@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
Wiz (X) vs Trulpen (L+6) G2 G40 OOB
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Cario is :free:.
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Or atleast empty…
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Albania to Greece 1 armour moved from Yugoslavia to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece 1 armour moved from Yugoslavia to Greece
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Albania to Greece 1 armour moved from Yugoslavia to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece 1 armour moved from Yugoslavia to Greece Combat - Italians British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer and 3 fighters Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from Greece to Southern Italy 2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tunisia to Libya Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67 Neutral_Allies : 0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 artillery and 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Scotland to Gibraltar 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 armour, 5 artilleries and 5 infantry moved from Eastern Poland to Belarus 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 5 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to Vyborg 1 fighter moved from Western Germany to 114 Sea Zone
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 armour, 5 artilleries and 5 infantry moved from Eastern Poland to Belarus 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 5 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to Vyborg 1 fighter moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 fighter Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Karelia Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Karelia, round 2 : 1/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 armour, 5 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 5 artilleries and 5 infantry in Belarus, round 2 : 6/13 hits, 4.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vyborg to Eastern Poland 1 bomber moved from Karelia to Eastern Poland 3 aaGuns and 12 infantry moved from Eastern Poland to Belarus 4 infantry moved from Romania to Eastern Poland 4 artilleries moved from Poland to Eastern Poland 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Normandy Bordeaux to France 1 mech_infantry moved from Southern France to Yugoslavia 1 aaGun moved from Normandy Bordeaux to France 6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from 114 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to Germany 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 1 destroyer placed in 114 Sea Zone 2 infantry placed in France 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.17
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Hmm, I see that I forgot to move the eastern troops west as was my intention. Mainly affects Japan regarding strategy and dice. May I edit that?
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Nevermind. It’s a bit late. Hate when I do that.
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Of course, if you allow it, it can easily be adjusted. The east contingent would then travel west instead of holding Amur. I’ll post Russia’s turn anyway, on the assumption that you say no.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Iraq: 2 infantry EDIT: Removing units owned by Russians from Caucasus: 2 mech_infantrys EDIT: Turning off Edit Mode 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 2 fighters moved from Rostov to Western Ukraine 2 armour moved from Caucasus to Iraq Russians take Iraq from Neutral_Axis 1 tactical_bomber moved from Rostov to Iraq Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Western Ukraine to Russia 1 aaGun, 8 artilleries and 9 infantry moved from Ukraine to Bryansk 1 aaGun moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 3 artilleries moved from Archangel to Vologda 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Iraq to Northwest Persia 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 artillery and 7 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Ukraine 1 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Changing ownership of Western Ukraine from Russians to Germans EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 0,67
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@trulpenplay Im a bit lost now…you have edited before combat move to take away some of my units and neutral axis??
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I happened to restart the round and didn’t have a backup, but the editing is the result of the battles that were made. It’s all in the dicemail.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 2 bombers moved from French Indo China to Kweichow 1 artillery and 3 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Yunnan
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 2 bombers moved from French Indo China to Kweichow 1 artillery and 3 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in Java Battle in Sumatra Battle in Celebes Battle in Kweichow Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kweichow, round 2 : 0/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kweichow, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 aaGun and 4 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Shan State 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 2 fighters moved from Kiangsu to Japan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 2 bombers moved from Kweichow to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 infantry placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 4 infantry EDIT: Adding units owned by Japanese to Japan: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : -0.33 Japanese : -2.67
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@trulpen so i think you want the 6 inf in timguska rather than yenisey? fine by me :+1:
Almost left my tts unprotect by FIC until I noticed ANZAC planes on US carrier…hopefully I’ve learned a little from past mistakes! :thinking_face:
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Thank you. That’s kind. I had also moved the sub to sz92, but after restart that move didn’t follow. I do that one now as well. If you’re not ok with it, it can be cancelled.
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Or rather sz125.
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Since the valiant sacrifice of the Baltic Sea sub Red October.
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@wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:
Almost left my tts unprotect by FIC until I noticed ANZAC planes on US carrier…hopefully I’ve learned a little from past mistakes! :thinking_face:
It’s an easy one to miss, but you’ve apparently learned! That’s good! :)