@simon33 Scramble?
LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; Russians buy 3 artilleries and 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Belarus to Smolensk 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 2 fighters moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 aaGuns, 2 armour, 1 artillery, 34 infantry and 2 mech_infantrys moved from Bryansk to Russia 2 fighters moved from Rostov to Russia 2 fighters moved from Western Ukraine to Russia Place Units - Russians 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.67 Russians : -1.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Korea to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi 2 bombers moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Manchuria Japanese attack with 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/18 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Rostov Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Japanese win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Hopei 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 1 armour, 4 artilleries and 3 infantry moved from Shan State to Burma 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to Burma 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to Burma 1 armour and 1 mech_infantry moved from Sikang to Caucasus 3 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kweichow to Burma 2 bombers moved from Shensi to Kweichow 1 aaGun moved from Korea to Manchuria 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Manchuria to Jehol 2 fighters and 1 tactical_bomber moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Shensi to Jehol Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.33 Chinese : -0.67 Russians : -0.67 Japanese : 0.67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 armour moved from 95 Sea Zone to Northern Italy 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to Southern Italy 2 fighters and 1 tactical_bomber moved from Malta to Southern Italy 3 bombers moved from Malta to Southern Italy 1 fighter moved from Malta to Southern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 5 fighters moved from Malta to 95 Sea Zone 7 fighters moved from Eastern United States to Gibraltar 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier and 3 cruisers moved from 54 Sea Zone to 63 Sea Zone 2 transports moved from 62 Sea Zone to 63 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@StuckTojo any scrambles in sz98?
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@dawgoneit I’m not sure if you get intercepters or not if so intercept?
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No scramble, no intercepts.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 armour moved from 95 Sea Zone to Northern Italy 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to Southern Italy 2 fighters and 1 tactical_bomber moved from Malta to Southern Italy 3 bombers moved from Malta to Southern Italy 1 fighter moved from Malta to Southern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 5 fighters moved from Malta to 95 Sea Zone 7 fighters moved from Eastern United States to Gibraltar 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier and 3 cruisers moved from 54 Sea Zone to 63 Sea Zone 2 transports moved from 62 Sea Zone to 63 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 4 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 7 infantry AA fire in Southern Italy : 1/8 hits, 1.33 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 4 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
AA fire in Southern Italy : : -0.33 Americans : -1.83
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@StuckTojo 4 hits. ool please
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Max defence, but lose the German fight last, please. ie.)
3 AA
7 inf
3 art
6 ital fighters
1 germ fighter -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 armour moved from 95 Sea Zone to Northern Italy 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to Southern Italy 2 fighters and 1 tactical_bomber moved from Malta to Southern Italy 3 bombers moved from Malta to Southern Italy 1 fighter moved from Malta to Southern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 5 fighters moved from Malta to 95 Sea Zone 7 fighters moved from Eastern United States to Gibraltar 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier and 3 cruisers moved from 54 Sea Zone to 63 Sea Zone 2 transports moved from 62 Sea Zone to 63 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 4 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 7 infantry AA fire in Southern Italy : 1/8 hits, 1.33 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 4 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 3 aaGuns, 3 artilleries, 7 fighters and 7 infantry in Southern Italy, round 2 : 10/17 hits, 8.00 expected hits 3 aaGuns owned by the Italians, 1 tactical_bomber owned by the Americans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 4 bombers owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win with 3 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is -78 Casualties for Americans: 4 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 3 aaGuns and 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 armour and 1 infantry Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Northern Italy Italians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 6 fighters moved from 95 Sea Zone to Malta 2 fighters moved from 55 Sea Zone to 63 Sea Zone Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 3.33 AA fire in Southern Italy : : -0.33 Americans : -3.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British buy 1 armour, 3 artilleries and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 3 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 3 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Sicily 1 armour moved from 95 Sea Zone to Sardinia 1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sardinia 6 fighters moved from Malta to 95 Sea Zone 2 tactical_bombers moved from Malta to 95 Sea Zone 1 bomber moved from Malta to Northern Italy 1 mech_infantry moved from Egypt to Tobruk 1 artillery moved from Trans-Jordan to Egypt Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Sicily Battle in Sardinia Non Combat Move - British 1 bomber moved from Northern Italy to Malta 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Malta 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Northwest Persia 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 transports placed in 81 Sea Zone 1 armour and 2 artilleries placed in Iraq British undo move 2. 3 artilleries placed in Iraq 1 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Tambov Italians take Tambov from Russians 1 armour moved from Baltic States to Belarus 1 mech_infantry moved from Romania to Belarus 3 armour and 1 artillery moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 3 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 3 armour and 1 artillery in Bryansk, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Baltic States to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine and 1 transport moved from 54 Sea Zone to 63 Sea Zone 3 submarines moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,4 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - French 3 infantry moved from Libya to Tobruk 2 infantry moved from Egypt to Alexandria 1 fighter moved from Gibraltar to Sicily Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 8 infantry and 2 mech_infantrys moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Baltic States to Novgorod Combat - Germans Battle in Western Ukraine Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 9 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/12 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/11 hits, 2.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Belarus 2 mech_infantrys moved from Baltic States to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 fighters and 2 tactical_bombers moved from Western Ukraine to Bryansk 3 aaGuns, 7 armour, 10 artilleries, 15 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to France 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 bombers moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun and 3 artilleries moved from Normandy Bordeaux to France 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 armour moved from Germany to Romania 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Romania Place Units - Germans 1 fighter and 1 tactical_bomber placed in France 1 mech_infantry placed in France 7 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Russia to Tambov 4 fighters moved from Russia to Tambov 17 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Tambov Russians attack with 4 fighters and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 4 fighters moved from Tambov to Russia 1 infantry moved from Russia to Samara 2 aaGuns moved from Amur to Korea Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,5 Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 1.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 11 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Anhwe to Korea 1 fighter moved from Anhwe to Korea 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Shensi to Tsinghai 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 1 mech_infantry moved from Rostov to Kazakhstan 1 bomber moved from Kweichow to Kazakhstan 1 bomber moved from Kweichow to Tsinghai 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - Japanese Battle in New Britain Battle in Korea Japanese attack with 1 armour, 4 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Korea : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 6/21 hits, 6.83 expected hits Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 2 : 7/17 hits, 5.67 expected hits 7 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 3 : 4/14 hits, 5.67 expected hits Russians roll dice for 12 infantry in Korea, round 3 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 4 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 4 : 5/9 hits, 4.17 expected hits Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 5 : 4/8 hits, 3.83 expected hits Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Korea Japanese win, taking New Britain from ANZAC, taking Korea from Russians with 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 2 mech_infantrys Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Kweichow 1 bomber moved from Tsinghai to Kweichow 3 mech_infantrys moved from Kweichow to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Burma 1 destroyer moved from 42 Sea Zone to 54 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.17 Chinese : 0.33 Russians : -1.33 Japanese : -0.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from 95 Sea Zone to 92 Sea Zone 7 fighters moved from Gibraltar to Sardinia 6 fighters moved from Malta to Sardinia 7 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from 63 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :