Wiz (X) vs Trulpen (L+6) G2 G40 OOB
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Sure, I’ll wait.
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@trulpen Looks like they can hold against you, unless ive missed something so they can stand where they are…
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Rostov 2 infantry moved from Tambov to Rostov 2 infantry moved from Smolensk to Belarus 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Smolensk to Archangel 1 artillery moved from Smolensk to Belarus 1 fighter moved from Russia to Baltic States 2 infantry moved from Novgorod to Baltic States 1 artillery and 9 infantry moved from Russia to Bryansk 3 armour and 1 mech_infantry moved from Novgorod to Archangel 6 artilleries moved from Tambov to Bryansk 3 artilleries moved from Tambov to Bryansk 11 infantry moved from Tambov to Bryansk Combat - Russians Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 10 artilleries and 20 infantry Germans defend with 2 infantry Russians roll dice for 10 artilleries and 20 infantry in Bryansk, round 2 : 8/30 hits, 8,33 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 2 artilleries and 4 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 3 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 armour, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 artilleries moved from Tambov to Bryansk 1 fighter moved from Rostov to Novgorod 1 fighter moved from Baltic States to Novgorod 1 mech_infantry moved from Timguska to Vologda 1 armour moved from Yakut S.S.R. to Timguska 1 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 aaGun moved from Russia to Bryansk 2 aaGuns moved from Tambov to Bryansk 18 infantry moved from Tambov to Bryansk 1 submarine moved from 99 Sea Zone to 95 Sea Zone 12 infantry moved from Tambov to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -3,00 Italians : -0,67 Russians : 0,17
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Russia is evil.
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from India to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from ANZAC
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@trulpen Very true!
Things are going downhill for japan, so better have a big battle while the odds are not too stacked against me! Any particular OoL? or Max D or round by round?
My last big fleet battle with japan was a disaster so hopefully dice will be with me this time…but I have noticed a trend that US always seems to roll above odds in fleet combat…:grimacing:
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I can’t see the map, so better take it round by round. Home pretty soon.
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@trulpen np, no hurry ill wait for you to view
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No scramble option, right? Then you may commence battle.
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I’m on now, but have to leave in 10 min. Will be back in 3 h.
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@trulpen cool will go now…wont take too long i guess…if my subs hit, take bbs or carriers?
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Max d will be fine. There’s nothing to save here. :)
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@trulpen ok, Ill keep rolling til i stop :+1:
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@wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:
@trulpen cool will go now…wont take too long i guess…if my subs hit, take bbs or carriers?
Doesn’t matter. Causalty decision will be made after the full roll anyway.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from India to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from ANZAC Combat - Japanese Battle in Philippines Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 11/22 hits, 12.00 expected hits Units damaged: 1 carrier owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the British Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 8 fighters and 1 transport in 42 Sea Zone, round 2 : 10/22 hits, 11.17 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese 4 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 12/22 hits, 12.00 expected hits Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters and 1 transport in 42 Sea Zone, round 3 : 8/21 hits, 10.83 expected hits 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 6 carriers owned by the Japanese, 5 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 13/22 hits, 12.00 expected hits Americans roll dice for 7 fighters in 42 Sea Zone, round 4 : 7/7 hits, 4.67 expected hits Americans roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win, taking Philippines from Americans, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 107 Casualties for Japanese: 7 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 submarines Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Casualties for British: 1 battleship Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 7 fighters and 4 tactical_bombers moved from 42 Sea Zone to Sumatra 2 bombers moved from 42 Sea Zone to French Indo China 1 mech_infantry moved from Afghanistan to India Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Sumatra: 2 tactical_bombers EDIT: Adding units owned by Japanese to Sumatra: 1 tactical_bomber EDIT: Removing units owned by Japanese from Sumatra: 3 fighters EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine placed in 36 Sea Zone 1 artillery placed in French Indo China 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to Burma: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1 Japanese collect 37 PUs (5 lost to blockades); end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : -2.67 Japanese : -1.33
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@trulpen your last round…7/7!! :astonished: apart from that, not too bad a result for japan
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Yes, only problem is rebuilding.
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@trulpen yeah well, that allied fleet was only going to keep bleeding me sniping islands off…at least this way it will take you a few turns to get a presence back in SEA
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It’s true. Like you say, Japan is in a tough spot.
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And atleast you got to have some fun and wipe out some fleet. :)