Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 battleship moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 bomber moved from Germany to Trans-Jordan
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Bulgaria Romania to 14 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 17 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 7 Sea Zone
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 factory and 3 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery moved from West Russia to Ukraine S.S.R.
1 armour moved from West Russia to Ukraine S.S.R.
2 infantry moved from Belorussia to Ukraine S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Baltic States to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from 7 Sea Zone to France
1 fighter moved from 14 Sea Zone to Libya
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 fighter moved from 14 Sea Zone to France
1 infantry moved from Germany to Poland
1 armour moved from Northwestern Europe to Poland
1 bomber moved from Trans-Jordan to Libya
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.17
Americans : -0.67
Germans rolls : : 0.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 transport moved from 35 Sea Zone to 29 Sea Zone
1 transport moved from 39 Sea Zone to 30 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Greenland
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Combat - British
Battle in 11 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 11 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone
British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 37 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 37 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 bomber moved from 11 Sea Zone to Eastern Canada
Place Units - British
1 fighter and 2 infantry placed in India
1 destroyer placed in 7 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -2.67
British rolls : : 0.00
Japanese : -2.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Malaya to French Indo-China Thailand
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
4 infantry moved from Kiangsu to Anhwei
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan
1 bomber moved from Japan to Szechwan
1 fighter moved from Japan to Anhwei
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Yunnan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo-China Thailand
2 fighters moved from Szechwan to French Indo-China Thailand
1 fighter moved from Anhwei to Kwangtung
1 bomber moved from Szechwan to French Indo-China Thailand
Place Units - Japanese
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 1.00
Japanese rolls : : 0.00
Americans : -2.33
Japanese : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
2 fighters moved from 53 Sea Zone to 52 Sea Zone
2 fighters moved from 52 Sea Zone to Wake Island
2 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Wake Island to 52 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 fighters moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
1 armour moved from Finland to Karelia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Caucasus to West Russia
Russians take West Russia from Germans
1 artillery moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
3 infantry moved from Caucasus to Russia
1 infantry moved from Archangel to Karelia S.S.R.
Combat - Russians
Russians creates battle in territory 7 Sea Zone
Battle in 7 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Caucasus to Russia
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Germans
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Egypt
1 fighter moved from Libya to Trans-Jordan
1 bomber moved from Libya to Trans-Jordan
1 infantry moved from Morocco to Algeria
2 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
7 armour, 2 artilleries and 6 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to West Russia
1 armour moved from Poland to Caucasus
1 infantry moved from Norway to Finland
Germans take Finland from Russians
Combat - Germans
Germans creates battle in territory 7 Sea Zone
Battle in Egypt
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
Russians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour and 1 artillery
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Caucasus
Germans attack with 8 armour, 2 artilleries and 8 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 8 armour, 2 artilleries and 8 infantry in Caucasus, round 2 : 5/18 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from West Russia to Caucasus
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
1 infantry moved from Germany to Baltic States
5 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 armour moved from France to Northwestern Europe
3 fighters moved from France to Poland
1 bomber moved from Trans-Jordan to Germany
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Caucasus to Poland
1 fighter moved from Egypt to Libya
Place Units - Germans
1 armour and 1 infantry placed in Italy
1 armour, 4 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : -0.17
Germans rolls : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Heavy Bomber
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Greenland to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 11 Sea Zone to 2 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 29 Sea Zone to 28 Sea Zone
1 infantry moved from Union of South Africa to 28 Sea Zone
1 transport moved from 30 Sea Zone to 38 Sea Zone
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from 37 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 29 Sea Zone
1 carrier moved from 37 Sea Zone to 29 Sea Zone
1 fighter moved from India to Burma
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Eastern Canada to United Kingdom
Combat - British
Battle in Norway
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters in Burma, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Burma
British roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Norway to United Kingdom
Place Units - British
1 infantry placed in United Kingdom
3 fighters placed in India
Activate Technology - British
British activating Heavy Bomber
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.83
British rolls : : 1.00
Japanese : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Yunnan to 61 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
1 bomber and 1 fighter moved from French Indo-China Thailand to India
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Kwangtung to India
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Szechwan to Sinkiang
2 bombers moved from Japan to India
1 artillery moved from 35 Sea Zone to India
1 submarine moved from 48 Sea Zone to 46 Sea Zone
1 infantry moved from Anhwei to Sinkiang
2 infantry moved from Anhwei to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry
British defend with 1 aaGun, 1 factory, 4 fighters and 4 infantry
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in India, round 2 : 5/11 hits, 5.33 expected hits
British roll dice for 1 aaGun, 4 fighters and 4 infantry in India, round 2 : 2/8 hits, 4.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in India, round 3 : 6/9 hits, 4.83 expected hits
British roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the British lost in India
Japanese win, taking India from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 2 infantry
Casualties for British: 1 aaGun, 4 fighters and 4 infantry
Non Combat Move - Japanese
3 fighters moved from India to Caucasus
1 bomber moved from India to Caucasus
1 bomber moved from India to Burma
Place Units - Japanese
2 armour, 2 artilleries, 1 fighter and 1 infantry placed in Japan
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -2.17
Japanese rolls : : 1.00
AA fire in India : : -0.50
Japanese : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
2 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
2 fighters moved from 49 Sea Zone to New Guinea
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from New Guinea to 49 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 11 Sea Zone
Americans undo move 2.
2 transports placed in 11 Sea Zone
1 cruiser placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -1.00
Japanese : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 artillery moved from Karelia S.S.R. to Baltic States
2 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in Karelia S.S.R.
3 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 47 PUs; 1 techTokens;
Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from Poland to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
1 armour moved from Egypt to Italian East Africa
Germans take Anglo-Egyptian Sudan from British
Germans take Italian East Africa from British
1 artillery moved from Trans-Jordan to Egypt
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to Egypt
1 battleship moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from Germany to Baltic States
1 artillery moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from Poland to Belorussia
1 artillery moved from Poland to Baltic States
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Northwestern Europe to Germany
1 armour moved from France to Germany
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 infantry moved from Algeria to Libya
1 fighter moved from Libya to Egypt
3 fighters moved from Poland to Baltic States
1 fighter moved from Poland to Karelia S.S.R.
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Baltic States, round 2 : 4/9 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from 6 Sea Zone to Germany
1 fighter moved from Karelia S.S.R. to Caucasus
3 fighters moved from Baltic States to Caucasus
4 artilleries moved from Poland to Belorussia
Place Units - Germans
1 armour and 1 infantry placed in Italy
4 armour and 4 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
4 infantry placed in Caucasus
1 armour and 1 infantry placed in Italy
4 armour placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.67
Germans rolls : : 0.00
Russians : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Norway
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 carrier, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 6 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from India to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 47 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Burma to 36 Sea Zone
1 bomber moved from Burma to Russia
1 bomber moved from Caucasus to Russia
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
1 armour and 2 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from Japan to Buryatia S.S.R.
1 artillery and 2 infantry moved from Sinkiang to Anhwei
2 fighters moved from Caucasus to Buryatia S.S.R.
1 fighter moved from Caucasus to 47 Sea Zone
5 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Buryatia S.S.R.
Japanese attack with 3 fighters and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 3 fighters and 5 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 2.33 expected hits
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 2/7 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 4 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Japanese
1 bomber moved from Russia to Anhwei
1 fighter moved from Buryatia S.S.R. to 47 Sea Zone
2 fighters moved from Buryatia S.S.R. to Manchuria
Place Units - Japanese
1 carrier placed in 35 Sea Zone
2 fighters placed in 35 Sea Zone
Activate Technology - Japanese
Japanese activating Jet Power
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Japanese rolls : : 1.00
Russians : -2.67
Japanese : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to France
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France
2 infantry moved from New Guinea to 49 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 53 Sea Zone
1 cruiser moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in France
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 aaGun and 2 infantry
AA fire in France : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from France to 8 Sea Zone
1 bomber moved from France to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship placed in 56 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating AA Radar
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in France : : -0.50
Americans : 1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Archangel to Russia
1 infantry moved from Vologda to Russia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Italian East Africa to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 fighter moved from Egypt to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Egypt to 17 Sea Zone
1 artillery moved from Egypt to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
1 infantry moved from 16 Sea Zone to Caucasus
1 battleship moved from 34 Sea Zone to 15 Sea Zone
1 armour moved from Egypt to Persia
1 infantry moved from Libya to Algeria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwestern Europe to France
1 infantry moved from Italy to France
2 artilleries moved from Germany to France
1 bomber moved from Germany to France
1 armour moved from Germany to France
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Baltic States to Finland
3 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 artillery moved from Belorussia to West Russia
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 armour moved from Italy to Germany
2 armour moved from Germany to Karelia S.S.R.
2 armour moved from Germany to Belorussia
Combat - Germans
Battle in Persia
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 artillery in West Russia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in West Russia
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in France
Germans attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 armour and 1 artillery in France, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 4 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 armour and 1 artillery in France, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Americans lost in France
Germans roll dice for 1 armour, 1 artillery and 1 bomber in France, round 5 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 armour in France, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in France
Germans win, taking France from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from France to Germany
1 fighter moved from Persia to Caucasus
Place Units - Germans
4 infantry placed in Caucasus
2 artilleries, 2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : 0.00
Americans : -0.67
Germans rolls : : 0.00
Russians : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
2 destroyers moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 fighter moved from Norway to Russia
1 armour moved from Norway to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5,2 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
2 bombers and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour and 2 submarines; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwei to Sinkiang
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 3 infantry moved from Borneo to 47 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 47 Sea Zone to 60 Sea Zone
1 carrier moved from 35 Sea Zone to 61 Sea Zone
2 fighters moved from 35 Sea Zone to 61 Sea Zone
1 bomber moved from Anhwei to Russia
1 armour and 2 infantry moved from 60 Sea Zone to Japan
1 infantry moved from 60 Sea Zone to Japan
2 fighters moved from Manchuria to Caucasus
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to Caucasus
Place Units - Japanese
2 submarines placed in 60 Sea Zone
3 armour placed in India
Turn Complete - Japanese
Japanese collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Japanese rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 bomber moved from Eastern Canada to France
2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to France
2 artilleries and 2 infantry moved from 8 Sea Zone to France
2 transports moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in France
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Americans
2 fighters moved from France to 8 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 aaGun placed in Western United States
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans rolls : : 0.00
Americans : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 17 PUs;
Russians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 submarine moved from 13 Sea Zone to 15 Sea Zone
Combat - Russians
Battle in 15 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship
1 submarine owned by the Russians Submerged
Non Combat Move - Russians
Place Units - Russians
1 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :