No scrambles
AKreider (Allies +12) vs Lennard
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 transport moved from 42 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Iceland to 123 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Germany to Poland 9 mech_infantrys moved from Germany to Baltic States 10 armour moved from Germany to Baltic States 2 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 3 fighters moved from Southern Italy to Alexandria 1 infantry moved from Finland to Karelia 2 bombers moved from Germany to Karelia 6 infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 5 artilleries moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Romania to Western Ukraine 1 fighter moved from Romania to Western Germany 1 tactical_bomber moved from Romania to Western Ukraine 1 tactical_bomber moved from Romania to Belarus Combat - Germans Battle in Karelia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Karelia, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 13 armour, 5 artilleries, 8 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour, 5 artilleries, 8 infantry and 9 mech_infantrys in Baltic States, round 2 : 10/35 hits, 11.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 13 armour, 5 artilleries, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Eastern Poland 3 tactical_bombers moved from Eastern Poland to Romania 2 bombers moved from Karelia to Finland 1 aaGun moved from Eastern Poland to Baltic States 12 infantry moved from Eastern Poland to Baltic States 1 infantry moved from 125 Sea Zone to Norway Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Romania 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport 1 submarine owned by the Russians Submerged Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus 4 artilleries and 4 infantry moved from Novgorod to Archangel 5 infantry moved from Russia to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia 6 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Bessarabia to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 6 infantry moved from Manchuria to Buyant-Uhaa 4 infantry moved from Japan to 6 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from Hunan to Kweichow 2 bombers moved from Anhwe to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 artilleries and 3 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 artillery moved from Jehol to Chahar 1 infantry moved from Korea to Manchuria 3 fighters moved from Anhwe to Yunnan 2 tactical_bombers moved from Anhwe to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 1 tactical_bomber moved from Jehol to Kweichow 1 fighter moved from Jehol to Kweichow 1 fighter moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 4 fighters moved from 36 Sea Zone to Yunnan 2 tactical_bombers moved from 36 Sea Zone to Yunnan 1 mech_infantry moved from Shantung to Anhwe 1 armour moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 tactical_bomber moved from Manchuria to Kweichow 1 fighter moved from Manchuria to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 6/10 hits, 5.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 8 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 8 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/15 hits, 7.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to 36 Sea Zone 5 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 2 bombers, 3 fighters and 3 tactical_bombers moved from Kweichow to Anhwe 2 bombers moved from Anhwe to Japan 6 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Manchuria 1 factory_minor placed in Kiangsu 2 artilleries and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -1.83
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Let me know if you are interested in (post-hoc) strategy advice.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 bombers and 1 infantry placed in Central United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 10 infantry moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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Is there a UK file? About to catch a movie with the wife but had 5 minutes to see what had happened…
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 bombers and 1 infantry placed in Central United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 10 infantry moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to Algeria 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in Holland Belgium Battle in French Madagascar Battle in Southern France British attack with 1 infantry Italians defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Italians lost in Southern France British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Southern France from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in 96 Sea Zone British attack with 2 fighters and 2 submarines Italians defend with 1 destroyer British roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in 99 Sea Zone British attack with 2 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports 1 submarine owned by the Italians Submerged British roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British lost in 99 Sea Zone British roll dice for 1 fighter in 99 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter in 99 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 99 Sea Zone Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -18 Casualties for British: 2 fighters and 2 tactical_bombers Casualties for Italians: 2 cruisers Battle in Algeria British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Italians defend with 1 armour and 1 infantry British roll dice for 2 cruisers in Algeria, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Algeria, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Gibraltar 1 bomber moved from Algeria to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 118 Sea Zone to 103 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 infantry moved from West India to India 2 artilleries and 3 infantry moved from India to Burma Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -2.33 Italians : 2.17 Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour moved from Syria to Egypt Italians take Trans-Jordan from British 1 artillery moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 battleship moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 3 fighters moved from Southern Italy to Syria 1 bomber moved from Southern Italy to Southern France 3 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Tunisia to Libya 3 infantry moved from Greece to Albania Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 5 infantry in Egypt, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the ANZAC, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 3 infantry Battle in Southern France Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Southern France, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Syria 2 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Italians collect 23 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : 1.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from France to Holland Belgium 1 fighter moved from 125 Sea Zone to Holland Belgium 1 tactical_bomber moved from 125 Sea Zone to Holland Belgium 1 bomber moved from Finland to Holland Belgium 1 bomber moved from Finland to Belarus 1 infantry moved from Baltic States to Belarus 3 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Novgorod 7 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Norway to Finland 1 infantry moved from Poland to Eastern Poland 8 infantry moved from Germany to Poland 3 fighters moved from Alexandria to Egypt 2 fighters moved from Western Germany to Egypt 3 tactical_bombers moved from Romania to Egypt 1 artillery and 6 infantry moved from Romania to Eastern Poland 9 mech_infantrys moved from Baltic States to Novgorod 13 armour moved from Baltic States to Novgorod 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 125 Sea Zone to 113 Sea Zone Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 artilleries moved from Baltic States to Eastern Poland 5 infantry moved from Baltic States to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 2 aaGuns moved from Romania to Eastern Poland 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 infantry placed in Romania 1 destroyer and 1 submarine placed in 113 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Timguska to Novosibirsk 3 infantry moved from Olgiy to Timguska 1 fighter moved from Bryansk to Persia 1 infantry moved from Bryansk to Belarus 4 artilleries and 3 infantry moved from Archangel to Smolensk 3 artilleries and 6 infantry moved from Russia to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 3 infantry placed in Ukraine 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 3 fighters moved from Anhwe to Kwangtung 3 fighters moved from Anhwe to Yunnan 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 1 artillery moved from Chahar to Anhwe 2 artilleries moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Hopei 1 armour and 2 mech_infantrys moved from Anhwe to Kwangsi 2 artilleries moved from Shantung to Anhwe 7 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 submarine moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to French Indo China 1 fighter moved from Anhwe to Shan State 1 tactical_bomber moved from Anhwe to Shan State 1 fighter moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to French Indo China 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from 37 Sea Zone to Malaya 3 tactical_bombers moved from 37 Sea Zone to Malaya 1 infantry moved from Manchuria to Amur 2 bombers moved from Japan to Amur Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Battle in Kwangtung Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/8 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Amur Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Amur, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 4/10 hits, 4.83 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 3 fighters moved from Malaya to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from Shan State to Siam 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to Siam 2 fighters moved from Yunnan to Siam 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Amur to Japan 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 2 fighters moved from Kwangsi to Kiangsi Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 infantry EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 1.33 UK_Pacific : 1.00 Russians : 0.67 Japanese : -1.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Soviet Far East Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Borneo Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 bomber moved from Central United States to Gibraltar 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands 1 destroyer moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 armour and 2 infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -1.83 Japanese : 1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 12 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Soviet Far East Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Borneo Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 bomber moved from Central United States to Gibraltar 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands 1 destroyer moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 armour and 2 infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 12 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 4 armour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 bomber moved from Gibraltar to 99 Sea Zone 1 fighter moved from United Kingdom to France 1 artillery and 2 infantry moved from Normandy Bordeaux to France 2 fighters moved from Gibraltar to France 2 fighters moved from 92 Sea Zone to France Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in France British attack with 1 artillery, 5 fighters and 2 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry British roll dice for 1 artillery, 5 fighters and 2 infantry in France, round 2 : 6/8 hits, 3.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from British, taking French Madagascar from British, taking Algeria from British, taking Tunisia from British with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 5 fighters moved from France to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Algeria to Tunisia 1 bomber moved from 99 Sea Zone to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 80 Sea Zone to 77 Sea Zone 1 fighter moved from India to Persia 3 aaGuns, 5 artilleries and 11 infantry moved from Burma to India 1 infantry moved from Burma to India 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Brazil to French Guiana 1 infantry moved from Brazil to French Guiana 1 destroyer moved from 76 Sea Zone to 77 Sea Zone Place Units - British 3 armour placed in Persia 1 submarine placed in 109 Sea Zone 3 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.67 Americans : -1.83 Chinese : -1.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 fighter moved from Syria to Egypt 2 fighters moved from Syria to Iraq 1 artillery and 3 infantry moved from Syria to Iraq 1 infantry moved from Libya to Tobruk 3 infantry moved from Albania to Yugoslavia 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from Southern Italy to Egypt Combat - Italians Non Combat Move - Italians Place Units - Italians 1 factory_minor placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :