Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
and it wasn’t cheap for me to be blocking up until now either, but I believe now I’m finally beyond that need to block
Atleast it has helped out the sauerkraut and macaroni a lot!
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Syria to Iraq 1 artillery and 2 infantry moved from Syria to Trans-Jordan 2 fighters moved from 99 Sea Zone to Trans-Jordan 1 fighter moved from 99 Sea Zone to Iraq 1 bomber moved from Syria to Trans-Jordan 1 fighter moved from 99 Sea Zone to Iraq Combat - Italians Battle in Iraq Italians attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 3/4 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 3 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/6 hits, 2,50 expected hits British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 1/6 hits, 2,50 expected hits British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 4 : 2/5 hits, 2,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 99 Sea Zone 2 fighters moved from Iraq to 99 Sea Zone 1 bomber moved from Trans-Jordan to Southern Italy 4 transports moved from 99 Sea Zone to 97 Sea Zone 2 artilleries and 6 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 6 infantry moved from 99 Sea Zone to Syria 1 aaGun moved from Syria to Iraq 3 armour and 2 marines moved from Syria to Iraq 3 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,3,1,4,4,4,4 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1,67 British : -1,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Western Australia to South Australia 2 infantry moved from Persia to Eastern Persia 1 fighter moved from Suiyuyan to Burma Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Eastern Persia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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small adjustment coming, hold on
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Western Australia to South Australia 2 infantry moved from Persia to Eastern Persia 1 fighter moved from Suiyuyan to Burma Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Eastern Persia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports EDIT: Adding units owned by French to United Kingdom: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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use latest plz
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 17 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Caucasus 1 infantry moved from Karelia to Finland Germans take Finland from Americans 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from Bryansk to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3,50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/10 hits, 3,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Volgograd to Caucasus 1 fighter moved from Caucasus to Iraq 2 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Western Germany to Iraq 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Vyborg 2 armour and 1 mech_infantry moved from Novgorod to Vyborg 1 bomber moved from Tambov to Iraq 2 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from 112 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 aaGun and 2 artilleries moved from France to Western Germany Place Units - Germans 2 fighters placed in Western Germany 1 submarine placed in 112 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in Southern France 3 infantry placed in Rostov 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -0,67 Russians : 0,67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 17 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Caucasus 1 infantry moved from Karelia to Finland Germans take Finland from Americans 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from Bryansk to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3,50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/10 hits, 3,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Volgograd to Caucasus 1 fighter moved from Caucasus to Iraq 2 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Western Germany to Iraq 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Vyborg 2 armour and 1 mech_infantry moved from Novgorod to Vyborg 1 bomber moved from Tambov to Iraq 2 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from 112 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 aaGun and 2 artilleries moved from France to Western Germany Place Units - Germans 2 fighters placed in Western Germany 1 submarine placed in 112 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in Southern France 3 infantry placed in Rostov 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 British : -0,67 Russians : 0,67
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Question: Since the 2 subs don’t convoy disrupt in sz19, may I put them with the fleet instead in sz21?
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Sorry, missed the edit. Maybe best if you do it again during Russia?
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Kazakhstan Combat - Russians Battle in Tambov Russians attack with 2 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 3 infantry moved from Russia to Samara 1 infantry moved from Smolensk to Russia 2 armour and 4 mech_infantrys moved from Novosibirsk to Vologda 1 armour and 5 mech_infantrys moved from Samara to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.17
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Sorry, missed the edit. Maybe best if you do it again during Russia?
it’s ok, we’ll leave as is
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Question: Since the 2 subs don’t convoy disrupt in sz19, may I put them with the fleet instead in sz21?
sure, go for it. you can edit beginning of japan’s turn
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Did an attack on Manchuria, risking air. First thought I’d take the Carolines and put the fleet there. Wouldn’t work. Then I imagined Philly. Would work, but shaky. Then I saw a nice spot by Kwangtung. Unfortunately after battles, but I’m imagining it’s just like a walk-on, so I rolled manually for 8 fig, 1 tac.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Did an attack on Manchuria, risking air. First thought I’d take the Carolines and put the fleet there. Wouldn’t work. Then I imagined Philly. Would work, but shaky. Then I saw a nice spot by Kwangtung. Unfortunately after battles, but I’m imagining it’s just like a walk-on, so I rolled manually for 8 fig, 1 tac.
I don’t understand, what did you roll 8 fig and a tac for?
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 21 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Shensi to Suiyuyan 1 armour moved from Shensi to Hopei 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sikang to Tsinghai 1 bomber moved from Malaya to Java 1 bomber moved from Malaya to Tsinghai 1 armour moved from Shensi to Suiyuyan 1 mech_infantry moved from Shensi to Hopei 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Shensi to Hopei 1 infantry moved from Jehol to Manchuria 3 fighters moved from Guam to Manchuria 3 tactical_bombers moved from 21 Sea Zone to Manchuria 3 submarines moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Manchuria Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 2/7 hits, 3,67 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Suiyuyan, round 2 : 1/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 3/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 aaGuns, 7 artilleries, 16 infantry and 2 mech_infantrys moved from Shan State to Yunnan 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Java to Malaya 1 bomber moved from Tsinghai to Shensi EDIT: 3 submarines moved from 35 Sea Zone to 20 Sea Zone 3 submarines moved from 22 Sea Zone to 20 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 marine, 3 submarines and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 3 fighters moved from Manchuria to 20 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Manchuria to Anhwe 2 tactical_bombers moved from Kweichow to Yunnan 2 mech_infantrys moved from Yunnan to Kweichow 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Shensi to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Chinese from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 transport placed in 20 Sea Zone 1 submarine placed in 37 Sea Zone 2 mech_infantrys placed in Kwangtung Japanese undo move 4. 2 mech_infantrys placed in Malaya 3 artilleries placed in French Indo China 1 infantry and 1 mech_infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,5,6,2,6,6,5,6,2,4,4,3,2,5,3,5,3,2,4,4,5,6,6,3,4,5,4,6,3,2,5,6,4,6,1,1,5,5,1,3,1,3,4,1 Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : -1,00 Japanese : 0,83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 21 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Shensi to Suiyuyan 1 armour moved from Shensi to Hopei 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sikang to Tsinghai 1 bomber moved from Malaya to Java 1 bomber moved from Malaya to Tsinghai 1 armour moved from Shensi to Suiyuyan 1 mech_infantry moved from Shensi to Hopei 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Shensi to Hopei 1 infantry moved from Jehol to Manchuria 3 fighters moved from Guam to Manchuria 3 tactical_bombers moved from 21 Sea Zone to Manchuria 3 submarines moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Manchuria Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 2/7 hits, 3,67 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Suiyuyan, round 2 : 1/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 3/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 aaGuns, 7 artilleries, 16 infantry and 2 mech_infantrys moved from Shan State to Yunnan 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Java to Malaya 1 bomber moved from Tsinghai to Shensi EDIT: 3 submarines moved from 35 Sea Zone to 20 Sea Zone 3 submarines moved from 22 Sea Zone to 20 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 marine, 3 submarines and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 3 fighters moved from Manchuria to 20 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Manchuria to Anhwe 2 tactical_bombers moved from Kweichow to Yunnan 2 mech_infantrys moved from Yunnan to Kweichow 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Shensi to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Chinese from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 transport placed in 20 Sea Zone 1 submarine placed in 37 Sea Zone 2 mech_infantrys placed in Kwangtung Japanese undo move 4. 2 mech_infantrys placed in Malaya 3 artilleries placed in French Indo China 1 infantry and 1 mech_infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,5,6,2,6,6,5,6,2,4,4,3,2,5,3,5,3,2,4,4,5,6,6,3,4,5,4,6,3,2,5,6,4,6,1,1,5,5,1,3,1,3,4,1 Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : -1,00 Japanese : 0,83
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
I don’t understand, what did you roll 8 fig and a tac for?
Manchuria. Used 1 inf, 3 fig, 3 tac, but when going to sz20 I should just use 11 fig, 4 tac.
If that’s fishy, I can add back one chinaman there.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
I don’t understand, what did you roll 8 fig and a tac for?
Manchuria. Used 1 inf, 3 fig, 3 tac, but when going to sz20 I should just use 11 fig, 4 tac.
If that’s fishy, I can add back one chinaman there.
it’s ok, I’ll take it. thanks for clearing up
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Korea: 1 fighter EDIT: Turning off Edit Mode Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :