@Stucifer scrambles for you
ABH (Axis) vs Axis-Dominion BM3 20L
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 112 Sea Zone 3 bombers moved from Southern Italy to 112 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 112 Sea Zone Italians attack with 3 bombers and 2 fighters British defend with 1 destroyer Italians roll dice for 3 bombers and 2 fighters in 112 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Italians win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Western Germany 3 bombers moved from 112 Sea Zone to Southern Italy 9 artilleries and 11 infantry moved from France to Western Germany 3 infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Italians 3 fighters placed in Southern Italy 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,4,6 Italians collect 23 PUs (7 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 5 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 69 PUs; Germans buy 3 bombers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans Non Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Novgorod to Finland 8 mech_infantrys moved from Baltic States to Vyborg 1 aaGun moved from Finland to Vyborg 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 bombers placed in Western Germany 2 infantry placed in Volgograd 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Russia 3 submarines placed in 113 Sea Zone Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7 EDIT: Changing PUs for Germans from 1 to 0 EDIT: Adding units owned by Germans to Russia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 fighter EDIT: Removing units owned by Germans from Finland: 3 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 3 mech_infantrys EDIT: Adding units owned by Germans to Tambov: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
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forgot to move German Mech and tank to Yakut. Will edit
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 69 PUs; Germans buy 3 bombers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans Non Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Novgorod to Finland 8 mech_infantrys moved from Baltic States to Vyborg 1 aaGun moved from Finland to Vyborg 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 bombers placed in Western Germany 2 infantry placed in Volgograd 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Russia 3 submarines placed in 113 Sea Zone Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7 EDIT: Changing PUs for Germans from 1 to 0 EDIT: Adding units owned by Germans to Russia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 fighter EDIT: Removing units owned by Germans from Finland: 3 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 3 mech_infantrys EDIT: Adding units owned by Germans to Tambov: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Sakha: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Italians Combat - Russians Russians creates battle in territory 97 Sea Zone Non Combat Move - Russians 2 aaGuns and 19 infantry moved from Novosibirsk to Vologda Turn Complete - Russians
Combat Hit Differential Summary :
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sorry, I missed your edit. you can edit again during Japan
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sakha: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island 7 armour and 5 mech_infantrys moved from Kansu to Vologda Japanese take Novosibirsk from Russians 1 armour moved from Tsinghai to Vologda 1 bomber moved from Shensi to Vologda 4 bombers moved from Kweichow to Vologda 7 bombers, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone 3 tactical_bombers moved from French Indo China to 54 Sea Zone 1 carrier moved from 37 Sea Zone to 54 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters and 15 submarines moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes
Combat Hit Differential Summary :
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@abh 1) scramble. 2) order of losses?
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
@abh 1) scramble. 2) order of losses?
scramble and max defense. anz first
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sakha: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island 7 armour and 5 mech_infantrys moved from Kansu to Vologda Japanese take Novosibirsk from Russians 1 armour moved from Tsinghai to Vologda 1 bomber moved from Shensi to Vologda 4 bombers moved from Kweichow to Vologda 7 bombers, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone 3 tactical_bombers moved from French Indo China to 54 Sea Zone 1 carrier moved from 37 Sea Zone to 54 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters and 15 submarines moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 54 Sea Zone Japanese attack with 2 battleships, 7 bombers, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 15 submarines and 5 tactical_bombers Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 infantry, 6 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 2 destroyers, 7 fighters, 6 submarines and 2 transports Japanese roll dice for 15 submarines in 54 Sea Zone, round 2 : 7/15 hits, 5.00 expected hits Units damaged: 7 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 bombers, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 12/32 hits, 17.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 12 submarines in 54 Sea Zone, round 2 : 4/12 hits, 2.00 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 5 destroyers, 18 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 25/36 hits, 19.00 expected hits Units damaged: 1 battleship owned by the Japanese 4 submarines owned by the Americans, 8 carriers owned by the Japanese, 11 submarines owned by the Japanese and 6 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 7 bombers, 2 cruisers, 5 destroyers, 11 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 16/32 hits, 17.50 expected hits Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 5 destroyers, 18 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 19/36 hits, 19.00 expected hits 10 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 destroyers owned by the Japanese, 8 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 7 bombers, 2 cruisers, 1 fighter and 5 tactical_bombers in 54 Sea Zone, round 4 : 9/17 hits, 10.17 expected hits Americans roll dice for 1 battleship, 2 cruisers, 18 fighters and 2 transports in 54 Sea Zone, round 4 : 14/21 hits, 13.67 expected hits 5 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 4 bombers owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone retreated to 54 Sea Zone Americans win with 1 battleship, 11 fighters and 2 transports remaining. Battle score for attacker is -178 Casualties for Japanese: 2 battleships, 4 bombers, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 15 submarines and 5 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 destroyers and 6 submarines Casualties for Americans: 8 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber Battle in Paulau Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Celebes Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 armour in Celebes, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Celebes ANZAC win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 1 infantry Casualties for ANZAC: 1 infantry Battle in Vologda Japanese attack with 8 armour, 5 bombers and 5 mech_infantrys Russians defend with 2 aaGuns and 20 infantry AA fire in Vologda : 2/5 hits, 0.83 expected hits 2 bombers owned by the Japanese lost in Vologda Japanese roll dice for 8 armour, 3 bombers and 5 mech_infantrys in Vologda, round 2 : 9/16 hits, 6.83 expected hits Russians roll dice for 2 aaGuns and 20 infantry in Vologda, round 2 : 6/20 hits, 6.67 expected hits 7 infantry owned by the Russians, 5 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 2 aaGuns owned by the Russians lost in Vologda Japanese roll dice for 7 armour and 3 bombers in Vologda, round 3 : 4/10 hits, 5.50 expected hits Russians roll dice for 13 infantry in Vologda, round 3 : 5/13 hits, 4.33 expected hits 4 infantry owned by the Russians and 5 armour owned by the Japanese lost in Vologda 2 armour owned by the Japanese retreated to Novosibirsk Russians win with 9 infantry remaining. Battle score for attacker is -37 Casualties for Japanese: 6 armour, 2 bombers and 5 mech_infantrys Casualties for Russians: 2 aaGuns and 11 infantry Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland 4 fighters owned by the ANZAC and 4 fighters owned by the Americans forced to land in Queensland Non Combat Move - Japanese 1 tactical_bomber moved from Yakut S.S.R. to Kansu 3 bombers moved from 54 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter and 3 tactical_bombers moved from Japan to French Indo China 1 aaGun and 2 infantry moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Java 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 artillery moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Shensi 3 bombers moved from Vologda to Tsinghai 1 artillery moved from Szechwan to Sikang 1 infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Burma to Szechwan 1 aaGun and 1 infantry moved from Korea to Manchuria Place Units - Japanese 2 transports placed in 6 Sea Zone 2 carriers and 1 destroyer placed in 36 Sea Zone 1 submarine and 1 transport placed in 6 Sea Zone Japanese undo move 3. 1 submarine placed in 6 Sea Zone 1 transport placed in 6 Sea Zone Japanese undo move 4. Japanese undo move 2. 2 carriers and 1 transport placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 2 infantry placed in Kiangsu 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Vologda : : 1.17 Americans : 7.33 ANZAC : 0.33 Russians : 0.00 Japanese : -7.00
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Well that 90% battle didnโt go as expected.
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-178 PU swing compared to expected +100. Ouch.
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
Well that 90% battle didnโt go as expected.
large naval battles are a HUGE risk, usually I donโt go for them unless there is a 100% odds, or I am very desperate
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and now at least I can say the big dice favor was returned
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If I had been left with the expected 17 units, I think that would have been the end of the game. I felt it was worth the risk.
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Yes, that was a nice dice round for you.
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
If I had been left with the expected 17 units, I think that would have been the end of the game. I felt it was worth the risk.
maybe, but doubt Iโd give up even then :)
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gonna swap some plane casualties, to have fewer anz air survive in favor of American ones, plus Iโd rather not lose my American tac
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sorry. Forgot to post that you should do some swaps.