@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Round 5
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 5 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Americans 2 infantry and 1 transport moved from 56 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada 2 fighters moved from Eastern United States to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 2 fighters moved from France to United Kingdom 2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom Non Combat Move - Americans Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 5 submarines placed in 56 Sea Zone Activate Technology - Americans Americans activating Super subs Turn Complete - Americans Americans collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Belorussia 9 armour, 6 artilleries and 19 infantry moved from Russia to Novosibirsk Combat - Russians Russians creates battle in territory 15 Sea Zone Battle in Belorussia Russians attack with 2 fighters Germans defend with 2 fighters Russians roll dice for 2 fighters in Belorussia, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in Belorussia, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is -20 Casualties for Russians: 2 fighters Battle in Novosibirsk Russians attack with 9 armour, 6 artilleries and 19 infantry Japanese defend with 1 infantry Russians roll dice for 9 armour, 6 artilleries and 19 infantry in Novosibirsk, round 2 : 8/34 hits, 10.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 9 armour, 6 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 15 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship and 1 transport Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 15 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -4.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 18x factory; Remaining resources: 35 PUs; 1 techTokens; Germans buy 11 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 3 damage to factory owned by British Rockets in Italy roll: 3 9 armour, 8 artilleries, 5 fighters and 14 infantry moved from Caucasus to Russia 5 armour, 5 artilleries and 7 infantry moved from Archangel to Russia 1 armour moved from Ukraine S.S.R. to Russia 2 infantry moved from West Russia to Russia 2 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Germany to France 1 artillery moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 1 bomber moved from Germany to France 1 bomber moved from Germany to Northwestern Europe 1 fighter moved from Belorussia to France 1 fighter moved from Belorussia to Northwestern Europe 1 infantry moved from Italy to Germany 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Persia to Caucasus Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in France, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Germans win, taking France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Russia Germans attack with 17 armour, 13 artilleries, 5 fighters and 23 infantry British defend with 1 fighter; Russians defend with 2 aaGuns, 1 factory and 6 infantry AA fire in Russia : 2/5 hits, 0.83 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 17 armour, 13 artilleries, 3 fighters and 23 infantry in Russia, round 2 : 23/56 hits, 20.33 expected hits Russians roll dice for 2 aaGuns, 1 fighter and 6 infantry in Russia, round 2 : 1/7 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the British lost in Russia Germans captures 11PUs while taking Russians capital Germans win, taking Russia from Russians with 17 armour, 13 artilleries, 3 fighters and 22 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 2 fighters and 1 infantry Casualties for Russians: 2 aaGuns and 6 infantry Casualties for British: 1 fighter Non Combat Move - Germans 3 fighters moved from Russia to Bulgaria Romania 1 fighter moved from France to Germany 1 fighter moved from Northwestern Europe to Germany 1 bomber moved from Northwestern Europe to Germany 1 bomber moved from France to Germany Place Units - Germans 10 infantry placed in Germany 1 infantry placed in Italy Turn Complete - Germans Germans collect 67 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 4.00 AA fire in Russia : : 1.17 British : 0.17 Germans rolls : : 0.00 Russians : -1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 bombers moved from United Kingdom to Germany 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 1 transport moved from 42 Sea Zone to 19 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Germany rolls: 6,1,6,6 and causes: 14 damage to unit: factory Bombing raid in Germany causes 14 damage total. Battle in France British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 2 bombers moved from Germany to United Kingdom Place Units - British 1 armour, 1 fighter and 3 infantry placed in United Kingdom British undo move 1. 1 fighter placed in 8 Sea Zone 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -1.67 AA fire in Germany : : 1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Evenki National Okrug to Sinkiang 1 artillery moved from Kazakh S.S.R. to Szechwan 1 bomber moved from Caucasus to United Kingdom 2 fighters moved from Caucasus to 60 Sea Zone 1 fighter moved from Caucasus to 60 Sea Zone 1 fighter moved from Caucasus to 60 Sea Zone 2 fighters moved from Archangel to Germany 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Manchuria 2 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Japanese 1 bomber moved from United Kingdom to Germany Place Units - Japanese 2 transports placed in 62 Sea Zone 1 battleship and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 7 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 8 Sea Zone to France 2 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany 2 artilleries and 2 infantry moved from Eastern United States to Eastern Canada 2 infantry and 1 transport moved from 19 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 7 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Combat Move - Russians 1 infantry moved from Novosibirsk to Evenki National Okrug Russians take Evenki National Okrug from Japanese 1 infantry moved from Novosibirsk to Vologda 5 armour moved from Novosibirsk to Persia Russians take Kazakh S.S.R. from Japanese British take Persia from Germans 4 armour moved from Novosibirsk to Szechwan 3 infantry moved from Novosibirsk to Evenki National Okrug 2 artilleries moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 4 artilleries and 12 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Szechwan Russians attack with 4 armour Japanese defend with 1 artillery Russians roll dice for 4 armour in Szechwan, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 4 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Sinkiang Russians attack with 4 artilleries and 12 infantry Japanese defend with 1 infantry Russians roll dice for 4 artilleries and 12 infantry in Sinkiang, round 2 : 4/16 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 17x factory; Remaining resources: 63 PUs; 1 techTokens; Germans buy 1 bomber, 2 fighters and 10 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 6 damage to factory owned by British Rockets in Italy roll: 6 1 artillery moved from Germany to France 9 infantry moved from Germany to France 3 fighters moved from Bulgaria Romania to France 2 bombers moved from Germany to France 2 fighters moved from Germany to France 1 infantry moved from Italy to France 1 artillery moved from Northwestern Europe to Germany 1 infantry moved from Germany to Northwestern Europe 9 armour moved from Russia to Persia Germans take Kazakh S.S.R. from Russians 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Vologda 8 armour moved from Russia to Evenki National Okrug 1 battleship moved from 15 Sea Zone to 14 Sea Zone 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Morocco to 14 Sea Zone 1 infantry moved from 14 Sea Zone to France Combat - Germans Battle in Persia Germans attack with 9 armour Russians defend with 5 armour Germans roll dice for 9 armour in Persia, round 2 : 1/9 hits, 4.50 expected hits British roll dice for 5 armour in Persia, round 2 : 3/5 hits, 2.50 expected hits 1 armour owned by the Russians and 3 armour owned by the Germans lost in Persia Germans roll dice for 6 armour in Persia, round 3 : 3/6 hits, 3.00 expected hits British roll dice for 4 armour in Persia, round 3 : 1/4 hits, 2.00 expected hits 3 armour owned by the Russians and 1 armour owned by the Germans lost in Persia Germans roll dice for 5 armour in Persia, round 4 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Germans win, taking Persia from British with 5 armour remaining. Battle score for attacker is 6 Casualties for Germans: 4 armour Casualties for Russians: 5 armour Battle in Evenki National Okrug Germans attack with 8 armour Russians defend with 2 artilleries and 6 infantry Germans roll dice for 8 armour in Evenki National Okrug, round 2 : 4/8 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 6 infantry in Evenki National Okrug, round 2 : 1/8 hits, 2.67 expected hits 4 infantry owned by the Russians and 1 armour owned by the Germans lost in Evenki National Okrug Germans roll dice for 7 armour in Evenki National Okrug, round 3 : 4/7 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Evenki National Okrug, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Evenki National Okrug Germans win, taking Evenki National Okrug from Russians with 7 armour remaining. Battle score for attacker is 20 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries and 6 infantry Battle in France Germans attack with 1 artillery, 2 bombers, 5 fighters and 11 infantry British defend with 1 armour and 1 artillery; Americans defend with 1 armour, 3 artilleries, 2 fighters and 4 infantry Germans roll dice for 1 battleship in France, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 2 bombers, 5 fighters and 11 infantry in France, round 2 : 9/19 hits, 6.17 expected hits British roll dice for 2 armour, 4 artilleries, 2 fighters and 4 infantry in France, round 2 : 4/12 hits, 5.00 expected hits 4 infantry owned by the Germans, 1 armour owned by the Americans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans roll dice for 1 artillery, 2 bombers, 5 fighters and 7 infantry in France, round 3 : 7/15 hits, 5.50 expected hits British roll dice for 2 fighters in France, round 3 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in France Germans win, taking France from British with 1 artillery, 2 bombers, 5 fighters and 5 infantry remaining. Battle score for attacker is 42 Casualties for Germans: 6 infantry Casualties for Americans: 1 armour, 3 artilleries, 2 fighters and 4 infantry Casualties for British: 1 armour and 1 artillery Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters moved from France to Germany 2 bombers moved from France to Germany Place Units - Germans 10 infantry placed in Germany 1 bomber and 2 fighters placed in Italy Turn Complete - Germans Germans collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -1.33 Germans rolls : : 0.00 Russians : -3.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 12 PUs; 1 techTokens; British buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour and 4 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 4 infantry moved from 8 Sea Zone to France 1 fighter moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany 1 transport moved from 19 Sea Zone to 11 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6,2 and causes: 7 damage to unit: factory Bombing raid in Germany causes 7 damage total. Battle in France British attack with 1 armour, 1 bomber, 1 fighter and 4 infantry Germans defend with 1 artillery and 5 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in France, round 2 : 2/8 hits, 2.50 expected hits Germans roll dice for 1 artillery and 5 infantry in France, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in France British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in France, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in France, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in France British roll dice for 1 bomber and 1 fighter in France, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in France Germans win with 1 artillery remaining. Battle score for attacker is -13 Casualties for British: 1 armour, 1 fighter and 4 infantry Casualties for Germans: 5 infantry 1 bomber owned by the British retreated Non Combat Move - British 1 bomber moved from France to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -0.83 British rolls : : 0.00 AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 artilleries and 4 infantry moved from Manchuria to Kiangsu 3 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 62 Sea Zone to 64 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 submarines moved from 60 Sea Zone to 64 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 6 fighters moved from 64 Sea Zone to Alaska 1 bomber moved from Germany to United Kingdom Combat - Japanese Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in Alaska Japanese attack with 3 armour, 1 artillery, 6 fighters and 4 infantry Americans defend with 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in Alaska, round 2 : 0/4 hits, 2.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 6 fighters and 4 infantry in Alaska, round 2 : 7/14 hits, 6.67 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 3 armour, 1 artillery, 6 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Alaska to 64 Sea Zone 2 fighters moved from Alaska to 64 Sea Zone 3 armour moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Germany to France 1 bomber moved from United Kingdom to Germany Place Units - Japanese 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -0.33 Japanese : -2.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Americans Americans spend 35 on tech rolls Americans roll 1,3,4,2,4,2,1 and gets 0 hits Purchase Units - Americans Americans buy nothing; Remaining resources: 4 PUs; 7 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 8 Sea Zone to 10 Sea Zone 3 infantry moved from Western United States to Western Canada 2 artilleries and 2 infantry moved from Eastern Canada to Western Canada 1 bomber moved from United Kingdom to Western Canada 2 fighters moved from 10 Sea Zone to Western Canada Combat - Americans Battle in 64 Sea Zone Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 1 transport Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 4 transports Americans roll dice for 13 submarines in 64 Sea Zone, round 2 : 7/13 hits, 6.50 expected hits Units damaged: 3 battleships owned by the Japanese Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 64 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Japanese roll dice for 3 submarines in 64 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports in 64 Sea Zone, round 2 : 9/15 hits, 8.17 expected hits Units damaged: 2 battleships owned by the Americans 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits 1 transport owned by the Japanese and 3 battleships owned by the Japanese lost in 64 Sea Zone Americans roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 64 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 6 fighters in 64 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 4 : 2/9 hits, 4.50 expected hits 2 transports owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 battleship and 1 transport in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 64 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 5 : 5/9 hits, 4.50 expected hits 1 transport owned by the Japanese lost in 64 Sea Zone 9 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 93 Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 4 transports 1 fighter owned by the Japanese forced to land in Alaska Non Combat Move - Americans Turn Complete - Americans Americans collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 1.00