Wiz (X) vs Trulpen (L+6) G2 G40 OOB

  • '20 '19

    @trulpen your last round…7/7!! :astonished: apart from that, not too bad a result for japan


  • Yes, only problem is rebuilding.

  • '20 '19

    @trulpen yeah well, that allied fleet was only going to keep bleeding me sniping islands off…at least this way it will take you a few turns to get a presence back in SEA


  • It’s true. Like you say, Japan is in a tough spot.


  • And atleast you got to have some fun and wipe out some fleet. :)


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Spain to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 bomber moved from Spain to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            3 infantry moved from Spain to 91 Sea Zone
            3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Norway
            Battle in Denmark
            Battle in 125 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking Denmark from Germans, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 42 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 2 battleships
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 40
                Casualties for Japanese: 2 battleships
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 4 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 bomber, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3,17 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to Spain
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            3 submarines moved from 95 Sea Zone to 93 Sea Zone
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from Normandy Bordeaux to Spain
            1 bomber moved from Eastern United States to Spain
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Spain to Gibraltar
            2 fighters moved from Spain to Gibraltar
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            3 artilleries and 4 infantry moved from Spain to 91 Sea Zone
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            3 fighters moved from Korea to 6 Sea Zone
            1 mech_infantry moved from Jehol to Hunan
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 6 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
            1 artillery and 1 fighter placed in Spain
            1 destroyer placed in 92 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    Americans : 3,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
            10 infantry moved from Hunan to Yunnan
            1 fighter moved from Chahar to Hunan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Spain to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 bomber moved from Spain to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            3 infantry moved from Spain to 91 Sea Zone
            3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Norway
            Battle in Denmark
            Battle in 125 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking Denmark from Germans, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 42 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 2 battleships
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 40
                Casualties for Japanese: 2 battleships
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 4 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 bomber, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3,17 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to Spain
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            3 submarines moved from 95 Sea Zone to 93 Sea Zone
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from Normandy Bordeaux to Spain
            1 bomber moved from Eastern United States to Spain
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Spain to Gibraltar
            2 fighters moved from Spain to Gibraltar
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            3 artilleries and 4 infantry moved from Spain to 91 Sea Zone
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            3 fighters moved from Korea to 6 Sea Zone
            1 mech_infantry moved from Jehol to Hunan
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 6 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
            1 artillery and 1 fighter placed in Spain
            1 destroyer placed in 92 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
            10 infantry moved from Hunan to Yunnan
            1 fighter moved from Chahar to Hunan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 34 PUs; 
            British buy 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Spain to Holland Belgium
                  British take Holland Belgium from Germans
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 battleship and 1 cruiser moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 bomber moved from Alexandria to Egypt
    
        Combat - British
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Persia
                British attack with 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 76 Sea Zone to 80 Sea Zone
            1 carrier, 4 destroyers and 2 fighters moved from 71 Sea Zone to 80 Sea Zone
            2 armour and 6 mech_infantrys moved from Ethiopia to Tanganyika Territory
            1 mech_infantry moved from Belgian Congo to Tanganyika Territory
            7 artilleries moved from Alexandria to Tobruk
            1 fighter moved from Belgian Congo to French West Africa
            1 bomber moved from Egypt to Spain
            EDIT: 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
            5 infantry moved from Alexandria to Tobruk
            1 fighter moved from Gibraltar to Norway
            2 infantry moved from Spain to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Gibraltar to Norway
            2 fighters moved from United Kingdom to Norway
            EDIT: 1 fighter moved from Spain to Gibraltar
            EDIT: 3 fighters moved from Gibraltar to 109 Sea Zone
            EDIT: British undo move 17.
            EDIT: British undo move 16.
            EDIT: British undo move 8.
            EDIT: 2 fighters moved from Gibraltar to 109 Sea Zone
            1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
            EDIT: 6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 123 Sea Zone
            EDIT: 2 fighters moved from Spain to United Kingdom
            EDIT: 1 aaGun moved from Gibraltar to Spain
            EDIT: 2 mech_infantrys moved from Gibraltar to Spain
            EDIT: 1 armour moved from Gibraltar to Spain
            EDIT: 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 transports placed in 109 Sea Zone
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 2,17
    British : -0,50
    Americans : 3,50
    AA fire in Egypt : : -0,17
    Japanese : 0,67
    

    Savegame

  • '20 '19

    @trulpenplay I think I will call it here…can’t see any way forward tbh…Germanys income about to dive, Japan trounced. Well played…losing as axis to such a small bid in oob is a tad embarrassing to say the least.

    Not really sure where I lost it…obviously russia gaining those extra NOs was a big changer, but not unsurmountable…japan squashed UKPAC but never recovered…any tips would be appreciated.

    You should def be in the elite or M bracket, I feel fairly comfortable as a T1 but I cant see any way of beating you soon!


  • Thank you for the game. It was a challenge.

    I haven’t analysed it, but might have some impressions.

    I think you simply should go with more force against Russia. It’s Germany’s top priority. Got got a nice swipe at the ME, even controlling Egypt, but as you saw Russia will simply be a monster very soon. And especially in OOB I believe Germany should just go all in taking Moscow out. It’s possible. Buy lots of fast-movers. Mechs is da shit.

    Japan starts to crumble when they lose China. Getting Calcutta is great and one of the prime targets, but then Japan really have to continue containing the chinese pest. I think your first mistake was actually to take out Calcutta with lots of air causalties. That was the first step to losing the control of the Pacific. Then when you took out the allied fleet, it sure was fun, but Japan puts itself in a position where they will be out-mobilized. You could say that those were the two Pyhrrus victories for Japan. Great short-term effects, but precautios on the long-term.

    Japan’s air force is it’s biggest asset.

    Then in Europe Germany has full control of the ME and Cairo and is even expanding. The problem is the push from both east and west. Especially losing Norway and having US secure an outpost there is crucial. Germany should go to lengths not to let that happen. I also believe that you should’ve kept up the pressure on Moscow rather than running south with all that panzar.

    A very positive aspect was the important italian can-openers. That was great play from you.

  • '20 '19

    @trulpen Im struggling with germany against top players tbh…if I concentrate all against moscow…as I have in my game against pejon, Uk dominates the ME, russia eventually retreats its stack to caucasus or NWP and with some uk inf and all allied air makes an unbeatable fortress. If I go south, take the ME and the NOs, Russia keeps alive and becomes too big to come back and get whilst also having egypt.

    Unless an opponent makes a major mistake I cant seem to do it! More practice required lol

  • '20 '19

    @trulpen and japan I am hopeless with unless the allied player is very passive in the Pac…again…the choice seems to be to protect the DEI and phil, but not get calcutta, or get india but lose the ocean…


  • @wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:

    @trulpen and japan I am hopeless with unless the allied player is very passive in the Pac…again…the choice seems to be to protect the DEI and phil, but not get calcutta, or get india but lose the ocean…

    Not quite. But you might have to be patient. Wait to take Calcutta until you can do it with overwhelming odds and not losing valuable units. Quite often just the threat of a wipe-out makes UK leave Calcutta for free. :)


  • I think you simply rushed things a bit in that instance. Making that strike one or two rounds later would’ve saved you all that important air. I think so anyway. Japan out-produces UK-Pac by lengths.


  • Then it’s also super-important to not let US get an edge on the ocean. Japan has a great strategy for that. It’s aircraft-carriers. There’s 19 air planes just drooling to nest on those suckers. And when you’ve built 7, you’re up to 10 and can easily start to produce more air, since Japan dominates the ocean and should have a very respectful income. If US really sets it’s mind on countering this, it means they have to go more or less 100 % Pacific for several rounds. That should mean a terrific help for the Axis siblings, so plenty is won by that.


  • @wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:

    @trulpen Im struggling with germany against top players tbh…if I concentrate all against moscow…as I have in my game against pejon, Uk dominates the ME, russia eventually retreats its stack to caucasus or NWP and with some uk inf and all allied air makes an unbeatable fortress. If I go south, take the ME and the NOs, Russia keeps alive and becomes too big to come back and get whilst also having egypt.

    Unless an opponent makes a major mistake I cant seem to do it! More practice required lol

    Like I said, Moscow is Germany’s top priority. If not possible to just knock Russia out in G5-7, which it should be in OOB, then the first step is to contain them and just let the ruskijs turtle in Moscow, like how it usually is in BM3. That’s fine. Germany gets 14 extra IPC from Stalingrad and Caucasus. That’s simply great. Controlling those areas and containing Russia likely gets Axis in a pretty favourable economic situation.

    By this time Germany does however usually have to look out for the defence of the western front. I’d say most important is to prevent landings in Norway, preferably by controlling z112. Might not always be possible, and if the Allies get a foothold in Norway things usually gets pretty rough. There’s just so many threats created by for instance can-opening Denmark in order to sack Berlin. Germany gets plenty of defensive tasks and has to struggle a lot.

    The next pesty landing is of course Normandie. Not as dangerous, but the Allies can usually control z110 and push in lots of troops there. Can get nasty pretty quickly.

    The landing in Greece can be annoying, but is probably the least favourable for the Allies. Can be a stride up north though, so has to be handled with care.

    Anyway, Germany has to get into position to pump up its income in order to keep things stable in both the east and the west.


  • @trulpen said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:

    Great short-term effects, but precautios on the long-term.

    Didn’t mean precautious, but rather disastrous or fatal or dire.

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