@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@trulpenplay hold on! Not quite sure about cairo
Sure, I’ll wait.
@trulpen Looks like they can hold against you, unless ive missed something so they can stand where they are…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Rostov
2 infantry moved from Tambov to Rostov
2 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 fighter moved from Russia to Baltic States
2 infantry moved from Novgorod to Baltic States
1 artillery and 9 infantry moved from Russia to Bryansk
3 armour and 1 mech_infantry moved from Novgorod to Archangel
6 artilleries moved from Tambov to Bryansk
3 artilleries moved from Tambov to Bryansk
11 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 10 artilleries and 20 infantry
Germans defend with 2 infantry
Russians roll dice for 10 artilleries and 20 infantry in Bryansk, round 2 : 8/30 hits, 8,33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 3 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Tambov to Bryansk
1 fighter moved from Rostov to Novgorod
1 fighter moved from Baltic States to Novgorod
1 mech_infantry moved from Timguska to Vologda
1 armour moved from Yakut S.S.R. to Timguska
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 aaGun moved from Russia to Bryansk
2 aaGuns moved from Tambov to Bryansk
18 infantry moved from Tambov to Bryansk
1 submarine moved from 99 Sea Zone to 95 Sea Zone
12 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -3,00
Italians : -0,67
Russians : 0,17
Russia is evil.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from India to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
@trulpen Very true!
Things are going downhill for japan, so better have a big battle while the odds are not too stacked against me! Any particular OoL? or Max D or round by round?
My last big fleet battle with japan was a disaster so hopefully dice will be with me this time…but I have noticed a trend that US always seems to roll above odds in fleet combat…:grimacing:
I can’t see the map, so better take it round by round. Home pretty soon.
@trulpen np, no hurry ill wait for you to view
No scramble option, right? Then you may commence battle.
I’m on now, but have to leave in 10 min. Will be back in 3 h.
@trulpen cool will go now…wont take too long i guess…if my subs hit, take bbs or carriers?
Max d will be fine. There’s nothing to save here. :)
@trulpen ok, Ill keep rolling til i stop :+1:
@wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:
@trulpen cool will go now…wont take too long i guess…if my subs hit, take bbs or carriers?
Doesn’t matter. Causalty decision will be made after the full roll anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from India to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
Combat - Japanese
Battle in Philippines
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 11/22 hits, 12.00 expected hits
Units damaged: 1 carrier owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 8 fighters and 1 transport in 42 Sea Zone, round 2 : 10/22 hits, 11.17 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
4 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 12/22 hits, 12.00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters and 1 transport in 42 Sea Zone, round 3 : 8/21 hits, 10.83 expected hits
1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 6 carriers owned by the Japanese, 5 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 13/22 hits, 12.00 expected hits
Americans roll dice for 7 fighters in 42 Sea Zone, round 4 : 7/7 hits, 4.67 expected hits
Americans roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win, taking Philippines from Americans, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 107
Casualties for Japanese: 7 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 submarines
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
7 fighters and 4 tactical_bombers moved from 42 Sea Zone to Sumatra
2 bombers moved from 42 Sea Zone to French Indo China
1 mech_infantry moved from Afghanistan to India
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sumatra: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Sumatra: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Sumatra: 3 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
1 artillery placed in French Indo China
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1
Japanese collect 37 PUs (5 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : -2.67
Japanese : -1.33
@trulpen your last round…7/7!! :astonished: apart from that, not too bad a result for japan
Yes, only problem is rebuilding.
@trulpen yeah well, that allied fleet was only going to keep bleeding me sniping islands off…at least this way it will take you a few turns to get a presence back in SEA
It’s true. Like you say, Japan is in a tough spot.