Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3
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oh my bad, I didn’t even see what you wrote. somehow missed that.
yah sure, we can put the blue dudes back in London, no problem. go ahead and edit during G’s turn
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
oh my bad, I didn’t even see what you wrote. somehow missed that.
yah sure, we can put the blue dudes back in London, no problem. go ahead and edit during G’s turn
Then you might have wanted to be able to keep a trannie in like z109 in order for them to hop on this turn?
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Nah they can keep enjoying tea time in London.
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Damn, that’s what I said! Europe really imploded when G had to abandon z112. :boom:
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For the audience:
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Damn, that’s what I said! Europe really imploded when G had to abandon z112. :boom:
Yah that’s what happens when Germany relies on its navy for the primary defense and then at some point is forced to tuck it away. It’s like suddenly all the walls of Jericho crumbling down and the city left wide open! However, it took an enormous effort on US and UK to achieve that, which means japan somehow failed its job, allowing US to focus its attention almost fully on the Europe side.
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Well, just a good example of a master player pushing a patzer around…
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Oh, crap, I think I just did a very faulty turn with G.
Went all in trying to control z113, but forgot to look up the most important thing: Berlin. I think I have to let go of my precious fleet. C’est la vie.
I must ask to be able to adjust my purchase of 2 ac and 3 sub.
Also if I can change the position of all or some of the fleet? I just moved it all in during CM to follow the flawed plan.
I think the attack on Denmark should stay, but only be with the 3 fig from Berlin that can return.
Haven’t looked at the dice, but if any discrepancies it can easily be adjusted for (just did that favour in my game with oysteilo). 2 inf, 3 fig is still an overkill against 1 inf.
I assumed no scramble since it was very bad odds for the defender. Will still be without the fleet, but a sea (rather air) battle can be executed.
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2 figs against Denmark would be more rational.
And with this change I might have made some different attacks on Kazakhstan, Nenetsia and/or Vologda.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Oh, crap, I think I just did a very faulty turn with G.
Went all in trying to control z113, but forgot to look up the most important thing: Berlin. I think I have to let go of my precious fleet. C’est la vie.
I must ask to be able to adjust my purchase of 2 ac and 3 sub.
Also if I can change the position of all or some of the fleet? I just moved it all in during CM to follow the flawed plan.
I think the attack on Denmark should stay, but only be with the 3 fig from Berlin that can return.
Haven’t looked at the dice, but if any discrepancies it can easily be adjusted for (just did that favour in my game with oysteilo). 2 inf, 3 fig is still an overkill against 1 inf.
I assumed no scramble since it was very bad odds for the defender. Will still be without the fleet, but a sea (rather air) battle can be executed.
Sure go for it. Just remember I could scramble up to 6 figs. So keep that in mind, you’d need to send a lot of air
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How about just redo the whole turn. Will be easier
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Sure go for it. Just remember I could scramble up to 6 figs. So keep that in mind, you’d need to send a lot of air
Thanks for the heads up. Might make Denmark a bad venture. Or add in some fleet? It will get wiped anyway.
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I prefer you just redo the turn entirely. Cleaner that way.
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
How about just redo the whole turn. Will be easier
Dice have been rolled. Don’t care about the results, but I try to keep rolled dice, whatever the outcome.
I’ll also try not to take done results into account when thinking about other battles. Think that’s fairly easy. I was choosing between several plans.
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
I prefer you just redo the turn entirely. Cleaner that way.
Might be. I’ll look into it. Thanks!
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And sorry for the mess. Would like to not expose you to it.
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Redo the turn, but you can keep the outcome of the dice as much as possible. Honestly I haven’t even looked at the dice yet, so I don’t know whom they favor.
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Redo the turn, but you can keep the outcome of the dice as much as possible. Honestly I haven’t even looked at the dice yet, so I don’t know whom they favor.
I’ll do that, and will try to do as few changes as possible. Might be that there’ll be no more than the purchase change.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Redo the turn, but you can keep the outcome of the dice as much as possible. Honestly I haven’t even looked at the dice yet, so I don’t know whom they favor.
I’ll do that, and will try to do as few changes as possible. Might be that there’ll be no more than the purchase change.
Sounds good
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For reference, these were the battles:
Finland
2 inf, 2 fig, 2 tac 0/6, 3/6 (2 fig, 1 tac)
1 inf 0/1, 0/1Samara
2 inf, 1 sb 1/3 (sb)
1 inf 1/1Denmark
2 inf, 3 fig, 1 tac, 1 bs 1/1 (bs)
1 inf 0/1