Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 armour moved from Baltic States to Belarus
1 mech_infantry moved from Romania to Belarus
3 armour and 1 artillery moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 artillery in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Baltic States to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine and 1 transport moved from 54 Sea Zone to 63 Sea Zone
3 submarines moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,4
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Sicily
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
8 infantry and 2 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Baltic States to Novgorod
Combat - Germans
Battle in Western Ukraine
Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/12 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/11 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters and 2 tactical_bombers moved from Western Ukraine to Bryansk
3 aaGuns, 7 armour, 10 artilleries, 15 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun and 3 artilleries moved from Normandy Bordeaux to France
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 armour moved from Germany to Romania
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Romania
Place Units - Germans
1 fighter and 1 tactical_bomber placed in France
1 mech_infantry placed in France
7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
17 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
4 fighters moved from Tambov to Russia
1 infantry moved from Russia to Samara
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,5
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 11 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter moved from Anhwe to Korea
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Kweichow to Kazakhstan
1 bomber moved from Kweichow to Tsinghai
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - Japanese
Battle in New Britain
Battle in Korea
Japanese attack with 1 armour, 4 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Korea : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 6/21 hits, 6.83 expected hits
Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 2 : 7/17 hits, 5.67 expected hits
7 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 3 : 4/14 hits, 5.67 expected hits
Russians roll dice for 12 infantry in Korea, round 3 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 4 : 5/9 hits, 4.17 expected hits
Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 2.67 expected hits
5 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 5 : 4/8 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Korea
Japanese win, taking New Britain from ANZAC, taking Korea from Russians with 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Kweichow
1 bomber moved from Tsinghai to Kweichow
3 mech_infantrys moved from Kweichow to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Burma
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.17
Chinese : 0.33
Russians : -1.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 95 Sea Zone to 92 Sea Zone
7 fighters moved from Gibraltar to Sardinia
6 fighters moved from Malta to Sardinia
7 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 63 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 54 Sea Zone to 63 Sea Zone
Place Units - Americans
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 mech_infantrys moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
2 tactical_bombers moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Northwest Persia to Eastern Persia
2 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
3 artilleries moved from Iraq to Persia
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Non Combat Move - British
1 bomber, 6 fighters and 2 tactical_bombers moved from 95 Sea Zone to Sardinia
Place Units - British
1 airfield and 1 harbour placed in Sardinia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
British collect 35 PUs (5 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to Smolensk
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 infantry moved from Southern Italy to Northern Italy
7 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Smolensk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Italians attack with 7 fighters and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 7 fighters and 1 infantry in Northern Italy, round 2 : 5/8 hits, 3.67 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
7 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 47 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Sicily to Northern Italy
2 infantry moved from Alexandria to Tobruk
Combat - French
Battle in Northern Italy
French attack with 1 fighter
Italians defend with 1 factory_minor and 1 infantry
French roll dice for 1 fighter in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Northern Italy to Sicily
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
3 fighters and 3 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from France to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Bryansk
4 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from France to Southern Italy
1 fighter and 1 tactical_bomber moved from France to Southern Italy
1 bomber moved from France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Romania
Place Units - Germans
2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in France
2 fighters and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 artilleries moved from Korea to Amur
6 armour, 5 artilleries, 6 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Burma to India
2 mech_infantrys moved from Kazakhstan to Samara
2 bombers moved from Kweichow to Samara
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 destroyer moved from 55 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 destroyers in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 47 Sea Zone
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in India
Japanese attack with 6 armour, 5 artilleries, 6 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 6 armour, 5 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/33 hits, 11.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry in India, round 2 : 9/24 hits, 8.33 expected hits
6 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 5 artilleries, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in India, round 3 : 15/24 hits, 10.17 expected hits
UK_Pacific roll dice for 4 artilleries, 1 fighter and 7 infantry in India, round 3 : 8/12 hits, 4.33 expected hits
1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 4 artilleries owned by the British, 7 infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 4 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 3 fighters, 6 infantry and 10 mech_infantrys
Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry
Battle in Samara
Japanese attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Samara to Sikang
1 armour and 3 mech_infantrys moved from Kweichow to Sikang
1 artillery moved from Suiyuyan to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from French Indo China to Kweichow
3 fighters and 3 tactical_bombers moved from India to Kweichow
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Kweichow
1 fighter moved from Japan to Philippines
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
UK_Pacific : 4.33
AA fire in India : : 1.50
Russians : -0.33
Japanese : 7.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters moved from Gibraltar to Sardinia
7 fighters moved from Eastern United States to Gibraltar
2 transports moved from 92 Sea Zone to 89 Sea Zone
Non Combat Move - Americans
Place Units - Americans
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 95 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Libya to 96 Sea Zone
2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries moved from Libya to 96 Sea Zone
2 artilleries, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 bomber, 6 fighters and 2 tactical_bombers moved from Sardinia to Sicily
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
Combat - British
Non Combat Move - British
3 artilleries moved from 95 Sea Zone to Sardinia
2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sardinia
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Place Units - British
1 airfield placed in Sicily
3 armour placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,2
British collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
2 armour moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :