2nd file if it isn’t too late to undo Mashall Islands. There were no dice.
AKreider (Allies +12) vs Lennard
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Normandy Bordeaux to Southern France Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Urals to Timguska 9 armour and 7 mech_infantrys moved from Urals to Novosibirsk 1 armour moved from Urals to Novosibirsk 12 infantry moved from Baltic States to Eastern Poland 6 artilleries and 25 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Novgorod to Karelia 2 fighters moved from Egypt to Persia 3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 11 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska 1 armour moved from Urals to Timguska 1 armour moved from Urals to Yenisey Germans take Yenisey from Russians 2 infantry moved from Western Ukraine to Eastern Poland 2 bombers moved from Novgorod to Holland Belgium Combat - Germans Battle in Timguska Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Novosibirsk Germans attack with 10 armour and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour and 7 mech_infantrys in Novosibirsk, round 2 : 9/17 hits, 6.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Eastern Poland 1 aaGun moved from France to Northern Italy 2 bombers and 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Romania 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.33 Russians : 0.33
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Your large stack of Germans (mobile inf and armor) rampaging the country side is a new dimension to this game that we didn’t have in Revised due to the additional of all these extra territories. At least China is already dead by the Japanese, so they cannot get killed twice.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans Combat - Russians Non Combat Move - Russians 3 artilleries and 9 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Vologda to Samara 1 infantry moved from Nenetsia to Vologda 4 artilleries and 9 infantry moved from Belarus to Bryansk 1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Tsinghai to Kazakhstan Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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Missed the send button, here’s the file.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from India to French Indo China 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo
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Do you want to scramble on SZ 112?
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No thanks.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from India to French Indo China 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Borneo Battle in Norway Battle in Denmark Non Combat Move - Americans 1 armour moved from Libya to Tobruk 2 infantry and 1 marine moved from Tunisia to Libya 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 3 transports moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 bomber moved from Central United States to United Kingdom 1 bomber moved from French Indo China to India 1 bomber moved from Queensland to India 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 5 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 4 infantry moved from 113 Sea Zone to Germany 1 fighter moved from Southern France to Germany 1 fighter moved from United Kingdom to Germany 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 1 artillery moved from Tobruk to Alexandria British take Alexandria from Italians 1 fighter moved from United Kingdom to 113 Sea Zone
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Do you want to scramble for SZ 113?
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No scramble
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I didn’t realize that fighters cannot land on damaged carriers. So I’m losing two fighters.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from India to French Indo China 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Borneo Battle in Norway Battle in Denmark Non Combat Move - Americans 1 armour moved from Libya to Tobruk 2 infantry and 1 marine moved from Tunisia to Libya 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 3 transports moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 bomber moved from Central United States to United Kingdom 1 bomber moved from French Indo China to India 1 bomber moved from Queensland to India 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 5 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 4 infantry moved from 113 Sea Zone to Germany 1 fighter moved from Southern France to Germany 1 fighter moved from United Kingdom to Germany 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 1 artillery moved from Tobruk to Alexandria British take Alexandria from Italians 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British British creates battle in territory 125 Sea Zone Battle in 113 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 transports Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 113 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 113 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone British win, taking 125 Sea Zone from Germans with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 57 Casualties for British: 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Battle in Germany British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 factory_major and 6 infantry British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 4/8 hits, 2.67 expected hits Germans roll dice for 6 infantry in Germany, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Germans and 4 infantry owned by the British lost in Germany British roll dice for 2 artilleries and 2 fighters in Germany, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Germany British captures 61PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Germans: 6 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 fighters could not land in Germany and were removed 1 fighter moved from 113 Sea Zone to Norway 1 fighter moved from 113 Sea Zone to Norway 1 fighter moved from 113 Sea Zone to Norway 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery, 1 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 aaGun, 4 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Eastern Persia to West India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries, 1 bomber and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 97 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 100 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 103 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.83 British : 5.00 Chinese : 0.50 Japanese : -0.33 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan 5 artilleries and 5 infantry moved from Trans-Jordan to Iraq 5 fighters moved from Persia to Iraq 4 artilleries and 8 infantry moved from Persia to Iraq Combat - Italians Italians creates battle in territory 99 Sea Zone Battle in 99 Sea Zone Italians attack with 1 submarine Americans defend with 1 submarine 1 submarine owned by the Italians Submerged 1 submarine owned by the Americans Submerged Battle in Kazakhstan Italians attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians winAmericans win with no units remaining, taking Kazakhstan from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Persia 2 infantry placed in Southern Italy Italians undo move 2. 2 infantry placed in Persia 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 Italians collect 18 PUs (3 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.83 Russians : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 21 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 21 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Combat - French Non Combat Move - French 4 infantry moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Volgograd Germans take Volgograd from Russians 2 infantry moved from Western Germany to Germany 14 infantry moved from Western Germany to Denmark 2 bombers moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Germany 1 fighter moved from Southern Italy to Germany 1 tactical_bomber moved from Southern Italy to Germany 1 fighter moved from Southern Italy to Germany 1 tactical_bomber moved from Southern Italy to Germany 1 fighter moved from Southern Italy to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 2 artilleries and 12 infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 3 fighters moved from Persia to Romania 10 armour and 6 mech_infantrys moved from Novosibirsk to Tsinghai 2 armour and 1 mech_infantry moved from Timguska to Tsinghai 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Olgiy to Kansu 5 infantry moved from Karelia to Finland 20 infantry moved from Eastern Poland to Baltic States 3 artilleries moved from Eastern Poland to Baltic States 3 infantry moved from Romania to Eastern Poland Combat - Germans Battle in Denmark Germans attack with 14 infantry Americans defend with 1 infantry Germans roll dice for 14 infantry in Denmark, round 2 : 0/14 hits, 2.33 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Germans roll dice for 13 infantry in Denmark, round 3 : 5/13 hits, 2.17 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 13 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 112 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber Americans defend with 2 destroyers and 3 transports Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Americans: 2 destroyers and 3 transports Battle in Tsinghai Germans attack with 12 armour and 7 mech_infantrys Russians defend with 5 infantry Germans roll dice for 12 armour and 7 mech_infantrys in Tsinghai, round 2 : 9/19 hits, 7.17 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tsinghai Germans win, taking Tsinghai from Chinese with 12 armour and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 5 infantry Battle in Germany Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 1 factory_minor Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Germany, round 2 : 2/7 hits, 3.17 expected hits British roll dice for 2 artilleries in Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Germany Germans win, taking Germany from British with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Germany to Western Germany 2 bombers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 aaGuns moved from Western Germany to Denmark 1 aaGun moved from Northern Italy to Western Germany Place Units - Germans Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.33 Americans : -0.33 Chinese : 0.33