@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter moved from Manchuria to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 2 destroyers and 3 infantry; Remaining resources: 4 PUs; Combat Move - Americans 3 cruisers moved from 19 Sea Zone to 6 Sea Zone 5 carriers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 bomber moved from Korea to 19 Sea Zone 5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Korea to 19 Sea Zone 1 fighter moved from Korea to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from Korea to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to Finland 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from Gibraltar to Holland Belgium 1 fighter moved from Normandy Bordeaux to Finland 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in 6 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 4 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 2 infantry in Finland, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 19 Sea Zone ANZAC loiter and taunt; Americans attack with 1 bomber, 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 bomber moved from 19 Sea Zone to Korea 1 marine and 1 mech_infantry moved from Manchuria to Korea 1 tactical_bomber moved from 21 Sea Zone to Korea 4 fighters moved from 19 Sea Zone to Korea 5 fighters moved from 21 Sea Zone to 6 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 13 Sea Zone 4 fighters moved from Finland to Norway 1 tactical_bomber moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to 110 Sea Zone 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone Place Units - Americans 2 carriers placed in 6 Sea Zone 1 airfield placed in Korea 1 carrier and 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Norway Turn Complete - Americans Americans collect 66 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter moved from Manchuria to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 4 artilleries moved from India to Burma 22 infantry moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 bomber moved from Normandy Bordeaux to Western Germany 3 fighters moved from Norway to Western Germany 1 tactical_bomber moved from Gibraltar to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France Combat - British Air Battle in Western Germany British attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Burma British attack with 4 artilleries and 22 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 22 infantry in Burma, round 2 : 5/26 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 4 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - British 3 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern France to 110 Sea Zone 2 fighters moved from Southern France to United Kingdom 2 aaGuns and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns and 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Iraq to Persia 3 aaGuns moved from India to Burma 4 infantry moved from India to Burma 2 infantry moved from India to Burma 2 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from West India to Persia 1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Norway to United Kingdom 1 bomber moved from Western Germany to Gibraltar Place Units - British 2 submarines and 1 tactical_bomber placed in 110 Sea Zone 1 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : -4.17 Italians : -1.00 Americans : 3.00 AA fire in Western Germany : : -0.17 Chinese : 1.17 Japanese : 0.50
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Oh, lucky sob (sic)!
I believe I’ve been pretty much favoured by the dice in this game or ours.
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Syria to Trans-Jordan 1 infantry moved from Syria to Iraq Italians take Iraq from British 2 artilleries and 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 2 fighters moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters moved from 99 Sea Zone to Egypt 1 bomber moved from Cyprus to Egypt Combat - Italians Air Battle in Egypt
Combat Hit Differential Summary :
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Assume no intercept. Can roll the air battle separately later if you disagree.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Syria to Trans-Jordan 1 infantry moved from Syria to Iraq Italians take Iraq from British 2 artilleries and 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 2 fighters moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters moved from 99 Sea Zone to Egypt 1 bomber moved from Cyprus to Egypt Combat - Italians Air Battle in Egypt Italians attacks with 3 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Trans-Jordan Italians attack with 3 artilleries and 4 infantry British defend with 1 aaGun and 3 infantry Italians roll dice for 3 artilleries and 4 infantry in Trans-Jordan, round 2 : 1/7 hits, 2,17 expected hits British roll dice for 1 aaGun and 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British lost in Trans-Jordan Italians roll dice for 3 artilleries and 4 infantry in Trans-Jordan, round 3 : 2/7 hits, 2,17 expected hits British roll dice for 3 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries and 3 infantry in Trans-Jordan, round 4 : 0/6 hits, 2,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 5 : 0/5 hits, 1,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 6 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 7 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 artilleries remaining. Battle score for attacker is 2 Casualties for British: 1 aaGun and 3 infantry Casualties for Italians: 4 infantry Battle in Southern France Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 2 marines moved from Syria to 99 Sea Zone 4 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to France 1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 5 infantry moved from 99 Sea Zone to Syria 1 aaGun moved from 99 Sea Zone to Syria 3 aaGuns and 2 infantry moved from Northern Italy to Southern Italy 3 armour moved from France to Southern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern France to 99 Sea Zone 2 fighters moved from Egypt to 99 Sea Zone Place Units - Italians 1 harbour placed in Crete 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,6 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -7,50 British : 1,33 AA fire in Egypt : : 0,83
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Ok, here it was crazy bad dice for Italy. Sick.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Oh, lucky sob (sic)!
I believe I’ve been pretty much favoured by the dice in this game or ours.
perhaps you spoke too soon? ;)
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Oh, lucky sob (sic)!
I believe I’ve been pretty much favoured by the dice in this game or ours.
perhaps you spoke too soon? ;)
Maybe you should intercept? ;)
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in Java Battle in New Guinea Non Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 50 Sea Zone 1 infantry moved from Queensland to New South Wales 1 aaGun, 1 artillery and 2 infantry moved from Queensland to South Australia 1 infantry moved from India to Burma 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to Kansu 3 fighters moved from Manchuria to Korea 1 fighter moved from 13 Sea Zone to Southeast Mexico 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 71 PUs; Germans buy 1 factory_minor, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone Germans take 125 Sea Zone from British 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from France to Southern France Germans take Southern France from British 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Rostov to Caucasus 2 infantry moved from Bryansk to Tambov 1 bomber moved from Vyborg to Tambov 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Archangel 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 infantry moved from Novgorod to Archangel 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Finland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Finland, round 2 : 4/8 hits, 3,83 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 3/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Caucasus, round 6 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Archangel to Bryansk 1 infantry moved from Novgorod to Vyborg 1 tactical_bomber moved from Finland to Novgorod 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Finland to 112 Sea Zone 2 fighters moved from Finland to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 2 mech_infantrys moved from France to Western Germany 1 fighter moved from Finland to Novgorod 5 armour moved from Bryansk to Volgograd 7 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Tambov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd Place Units - Germans 1 factory_minor placed in Rostov 2 fighters and 1 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 2,17 Americans : -1,00 Russians : -1,33
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I’ll check for one thing. The mechs in W Ger, if they should move away or not.
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They will not. Russia is ready to go.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 2 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Yenisey Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 armour and 4 mech_infantrys moved from Novosibirsk to Russia 4 mech_infantrys moved from Urals to Russia 4 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Russia 1 aaGun and 2 artilleries moved from Samara to Russia 1 aaGun and 3 infantry moved from Vologda to Russia 1 infantry moved from Urals to Timguska 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 11 infantry EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 11 infantry EDIT: Turning off Edit Mode 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.33
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Hard pressed, but atleast dear Klaus put up a heroic fight against the communist-oppression.
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(I know Klaus was deep in Russia exploring, rather offensively, but history is what it is…)
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hey I forgot to move my anz subs to 19, if you’ll allow, since germany and Italy aren’t impacted in that decision. I was fully intending to do that but forgot when I actually did the turn
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Sure thing. I’ll fix it during Japan.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 6 Sea Zone to 19 Sea Zone
Combat Hit Differential Summary :
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I changed my plans of not buying 2 des, but mixed things up after several restarts. Was to leave one des behind in sz22 to move it to sz19. May I do that change, considering the battle in sz17 was rather overkill?
I’ll cope if you won’t allow it, but I’d like to put forth the question atleast.