bomber moved from French Indo China to 22 Sea Zone
        1 submarine moved from 36 Sea Zone to 34 Sea Zone
        1 fighter moved from 36 Sea Zone to 34 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
        1 fighter moved from 36 Sea Zone to 34 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
        1 infantry moved from Shan State to Burma
        1 infantry moved from Yunnan to Burma
        1 tactical_bomber moved from French Indo China to Shensi
        3 fighters and 1 tactical_bomber moved from French Indo China to Burma
        1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 artillery moved from 34 Sea Zone to Paulau Island
        1 transport moved from 36 Sea Zone to 19 Sea Zone
        1 infantry moved from Kiangsu to 19 Sea Zone
        1 infantry moved from Kiangsu to 19 Sea Zone
        2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
    Combat - Japanese
        Battle in 22 Sea Zone
            Japanese attack with 1 bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 22 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Guam
        Battle in 34 Sea Zone
            Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
            Americans defend with 1 transport; ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 34 Sea Zone
            Japanese win, taking Guam from Americans with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer
            Casualties for Americans: 1 transport
        Battle in Paulau Island
            Japanese attack with 1 artillery and 1 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Paulau Island
            Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 5/6 hits, 2.17 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Battle in Burma
            Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
            British defend with 2 infantry
                Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.50 expected hits
                UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.33 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 2 infantry
            Casualties for British: 2 infantry
        Battle in Shensi
            Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Anhwe to Hopei
        1 mech_infantry moved from Kiangsu to Anhwe
        1 mech_infantry moved from Kiangsu to Hunan
        1 infantry moved from Hunan to Anhwe
        1 mech_infantry moved from Anhwe to Kweichow
        1 tactical_bomber moved from Szechwan to French Indo China
        3 fighters and 1 tactical_bomber moved from Burma to French Indo China
        1 artillery moved from Shan State to Yunnan
        1 tactical_bomber moved from Shensi to Yunnan
        1 bomber moved from Shensi to French Indo China
        2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
        1 fighter moved from French Indo China to 36 Sea Zone
        1 bomber moved from 22 Sea Zone to Japan
        2 infantry moved from Manchuria to Jehol
        1 fighter moved from Japan to 36 Sea Zone
        1 tactical_bomber moved from Japan to French Indo China
    Place Units - Japanese
        1 submarine placed in 6 Sea Zone
        4 bombers placed in Japan
        1 armour, 1 artillery and 1 infantry placed in French Indo China
        1 infantry and 2 mech_infantrys placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 61 PUs; end with 62 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.00
UK_Pacific : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
        EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Normandy Bordeaux to 110 Sea Zone
        1 cruiser and 1 marine moved from 110 Sea Zone to 125 Sea Zone
        1 marine moved from 125 Sea Zone to Norway
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              Americans take Holland Belgium from Germans
        1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
        1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        1 marine and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
        1 bomber moved from Caroline Islands to Paulau Island
        1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 34 Sea Zone to Paulau Island
        1 fighter moved from Wake Island to 34 Sea Zone
        3 fighters moved from 33 Sea Zone to Paulau Island
    Combat - Americans
        Battle in Norway
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
            Americans win, taking Norway from Germans with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in Paulau Island
            Americans attack with 1 bomber, 4 fighters, 1 marine and 1 mech_infantry
            Japanese defend with 1 artillery and 1 infantry
                Americans roll dice for 1 bomber, 4 fighters, 1 marine and 1 mech_infantry in Paulau Island, round 2 : 4/7 hits, 3.17 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
            Americans win, taking Paulau Island from Japanese with 1 bomber, 4 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 bomber moved from Paulau Island to Caroline Islands
        4 fighters moved from Paulau Island to 33 Sea Zone
        1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
        2 fighters moved from 34 Sea Zone to 33 Sea Zone
        1 aaGun, 1 infantry and 2 marines moved from Western United States to 10 Sea Zone
        1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
        2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
        1 mech_infantry moved from 125 Sea Zone to Norway
        1 carrier and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
        1 fighter moved from 110 Sea Zone to 125 Sea Zone
        1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
        1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
        2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 armour moved from French Equatorial Africa to Egypt
        1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
        1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
        1 transport moved from 85 Sea Zone to 88 Sea Zone
        1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        1 carrier placed in 110 Sea Zone
        1 fighter and 1 infantry placed in Normandy Bordeaux
        1 infantry placed in Eastern United States
        1 fighter placed in Western United States
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 62 PUs; end with 63 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kansu to Shensi
        1 fighter moved from Kansu to Shensi
        3 infantry moved from Kansu to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Kansu
        1 infantry moved from Sikang to Tsinghai
    Place Units - Chinese
        2 infantry placed in Kansu
        Chinese undo move 1.
        1 infantry placed in Sikang
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
    Purchase Units - British
        British buy 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Normandy Bordeaux to Southern France
              British take Southern France from Germans
    Combat - British
    Non Combat Move - British
        1 bomber moved from Scotland to Russia
        1 fighter and 1 tactical_bomber moved from India to Samara
        1 armour moved from Iraq to Caucasus
        1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
        1 mech_infantry moved from Belgian Congo to Egypt
        1 marine moved from British Somaliland to 76 Sea Zone
        1 infantry and 1 mech_infantry moved from British Somaliland to 76 Sea Zone
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 fighter moved from United Kingdom to 125 Sea Zone
        1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
        1 aaGun moved from Scotland to 111 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
        1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
        1 fighter moved from United Kingdom to Norway
        1 fighter moved from Normandy Bordeaux to Norway
        1 destroyer moved from 91 Sea Zone to 110 Sea Zone
        1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
        1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter moved from Gibraltar to 110 Sea Zone
        1 infantry moved from India to Burma
        1 battleship, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 marine and 1 mech_infantry moved from 81 Sea Zone to Egypt
        1 infantry moved from 81 Sea Zone to Egypt
    Place Units - British
        1 submarine and 1 tactical_bomber placed in 110 Sea Zone
        2 fighters placed in United Kingdom
    Turn Complete - British
        British collect 37 PUs; end with 37 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 0.83
Chinese : 1.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Ukraine to Rostov
        3 armour and 4 mech_infantrys moved from Ukraine to Rostov
        1 armour moved from Archangel to Vologda
              Italians take Vologda from Russians
        1 armour moved from Vologda to Urals
              Italians take Urals from Russians
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 artillery moved from Tunisia to Algeria
              Italians take Algeria from French
        1 infantry moved from Northern Italy to Southern France
        1 infantry moved from France to Holland Belgium
        1 transport moved from 95 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
        1 artillery moved from Tunisia to 94 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 battleship moved from 95 Sea Zone to 92 Sea Zone
        1 cruiser moved from 95 Sea Zone to 92 Sea Zone
        1 destroyer moved from 95 Sea Zone to 92 Sea Zone
        1 fighter moved from Southern Italy to Southern France
        1 fighter moved from Southern Italy to Holland Belgium
        1 bomber moved from Southern Italy to Southern France
        1 fighter moved from Southern Italy to Southern France
        1 bomber moved from Southern Italy to Holland Belgium
    Combat - Italians
        Battle in Gibraltar
            Italians attack with 1 artillery and 1 infantry
            British defend with 1 airfield, 1 harbour and 2 infantry
                Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Gibraltar
            Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for British: 2 infantry
        Battle in Holland Belgium
            Italians attack with 1 bomber, 1 fighter and 1 infantry
            Americans defend with 1 infantry
                Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Holland Belgium
            Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Rostov
            Italians attack with 3 armour, 1 infantry and 4 mech_infantrys
            Russians defend with 1 infantry
                Italians roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 3/8 hits, 2.33 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Italians win, taking Rostov from Russians with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Southern France
            Italians attack with 1 bomber, 2 fighters and 1 infantry
            British defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits
                British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Southern France
            Italians win, taking Southern France from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 fighter moved from Southern France to Southern Italy
        1 fighter moved from Southern France to Southern Italy
        1 bomber moved from Southern France to Southern Italy
        1 bomber moved from Holland Belgium to Southern Italy
        1 fighter moved from Holland Belgium to Western Germany
        1 submarine moved from 95 Sea Zone to 92 Sea Zone
        1 infantry moved from Northern Italy to France
        1 cruiser moved from 95 Sea Zone to 92 Sea Zone
        1 mech_infantry moved from Northern Italy to France
        1 aaGun moved from Ukraine to Rostov
        1 aaGun moved from Ukraine to Rostov
        2 artilleries and 2 infantry moved from Ukraine to Bryansk
    Place Units - Italians
        2 armour and 1 mech_infantry placed in Ukraine
        1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 30 PUs; end with 30 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -0.67
Americans : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 33 Sea Zone to 21 Sea Zone
              ANZAC take 22 Sea Zone from Japanese
    Combat - ANZAC
        Battle in 21 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            ANZAC win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
        1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Anglo Egyptian Sudan to Egypt
    Place Units - ANZAC
        1 submarine and 1 transport placed in 62 Sea Zone
        1 marine placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 11 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
    Non Combat Move - French
        2 infantry moved from 125 Sea Zone to Norway
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Bryansk to Smolensk
              Germans take Smolensk from Russians
        1 armour moved from Smolensk to Russia
        1 armour moved from Bryansk to Tambov
              Germans take Tambov from Russians
        1 armour moved from Tambov to Russia
        4 bombers moved from Eastern Poland to Russia
        10 armour, 3 artilleries and 3 mech_infantrys moved from Bryansk to Russia
    Combat - Germans
        Battle in Russia
            Germans attack with 12 armour, 3 artilleries, 4 bombers and 3 mech_infantrys
            British defend with 1 bomber; Russians defend with 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_major and 14 infantry
                AA fire in Russia : 0/3 hits, 0.50 expected hits
                Germans roll dice for 12 armour, 3 artilleries, 4 bombers and 3 mech_infantrys in Russia, round 2 : 12/22 hits, 10.67 expected hits
                Russians roll dice for 1 aaGun, 3 armour, 3 artilleries, 1 bomber and 14 infantry in Russia, round 2 : 6/21 hits, 7.33 expected hits
                10 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 bomber owned by the British, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                Germans roll dice for 12 armour and 4 bombers in Russia, round 3 : 10/16 hits, 8.67 expected hits
                Russians roll dice for 3 armour, 3 artilleries and 4 infantry in Russia, round 3 : 4/10 hits, 3.83 expected hits
                4 infantry owned by the Russians, 3 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
            Germans captures 32PUs while taking Russians capital
            Germans converts factory_major into different units
            Germans win, taking Russia from Russians with 8 armour and 4 bombers remaining. Battle score for attacker is 41
            Casualties for Germans: 4 armour, 3 artilleries and 3 mech_infantrys
            Casualties for British: 1 bomber
            Casualties for Russians: 1 aaGun, 3 armour, 3 artilleries and 14 infantry
        triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    Non Combat Move - Germans
        1 aaGun moved from Bryansk to Russia
        4 bombers moved from Russia to Novgorod
        1 aaGun moved from Bryansk to Rostov
        2 artilleries and 2 infantry moved from Finland to Karelia
        1 aaGun moved from Western Germany to France
        3 mech_infantrys moved from Germany to Western Germany
        1 infantry moved from Western Germany to France
        1 artillery moved from Western Germany to France
    Place Units - Germans
        1 armour and 2 mech_infantrys placed in Novgorod
        1 artillery, 1 fighter and 2 infantry placed in Western Germany
        1 infantry and 4 mech_infantrys placed in Germany
        1 mech_infantry placed in Germany
    Turn Complete - Germans
        Germans collect 44 PUs; end with 76 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 2.67
Russians : -1.17
@abh Is that the end, or keep going?