@ArtofWar1947 Scramble to NB only please
Wiz (X) vs Trulpen (L+6) G2 G40 OOB
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@trulpen same hope for me!, a lot depends on the AA rolls…I’m not at all confident, even with outnumbering you and having a 80% chance…here goes!
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@trulpenplay stupid engine sent my bombers on a SBR! will have to reload again…not helping my nerves!:neutral_face:
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour, 4 artilleries, 1 fighter, 19 infantry and 4 tactical_bombers moved from Burma to India 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from Jehol to Manchuria 2 tactical_bombers moved from Japan to Manchuria 1 infantry moved from Jehol to Manchuria 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 bombers moved from Kwangtung to India
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour, 4 artilleries, 1 fighter, 19 infantry and 4 tactical_bombers moved from Burma to India 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from Jehol to Manchuria 2 tactical_bombers moved from Japan to Manchuria 1 infantry moved from Jehol to Manchuria 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 bombers moved from Kwangtung to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 1 armour, 7 artilleries, 3 bombers, 4 fighters, 26 infantry and 5 tactical_bombers British defend with 3 aaGuns, 3 armour, 5 artilleries, 5 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 3 fighters and 1 tactical_bomber AA fire in India : 3/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 7 artilleries, 3 bombers, 3 fighters, 26 infantry and 3 tactical_bombers in India, round 2 : 12/43 hits, 13.83 expected hits UK_Pacific roll dice for 3 aaGuns, 3 armour, 5 artilleries, 8 fighters, 11 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 15/35 hits, 15.17 expected hits 15 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India Japanese roll dice for 1 armour, 7 artilleries, 3 bombers, 3 fighters, 11 infantry and 3 tactical_bombers in India, round 3 : 15/28 hits, 11.33 expected hits UK_Pacific roll dice for 3 armour, 5 artilleries, 8 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 3 : 15/25 hits, 11.83 expected hits 11 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 6 mech_infantrys owned by the British, 5 artilleries owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 3 fighters and 3 tactical_bombers in India, round 4 : 8/13 hits, 7.00 expected hits UK_Pacific roll dice for 8 fighters and 2 tactical_bombers in India, round 4 : 7/10 hits, 6.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 artilleries owned by the Japanese, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the British and 5 fighters owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber in India, round 5 : 4/6 hits, 3.50 expected hits UK_Pacific roll dice for 2 fighters in India, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Russians lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 7 artilleries, 1 bomber, 3 fighters, 26 infantry and 4 tactical_bombers Casualties for British: 3 aaGuns, 3 armour, 5 artilleries, 5 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber Casualties for Russians: 3 fighters and 1 tactical_bomber Battle in Manchuria Japanese attack with 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 bombers moved from India to Burma 2 bombers moved from Burma to Yunnan 1 aaGun moved from Burma to India 1 infantry moved from Shan State to French Indo China 1 fighter moved from 41 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Manchuria to Okinawa 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Sikang to Szechwan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 mech_infantrys placed in Malaya 1 artillery placed in French Indo China 1 destroyer and 1 transport placed in 36 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 0.33 UK_Pacific : 3.33 AA fire in India : : 1.50 Japanese : 3.83
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@trulpenplay Stupidly good dice for you in AA and combat :angry: Although my overall dice score was high, in India it was rubbish
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@trulpenplay Ignore that! Im just venting because off AA…In reality my dice in India were good as well :confused:
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Yes, you had only 60-65 % there, so should lose a lot of air. Actually, that’s why I took a stand. It’s great to conquer Calcuttis, but losing the air is a tough blow for the yellow plague. So, my hope is that it was a pyrrhus victory. Time will tell.
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Also not grabbing the DEI back is a bit critical for Japan. Maybe.
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The aa hit double. Had 1,5 expected hits.
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Then both sides had pretty good dice.
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Apparently the dice favoured the defender slightly though, since the TUV-swing was about 20 less than expected.
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@trulpen yeah…but killing so much allied air was a bonus…doesnt give you much scope flying back and forth defending key spots now, hopefully the germans can capitalise in the ME
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@trulpen 20 less because of stupid AA! :face_with_head_bandage:
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True.
Btw, seems the buy in Korea and EUS is incorrect. Strange, but the one I posted didn’t stick. I’ll change it again now.
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@wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:
@trulpen yeah…but killing so much allied air was a bonus…doesnt give you much scope flying back and forth defending key spots now, hopefully the germans can capitalise in the ME
Definitely serves Axis’ unholy cause!
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Korea: 2 infantry EDIT: Adding units owned by Americans to Korea: 2 mech_infantrys EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries EDIT: Adding units owned by Americans to Eastern United States: 2 infantry EDIT: Turning off Edit Mode Americans buy 6 artilleries, 6 infantry, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Korea to Sakha 1 mech_infantry moved from Korea to Siberia 2 infantry moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Siberia 2 fighters moved from Korea to Sakha 1 fighter moved from Korea to Siberia 1 fighter moved from Korea to Sakha 1 fighter moved from Korea to Manchuria 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 bomber moved from Spain to Southern France 2 fighters moved from Spain to Southern France 1 fighter moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 artillery moved from Peru to Colombia Americans take Colombia from Neutral_True Combat - Americans Air Battle in Southern France Americans attacks with 3 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Philippines Battle in Normandy Bordeaux Americans attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Philippines from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Manchuria Americans attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 4 infantry in Manchuria, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Siberia Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Sakha Americans attack with 3 fighters and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 3 fighters and 1 mech_infantry in Sakha, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Sakha Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Normandy Bordeaux to Spain 1 bomber moved from France to Spain 2 fighters moved from Normandy Bordeaux to Spain 1 bomber moved from Southern France to Spain 1 fighter moved from Southern France to Spain 1 fighter moved from Southern France to Gibraltar 6 transports moved from 91 Sea Zone to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to Venezuela 12 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Siberia to Korea 3 fighters moved from Sakha to Korea 1 fighter moved from Manchuria to Korea 1 fighter moved from 16 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Gibraltar to Spain 1 aaGun moved from Gibraltar to Spain Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 0 to 1 EDIT: Turning off Edit Mode 1 tactical_bomber placed in Western United States 3 submarines placed in 93 Sea Zone 3 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 0,33 Italians : 0,67 AA fire in France : : -0,17 Americans : 0,33 AA fire in Southern France : : -0,17 Japanese : 0,33
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Changed my buy again. Thought about it before the turn, but forgot when I purchased, that I had two guys coming up from Brazil. Exchanged 1 inf, 1 art for 1 sub, 1 IPC.
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Hope you’re ok with it.
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@trulpen yep np
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 3 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Chahar Chinese undo move 1. 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33