AND the Dice Roll is ODD!
Wiz (X) vs Trulpen (L+6) G2 G40 OOB
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Belarus to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Rostov to Bryansk 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Turkey Italians take Turkey from Neutral_True 1 infantry moved from 100 Sea Zone to Turkey Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.33
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@trulpen wasnt expecting a neutral crush quite that early I admit! Nice to be able to pick turkey up though!
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@wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:
@trulpen wasnt expecting a neutral crush quite that early I admit! Nice to be able to pick turkey up though!
Yes, it’s not an obvious route.
8 inf and +2 income is a nice little gift from the Allies. You savour it. 🤗
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 infantry moved from New South Wales to Queensland 2 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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I’m not sure, but I don’t think that you can move through the turkish strait with ships during The same turn that you annected Turkey.
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@trulpen We can get a ruling…but I believe your DoW on the Tneuts turns them all pro axis, which means I get to use their special abilities…
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I don’t think we need a ruling by a referee. I looked up the passage. It’s on page 9 in the 1940 Europe rule book:
“If your side (but not necessarily your power) controlled a canal or narrow strait at the start of your turn, you may move
sea units through it (you can’t use it in the same turn that you capture it).” -
“There are three narrow straits on the game board. The Turkish Straits connect the Mediterranean and Black Seas (sea
zones 99 and 100), the Strait of Gibraltar connects the Atlantic Ocean to the Mediterranean Sea (sea zones 91 and 92),
and the Danish Straits connect the North and Baltic Seas (sea zones 112 and 113).” -
@trulpen fair enough, the engine allowed me to land italian planes there as well, but I was fairly sure that was illegal! I can edit it back, unless you were going to kill it with the french dd?
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No, the des stays. The tr just stays in sz99 then.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 61 PUs; Germans buy 2 armour, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from 100 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Normandy Bordeaux 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 2 mech_infantrys moved from Bryansk to Vologda 2 fighters and 2 tactical_bombers moved from Bryansk to Vologda 2 fighters and 2 tactical_bombers moved from Bryansk to Vologda Combat - Germans Battle in Vologda Germans attack with 1 armour, 4 fighters, 4 mech_infantrys and 4 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 armour, 4 fighters, 4 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 6/13 hits, 5.83 expected hits Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for Russians: 5 infantry Battle in Normandy Bordeaux Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 5 mech_infantrys moved from Germany to Western Germany 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Tambov 2 infantry moved from Belarus to Bryansk 6 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Finland to Sweden 4 fighters and 4 tactical_bombers moved from Vologda to Bryansk Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 infantry placed in France 8 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,50 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Vologda, round 3 : 4/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 3 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia 1 armour moved from Ethiopia to Egypt 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 Russians : 2,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from French Indo China to Kweichow 1 infantry and 1 mech_infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 36 Sea Zone to 44 Sea Zone 3 fighters moved from Philippines to Celebes 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery and 3 fighters in Celebes, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery and 3 fighters in Celebes, round 4 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 6/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to Yunnan 1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber and 1 tactical_bomber moved from Burma to French Indo China 3 infantry moved from French Indo China to Yunnan 2 carriers moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 3 fighters moved from Celebes to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 2 fighters moved from Japan to Philippines 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 2 fighters placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.33 Chinese : 2.00 UK_Pacific : 1.33 Japanese : 3.50
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 factory_upgrade, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 armour moved from Spain to Portugal 2 mech_infantrys moved from Spain to Portugal 2 artilleries moved from Spain to Portugal 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Eastern United States to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble sz6?
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I will assume that you won’t, since it’s an over-force. If you on the contrary did, the dice will be maculated and I’ll redo the battle with scrambled figs.
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Likewise, I submerged the sub.
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Oh my, your defensive dice are almost 100 %.
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I happened to buy a factory upgrade in Spain, while I wanted a mIC.
I’ll adjust and build an extra des.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 factory_upgrade, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 armour moved from Spain to Portugal 2 mech_infantrys moved from Spain to Portugal 2 artilleries moved from Spain to Portugal 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Eastern United States to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 6 Sea Zone Americans attack with 5 fighters, 5 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 5 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 6/7 hits, 3,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Chile Americans attack with 1 artillery and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Chile, round 2 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 1 artillery and 3 infantry in Chile, round 3 : 0/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Chile, round 4 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for Americans: 1 infantry Battle in Portugal Americans attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Portugal, round 2 : 1/9 hits, 2,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 34 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Normandy Bordeaux to Gibraltar 3 bombers moved from Normandy Bordeaux to Spain 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 factory_minor EDIT: Turning off Edit Mode Units in Central United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_upgrade EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Turning off Edit Mode Americans undo move 3. 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Removing units owned by Americans from 91 Sea Zone: 2 aaGuns and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1,33 AA fire in France : : 0,83 Americans : -2,00 Neutral_True : 0,00 Japanese : 0,00