I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
ok, gonna just force the situation… let’s see who’s more stubborn haha
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
ok, gonna just force the situation… let’s see who’s more stubborn haha
Hehe, looks interesting.
Btw, I sent a NCM-change for Japan with mech and tanks in Anwhe and air to 33 and Japan. It seems you didn’t see it?
let me have a look… if it doesn’t affect my positions, then I’m good with it
yah should be good, go ahead and re-do the edits during Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 mech_infantry moved from Anhwe to Hopei
EDIT: 1 infantry moved from Hopei to Chahar
EDIT: 3 armour and 7 mech_infantrys moved from Chahar to Anhwe
EDIT: 1 fighter moved from Chahar to Japan
EDIT: 1 tactical_bomber moved from Chahar to 35 Sea Zone
EDIT: 1 transport moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
EDIT: 1 transport moved from 99 Sea Zone to 97 Sea Zone
EDIT: 2 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
EDIT: 2 infantry moved from 94 Sea Zone to Tunisia
EDIT: 1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
EDIT: 2 infantry moved from Iraq to Persia
EDIT: 1 fighter moved from Iraq to Persia
EDIT: 1 bomber moved from Iraq to Southern France
EDIT: 1 infantry moved from Northern Italy to Southern France
EDIT: 2 infantry moved from Syria to Trans-Jordan
EDIT: 1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Persia
3 fighters moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Tunisia
Battle in Persia
Italians attack with 1 fighter and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 3 infantry in Persia, round 2 : 2/4 hits, 1,00 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Tunisia from British, taking Persia from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 4 infantry
British defend with 3 infantry
Italians roll dice for 3 fighters and 4 infantry in Trans-Jordan, round 2 : 3/7 hits, 2,17 expected hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 4 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Northern Italy
1 carrier moved from 99 Sea Zone to 94 Sea Zone
2 fighters moved from Trans-Jordan to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
1 aaGun moved from Syria to Iraq
3 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Iraq
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,2
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1,17
British : -1,33
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Caroline Islands to New Britain
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Britain, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery and 1 bomber in New Britain, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in New Britain, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in New Britain, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC roll dice for 1 artillery and 1 bomber in New Britain, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 bomber and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Britain: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
EDIT: Changing ownership of New Britain from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 cruiser, 2 destroyers and 4 submarines moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from India to Burma
4 fighters moved from Kansu to Eastern Persia
1 fighter moved from Gibraltar to Norway
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.33
Japanese : -0.33
Very tricky german turn.
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
ok, gonna just force the situation… let’s see who’s more stubborn haha
Seems I’m not so stubborn after all. Strange. I always thought I was very stubborn…
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
ok, gonna just force the situation… let’s see who’s more stubborn haha
Seems I’m not so stubborn after all. Strange. I always thought I was very stubborn…
Or I left you without much choice :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 24 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
1 battleship, 5 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from Vyborg to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Smolensk
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Rostov to Smolensk
1 bomber moved from Bryansk to Tambov
1 fighter moved from Sikang to Tambov
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
4 armour and 2 mech_infantrys moved from Vyborg to Archangel
2 armour and 3 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Finland
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Finland, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Finland, round 2 : 3/8 hits, 3,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 7 armour, 1 infantry and 7 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Volgograd, round 2 : 9/15 hits, 4,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 armour, 2 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 2 infantry and 5 mech_infantrys in Archangel, round 2 : 3/13 hits, 4,17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 6 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from Finland to Novgorod
1 fighter and 2 tactical_bombers moved from Finland to 115 Sea Zone
1 tactical_bomber moved from Finland to Novgorod
2 aaGuns, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Western Germany to Germany
1 infantry moved from France to Northern Italy
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Smolensk to Bryansk
1 aaGun moved from Rostov to Volgograd
1 fighter moved from Tambov to Bryansk
1 bomber moved from Tambov to Novgorod
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 carrier moved from 99 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from 112 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 94 Sea Zone
3 fighters moved from 112 Sea Zone to Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
10 infantry placed in Germany
2 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,83
Americans : 0,00
Russians : -1,00
I assumed no scramble, since it would be suicide.
oh interesting, I didn’t think you’d abandon W.ger, but I guess it makes sense considering the power I was projecting there
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
ok, gonna just force the situation… let’s see who’s more stubborn haha
Seems I’m not so stubborn after all. Strange. I always thought I was very stubborn…
Or I left you without much choice :)
I think that must be it! :laughing: ::chains:
Yes, I just decided that I couldn’t protect both key points of W Ger and 112. Having 9 dmg on the MIC I imagine that I’ll let you repair it for me initially by converting it to a mIC. And if I’m really lucky you’ll repair the rest of the damage you persistently caused.
Hmm, may I check some NCM? Just thinking if 1-4 mechs can have a better purpose than sitting in ze bierstube in Berlin?
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Hmm, may I check some NCM? Just thinking if 1-4 mechs can have a better purpose than sitting in ze bierstube in Berlin?
sure, just let me know
Doesn’t affect Russia at all, so you can just continue.
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Doesn’t affect Russia at all, so you can just continue.
ok
Nah, they will stay. Losing the Capital is something I’ve done far too much. Will try and avoid that.
Interesting. G is almost as powerful as US, measuring in TUV, but has almost double the amount of units. Just some statistics from the castle Spam-a-lot.