Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
9 fighters and 2 tactical_bombers moved from Iraq to Persia
4 armour moved from Iraq to Northwest Persia
6 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Northwest Persia
British attack with 10 armour, 2 artilleries, 1 bomber and 4 infantry
Germans defend with 2 mech_infantrys
British roll dice for 10 armour, 2 artilleries, 1 bomber and 4 infantry in Northwest Persia, round 2 : 8/17 hits, 7.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 10 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 transport moved from 92 Sea Zone to 86 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Sardinia
1 bomber moved from Northwest Persia to Persia
Place Units - British
3 fighters placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,3,4,4
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
5 fighters moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Place Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 26 Sea Zone
3 artilleries, 2 fighters and 8 infantry moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
5 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 3 mech_infantrys moved from Novgorod to Smolensk
2 fighters moved from Belarus to Smolensk
3 fighters and 3 mech_infantrys moved from Belarus to Smolensk
3 mech_infantrys moved from Western Ukraine to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Ukraine to Smolensk
4 fighters and 4 tactical_bombers moved from Caucasus to Smolensk
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Iceland
Battle in Smolensk
Germans attack with 1 bomber, 9 fighters, 14 mech_infantrys and 4 tactical_bombers
Russians defend with 2 armour, 5 artilleries and 14 infantry
Germans roll dice for 1 bomber, 9 fighters, 14 mech_infantrys and 4 tactical_bombers in Smolensk, round 2 : 12/28 hits, 10.17 expected hits
Russians roll dice for 2 armour, 5 artilleries and 14 infantry in Smolensk, round 2 : 11/21 hits, 7.33 expected hits
12 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 9 fighters, 3 mech_infantrys and 4 tactical_bombers in Smolensk, round 3 : 8/17 hits, 8.33 expected hits
Russians roll dice for 2 armour, 5 artilleries and 2 infantry in Smolensk, round 3 : 4/9 hits, 3.33 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in Smolensk, round 4 : 7/13 hits, 7.33 expected hits
Russians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Smolensk
Germans win, taking Iceland from British with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 fighters and 14 mech_infantrys
Casualties for Russians: 2 armour, 5 artilleries and 14 infantry
Non Combat Move - Germans
5 fighters moved from Smolensk to Volgograd
2 fighters and 4 tactical_bombers moved from Smolensk to Bryansk
1 bomber moved from Smolensk to Western Germany
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 fighter moved from 110 Sea Zone to Southern Italy
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
4 aaGuns, 10 artilleries and 17 infantry moved from Ukraine to Bryansk
10 mech_infantrys moved from Caucasus to Bryansk
4 armour moved from Caucasus to Bryansk
5 armour moved from Caucasus to Bryansk
7 mech_infantrys moved from Caucasus to Bryansk
5 armour moved from Caucasus to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
10 mech_infantrys moved from Caucasus to Volgograd
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
2 fighters placed in 110 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in France
3 mech_infantrys placed in Germany
Germans undo move 6.
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : 4.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery moved from Vologda to Urals
Russians take Urals from Italians
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour and 1 mech_infantry moved from Samara to Archangel
Japanese take Vologda from Russians
1 bomber moved from Kansu to Urals
1 bomber moved from Kansu to Archangel
1 armour moved from Kansu to Urals
1 armour moved from Samara to Urals
1 mech_infantry moved from Kansu to Samara
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in Urals
Japanese attack with 2 armour and 1 bomber
Russians defend with 1 artillery
Japanese roll dice for 2 armour and 1 bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Archangel
Japanese win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Archangel to Volgograd
1 bomber moved from Urals to Volgograd
4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from West India to Turkmenistan
1 mech_infantry moved from West India to Eastern Persia
3 fighters and 2 mech_infantrys moved from Burma to West India
3 armour moved from India to West India
1 aaGun moved from Yunnan to Burma
3 fighters moved from French Indo China to West India
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Aleutian Islands
1 artillery moved from Korea to 6 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 8 Sea Zone
3 artilleries and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 45 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 fighters placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
26 fighters moved from Persia to Russia
6 fighters moved from Gibraltar to Sicily
9 fighters moved from Eastern United States to Gibraltar
1 fighter moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 10 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Place Units - Americans
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
10 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Persia
3 fighters moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
Combat - British
Battle in Northern Italy
Non Combat Move - British
Place Units - British
3 fighters placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
5 fighters moved from Volgograd to Caucasus
2 infantry moved from Southern Italy to Northern Italy
7 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Caucasus
Italians attack with 5 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 5 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 7 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 7 fighters and 2 infantry in Northern Italy, round 2 : 4/9 hits, 3.83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
5 fighters moved from Caucasus to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
7 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Combat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Iraq to Eastern Persia
5 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in Eastern Persia
French attack with 1 fighter
Japanese defend with 1 mech_infantry
French roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Eastern Persia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
14 armour, 10 artilleries, 4 fighters, 17 infantry, 20 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
6 armour, 5 fighters and 9 mech_infantrys moved from Volgograd to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 10 artilleries, 9 fighters, 17 infantry, 29 mech_infantrys and 4 tactical_bombers
Americans defend with 26 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 31 infantry
AA fire in Russia : 4/12 hits, 2.00 expected hits
4 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 10 artilleries, 5 fighters, 17 infantry, 29 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 27/85 hits, 27.83 expected hits
Russians roll dice for 4 aaGuns, 2 artilleries, 30 fighters and 31 infantry in Russia, round 2 : 31/63 hits, 31.00 expected hits
23 infantry owned by the Russians, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 10 artilleries, 5 fighters, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 23/54 hits, 22.67 expected hits
Russians roll dice for 2 artilleries, 30 fighters and 8 infantry in Russia, round 3 : 22/40 hits, 23.33 expected hits
4 fighters owned by the Russians, 8 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans, 9 fighters owned by the Americans and 15 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 3 artilleries, 5 fighters and 4 tactical_bombers in Russia, round 4 : 16/32 hits, 16.17 expected hits
Russians roll dice for 17 fighters in Russia, round 4 : 13/17 hits, 11.33 expected hits
3 artilleries owned by the Germans, 10 armour owned by the Germans and 16 fighters owned by the Americans lost in Russia
Germans roll dice for 10 armour, 5 fighters and 4 tactical_bombers in Russia, round 5 : 9/19 hits, 10.17 expected hits
Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 114
Casualties for Germans: 10 armour, 10 artilleries, 4 fighters, 17 infantry and 29 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters and 31 infantry
Casualties for Americans: 26 fighters
Non Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Russia to Volgograd
4 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Southern Italy to Volgograd
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
2 fighters and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 2.00
Germans : -1.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to Japan
2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 9 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Shan State to India
1 aaGun moved from Burma to India
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
3 fighters moved from Kiangsu to Burma
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
6 fighters and 4 tactical_bombers moved from Volgograd to Caucasus
2 bombers moved from Volgograd to West India
3 armour moved from India to West India
Place Units - Japanese
1 carrier, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
3 armour placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 89 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to Japan
2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 9 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Shan State to India
1 aaGun moved from Burma to India
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
3 fighters moved from Kiangsu to Burma
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
6 fighters and 4 tactical_bombers moved from Volgograd to Caucasus
2 bombers moved from Volgograd to West India
3 armour moved from India to West India
Place Units - Japanese
1 carrier, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
3 armour placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 89 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Urals: 2 armour
EDIT: Adding units owned by Japanese to Kazakhstan: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
@StuckTojo WELP! that about does it. it seems like i’m getting worse and worse at this game.:slightly_frowning_face:
@dawgoneit said in LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis):
@StuckTojo WELP! that about does it. it seems like i’m getting worse and worse at this game.:slightly_frowning_face:
I wouldn’t say that. You tried a new strategy, which is a good thing. It was interesting and it forced me to scramble at times. Unfortunately, it left Japan unopposed and it turned into a monster. Maybe try re-assesing it and modifying it.
Want to try again?
@StuckTojo oh yeah!