@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Round 5
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 battleship moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from Germany to Trans-Jordan 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 7 Sea Zone Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Karelia S.S.R. Germans attack with 2 fighters and 3 infantry Russians defend with 1 factory and 3 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 artillery moved from West Russia to Ukraine S.S.R. 1 armour moved from West Russia to Ukraine S.S.R. 2 infantry moved from Belorussia to Ukraine S.S.R. 2 infantry moved from Poland to Ukraine S.S.R. 1 armour moved from Poland to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Bulgaria Romania to Ukraine S.S.R. 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 artillery moved from Southern Europe to Bulgaria Romania 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Baltic States to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from 7 Sea Zone to France 1 fighter moved from 14 Sea Zone to Libya 1 infantry moved from Algeria to Libya 1 artillery moved from Algeria to Libya 1 fighter moved from 14 Sea Zone to France 1 infantry moved from Germany to Poland 1 armour moved from Northwestern Europe to Poland 1 bomber moved from Trans-Jordan to Libya Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -0.17 Americans : -0.67 Germans rolls : : 0.00 Russians : 1.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Egypt to 37 Sea Zone 1 transport moved from 35 Sea Zone to 29 Sea Zone 1 transport moved from 39 Sea Zone to 30 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 11 Sea Zone 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Greenland 1 armour and 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Combat - British Battle in 11 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 11 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in 37 Sea Zone British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 2 fighters British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 37 Sea Zone British roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 1 cruiser, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 bomber moved from 11 Sea Zone to Eastern Canada Place Units - British 1 fighter and 2 infantry placed in India 1 destroyer placed in 7 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -2.67 British rolls : : 0.00 Japanese : -2.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery and 1 infantry moved from Kwangtung to Szechwan 1 fighter moved from French Indo-China Thailand to Szechwan 1 fighter moved from Manchuria to Szechwan 4 infantry moved from Kiangsu to Anhwei 1 armour and 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 bomber moved from Japan to Szechwan 1 fighter moved from Japan to Anhwei 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 61 Sea Zone to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwei Japanese attack with 1 fighter and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 2 fighters moved from Szechwan to French Indo-China Thailand 1 fighter moved from Anhwei to Kwangtung 1 bomber moved from Szechwan to French Indo-China Thailand Place Units - Japanese 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 1.00 Japanese rolls : : 0.00 Americans : -2.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 2 fighters moved from 53 Sea Zone to 52 Sea Zone 2 fighters moved from 52 Sea Zone to Wake Island 2 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone 1 fighter moved from Western United States to Eastern United States 2 fighters moved from Eastern United States to 11 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.67 Japanese : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Finland to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 1 armour moved from Finland to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Caucasus to West Russia Russians take West Russia from Germans 1 artillery moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia 1 infantry moved from Archangel to Karelia S.S.R. Combat - Russians Russians creates battle in territory 7 Sea Zone Battle in 7 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Karelia S.S.R. Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Caucasus to Russia Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Germans 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 artillery moved from Libya to 15 Sea Zone 1 infantry moved from Libya to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 fighter moved from Libya to Trans-Jordan 1 bomber moved from Libya to Trans-Jordan 1 infantry moved from Morocco to Algeria 2 infantry moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Belorussia to West Russia 7 armour, 2 artilleries and 6 infantry moved from Ukraine S.S.R. to Caucasus 2 fighters moved from Ukraine S.S.R. to West Russia 1 armour moved from Poland to Caucasus 1 infantry moved from Norway to Finland Germans take Finland from Russians Combat - Germans Germans creates battle in territory 7 Sea Zone Battle in Egypt Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in West Russia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 7 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Trans-Jordan Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour and 1 artillery Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 artillery Battle in Caucasus Germans attack with 8 armour, 2 artilleries and 8 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 8 armour, 2 artilleries and 8 infantry in Caucasus, round 2 : 5/18 hits, 6.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from West Russia to Caucasus 1 artillery moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Baltic States 5 artilleries moved from Germany to Poland 4 infantry moved from Germany to Poland 1 armour moved from France to Northwestern Europe 3 fighters moved from France to Poland 1 bomber moved from Trans-Jordan to Germany 1 fighter moved from Trans-Jordan to Egypt 2 fighters moved from Caucasus to Poland 1 fighter moved from Egypt to Libya Place Units - Germans 1 armour and 1 infantry placed in Italy 1 armour, 4 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : -0.17 Germans rolls : : 0.00 Russians : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Heavy Bomber Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Greenland to 2 Sea Zone 1 armour and 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 destroyer moved from 11 Sea Zone to 2 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 29 Sea Zone to 28 Sea Zone 1 infantry moved from Union of South Africa to 28 Sea Zone 1 transport moved from 30 Sea Zone to 38 Sea Zone 1 fighter moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from 37 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 29 Sea Zone 1 carrier moved from 37 Sea Zone to 29 Sea Zone 1 fighter moved from India to Burma 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Canada to United Kingdom Combat - British Battle in Norway British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters in Burma, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Burma British roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win with 1 fighter remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Norway to United Kingdom Place Units - British 1 infantry placed in United Kingdom 3 fighters placed in India Activate Technology - British British activating Heavy Bomber Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.83 British rolls : : 1.00 Japanese : 1.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Yunnan to 61 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone 1 armour and 2 infantry moved from 35 Sea Zone to India 2 fighters moved from French Indo-China Thailand to India 1 bomber and 1 fighter moved from French Indo-China Thailand to India 1 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from Kwangtung to India 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 artillery moved from Szechwan to Sinkiang 2 bombers moved from Japan to India 1 artillery moved from 35 Sea Zone to India 1 submarine moved from 48 Sea Zone to 46 Sea Zone 1 infantry moved from Anhwei to Sinkiang 2 infantry moved from Anhwei to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports British defend with 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 1 factory, 4 fighters and 4 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in India, round 2 : 5/11 hits, 5.33 expected hits British roll dice for 1 aaGun, 4 fighters and 4 infantry in India, round 2 : 2/8 hits, 4.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in India, round 3 : 6/9 hits, 4.83 expected hits British roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the British lost in India Japanese win, taking India from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 25 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 2 infantry Casualties for British: 1 aaGun, 4 fighters and 4 infantry Non Combat Move - Japanese 3 fighters moved from India to Caucasus 1 bomber moved from India to Caucasus 1 bomber moved from India to Burma Place Units - Japanese 2 armour, 2 artilleries, 1 fighter and 1 infantry placed in Japan Activate Technology - Japanese Japanese activating Long Range Aircraft Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -2.17 Japanese rolls : : 1.00 AA fire in India : : -0.50 Japanese : -0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Americans take Morocco from Germans 2 infantry moved from Wake Island to 52 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to New Guinea 2 fighters moved from 49 Sea Zone to New Guinea 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 49 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 cruiser and 2 transports placed in 11 Sea Zone Americans undo move 2. 2 transports placed in 11 Sea Zone 1 cruiser placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -1.00 Japanese : -0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Russia to Archangel 1 artillery moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 47 PUs; 1 techTokens; Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Poland to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 armour moved from Egypt to Italian East Africa Germans take Anglo-Egyptian Sudan from British Germans take Italian East Africa from British 1 artillery moved from Trans-Jordan to Egypt 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Egypt 1 infantry moved from 17 Sea Zone to Egypt 1 battleship moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from Germany to Baltic States 1 artillery moved from Germany to Baltic States 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from West Russia to Karelia S.S.R. 2 infantry moved from Poland to Belorussia 1 artillery moved from Poland to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Ukraine S.S.R. to Caucasus 1 artillery moved from Ukraine S.S.R. to Caucasus 1 armour moved from Northwestern Europe to Germany 1 armour moved from France to Germany 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Algeria to Libya 1 fighter moved from Libya to Egypt 3 fighters moved from Poland to Baltic States 1 fighter moved from Poland to Karelia S.S.R. Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 1 fighter and 4 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Baltic States, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 1 fighter moved from Karelia S.S.R. to Caucasus 3 fighters moved from Baltic States to Caucasus 4 artilleries moved from Poland to Belorussia Place Units - Germans 1 armour and 1 infantry placed in Italy 4 armour and 4 infantry placed in Germany Germans undo move 2. Germans undo move 1. 4 infantry placed in Caucasus 1 armour and 1 infantry placed in Italy 4 armour placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 Germans rolls : : 0.00 Russians : -1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Norway 2 infantry moved from Eastern Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to New Guinea 1 carrier, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British Place Units - British 1 destroyer and 1 transport placed in 6 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Purchase Units - Japanese Japanese buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from India to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 47 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Burma to 36 Sea Zone 1 bomber moved from Burma to Russia 1 bomber moved from Caucasus to Russia 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone 1 armour and 2 infantry moved from 47 Sea Zone to Borneo 1 infantry moved from 47 Sea Zone to Borneo 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from Japan to Buryatia S.S.R. 1 artillery and 2 infantry moved from Sinkiang to Anhwei 2 fighters moved from Caucasus to Buryatia S.S.R. 1 fighter moved from Caucasus to 47 Sea Zone 5 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Buryatia S.S.R. Japanese attack with 3 fighters and 5 infantry Russians defend with 7 infantry Japanese roll dice for 3 fighters and 5 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 4 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for Russians: 7 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Anhwei 1 fighter moved from Buryatia S.S.R. to 47 Sea Zone 2 fighters moved from Buryatia S.S.R. to Manchuria Place Units - Japanese 1 carrier placed in 35 Sea Zone 2 fighters placed in 35 Sea Zone Activate Technology - Japanese Japanese activating Jet Power Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Japanese rolls : : 1.00 Russians : -2.67 Japanese : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Purchase Units - Americans Americans buy 2 artilleries, 1 battleship and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Morocco to 13 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France 2 infantry moved from New Guinea to 49 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 aaGun and 2 infantry AA fire in France : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 5/7 hits, 3.00 expected hits Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in France Americans win, taking France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship placed in 56 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Activate Technology - Americans Americans activating AA Radar Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in France : : -0.50 Americans : 1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 19 PUs; Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Archangel to Russia 1 infantry moved from Vologda to Russia 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Russia to West Russia Russians take West Russia from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Italian East Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 fighter moved from Egypt to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Egypt to 17 Sea Zone 1 artillery moved from Egypt to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 16 Sea Zone 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from 16 Sea Zone to Caucasus 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 armour moved from Egypt to Persia 1 infantry moved from Libya to Algeria 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwestern Europe to France 1 infantry moved from Italy to France 2 artilleries moved from Germany to France 1 bomber moved from Germany to France 1 armour moved from Germany to France 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Baltic States to Finland 3 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to West Russia 1 artillery moved from Belorussia to West Russia 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 armour moved from Italy to Germany 2 armour moved from Germany to Karelia S.S.R. 2 armour moved from Germany to Belorussia Combat - Germans Battle in Persia Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in West Russia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Germans roll dice for 1 artillery in West Russia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in West Russia Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in France Germans attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 artillery in France, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 4 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 artillery in France, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in France Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 5 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 armour in France, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in France Germans win, taking France from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from France to Germany 1 fighter moved from Persia to Caucasus Place Units - Germans 4 infantry placed in Caucasus 2 artilleries, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 0.00 Americans : -0.67 Germans rolls : : 0.00 Russians : 1.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 destroyers moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from New Guinea to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 fighter moved from Norway to Russia 1 armour moved from Norway to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5,2 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 bombers and 1 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour and 2 submarines; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwei to Sinkiang 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 3 infantry moved from Borneo to 47 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 47 Sea Zone to 60 Sea Zone 1 carrier moved from 35 Sea Zone to 61 Sea Zone 2 fighters moved from 35 Sea Zone to 61 Sea Zone 1 bomber moved from Anhwei to Russia 1 armour and 2 infantry moved from 60 Sea Zone to Japan 1 infantry moved from 60 Sea Zone to Japan 2 fighters moved from Manchuria to Caucasus Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus Place Units - Japanese 2 submarines placed in 60 Sea Zone 3 armour placed in India Turn Complete - Japanese Japanese collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Japanese rolls : : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 bomber moved from Eastern Canada to France 2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to France 2 artilleries and 2 infantry moved from 8 Sea Zone to France 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 infantry moved from Hawaiian Islands to 53 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 56 Sea Zone Combat - Americans Battle in France Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour and 1 artillery Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States 1 aaGun placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans rolls : : 0.00 Americans : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 17 PUs; Russians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from West Russia to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 submarine moved from 13 Sea Zone to 15 Sea Zone Combat - Russians Battle in 15 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship 1 submarine owned by the Russians Submerged Non Combat Move - Russians Place Units - Russians 1 armour, 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :