LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Sardinia to 95 Sea Zone
            1 infantry moved from Sicily to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Sicily to 95 Sea Zone
            1 infantry moved from Sicily to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Italians
            1 mech_infantry moved from Iraq to Eastern Persia
                  British take Eastern Persia from Japanese
            6 armour and 2 infantry moved from Iraq to Persia
            2 infantry moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 2 armour, 2 infantry and 2 transports
            EDIT: Adding units owned by British to 92 Sea Zone: 2 transports
            EDIT: Adding units owned by British to Gibraltar: 2 armour and 2 infantry
            EDIT: Turning off Edit Mode
            3 fighters placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,6,6,2
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Novosibirsk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Italians attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
                    Italians roll dice for 3 armour in Bryansk, round 3 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    2 armour owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is -16
                Casualties for Italians: 3 armour and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            5 fighters moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 artilleries, 2 fighters and 5 infantry moved from Queensland to New South Wales
            3 infantry moved from Queensland to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            2 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
            5 infantry moved from Alexandria to Egypt
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Caucasus to Northwest Persia
            3 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 bomber moved from Germany to United Kingdom
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            3 mech_infantrys moved from Novgorod to Vologda
            1 bomber moved from Romania to Vologda
            2 mech_infantrys moved from Belarus to Smolensk
            5 fighters moved from Caucasus to Smolensk
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in Vologda
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 5/10 hits, 5.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 5 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 fighters and 2 mech_infantrys in Smolensk, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 fighters moved from Smolensk to Belarus
            1 bomber moved from Vologda to Novgorod
            3 armour moved from Volgograd to Caucasus
            4 fighters and 4 tactical_bombers moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Poland to Belarus
            3 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Romania to Ukraine
            3 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 infantry placed in Normandy Bordeaux
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -0.33
    Russians : -0.67
    AA fire in United Kingdom : : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Tambov
            2 fighters moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Russia to Samara
            1 artillery and 3 infantry moved from Russia to Vologda
            1 artillery and 3 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Bryansk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            2 fighters moved from Tambov to Russia
            5 infantry moved from Russia to Smolensk
            2 armour moved from Russia to Smolensk
            4 artilleries moved from Russia to Smolensk
            8 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.50
    Russians : -0.83
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery moved from Soviet Far East to 3 Sea Zone
            1 artillery and 1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            1 armour, 1 artillery and 4 infantry moved from Western Australia to 56 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 56 Sea Zone to 45 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 55 Sea Zone to 46 Sea Zone
            1 destroyer moved from 61 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            2 armour and 2 mech_infantrys moved from Kazakhstan to Samara
            1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Samara
            1 fighter moved from Kazakhstan to Tambov
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Bryansk
            2 bombers moved from India to Samara
            1 tactical_bomber moved from Kazakhstan to Bryansk
            1 fighter moved from Kazakhstan to Samara
            1 fighter moved from Burma to Eastern Persia
            1 bomber moved from French Indo China to Eastern Persia
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Battle in Aleutian Islands
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                Japanese win, taking Aleutian Islands from Americans, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Dutch New Guinea
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 7/12 hits, 4.33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Samara
                Japanese attack with 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/11 hits, 5.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 2 armour, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Eastern Persia
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tambov
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov
                Japanese win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Japanese attack with 3 fighters and 2 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Bryansk
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Bryansk to Ukraine
            3 fighters and 2 tactical_bombers moved from Samara to Caucasus
            1 fighter moved from Tambov to Caucasus
            2 bombers moved from Samara to Kansu
            1 mech_infantry moved from Kweichow to Kansu
            2 mech_infantrys moved from Kweichow to Burma
            1 aaGun moved from Kweichow to Yunnan
            1 mech_infantry moved from Burma to West India
            1 armour and 1 mech_infantry moved from India to West India
            1 bomber and 1 fighter moved from Eastern Persia to West India
            3 fighters moved from Philippines to Burma
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 artillery moved from Amur to Korea
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 battleship, 1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            3 fighters placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.67
    ANZAC : 0.33
    Russians : 0.33
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to New South Wales
            1 fighter moved from South Australia to New South Wales
            1 fighter moved from South Australia to Queensland
            1 fighter moved from British Columbia to 8 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            4 fighters moved from British Columbia to Eastern United States
            6 fighters moved from Eastern United States to Gibraltar
            27 fighters moved from Iraq to Eastern Persia
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 63 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Eastern Persia
                Americans attack with 27 fighters
                Japanese defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 27 fighters in Eastern Persia, round 2 : 15/27 hits, 13.50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
                Americans win with 26 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Americans
            26 fighters moved from Eastern Persia to Persia
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 8 Sea Zone to British Columbia
    
        Place Units - Americans
            5 fighters and 1 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2
            Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 bomber moved from Iraq to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            9 fighters and 2 tactical_bombers moved from Iraq to Persia
            4 armour moved from Iraq to Northwest Persia
            6 armour moved from Persia to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
            Battle in Northwest Persia
                British attack with 10 armour, 2 artilleries, 1 bomber and 4 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 10 armour, 2 artilleries, 1 bomber and 4 infantry in Northwest Persia, round 2 : 8/17 hits, 7.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 10 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 transport moved from 92 Sea Zone to 86 Sea Zone
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun moved from 95 Sea Zone to Sardinia
            1 bomber moved from Northwest Persia to Persia
    
        Place Units - British
            3 fighters placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,3,4,4
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            5 fighters moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Southern Italy
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            1 artillery and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 63 Sea Zone to 26 Sea Zone
            3 artilleries, 2 fighters and 8 infantry moved from New South Wales to Queensland
            3 infantry moved from South Australia to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
            5 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 3 mech_infantrys moved from Novgorod to Smolensk
            2 fighters moved from Belarus to Smolensk
            3 fighters and 3 mech_infantrys moved from Belarus to Smolensk
            3 mech_infantrys moved from Western Ukraine to Smolensk
            2 mech_infantrys moved from Eastern Poland to Smolensk
            3 mech_infantrys moved from Ukraine to Smolensk
            4 fighters and 4 tactical_bombers moved from Caucasus to Smolensk
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Iceland
            Battle in Smolensk
                Germans attack with 1 bomber, 9 fighters, 14 mech_infantrys and 4 tactical_bombers
                Russians defend with 2 armour, 5 artilleries and 14 infantry
                    Germans roll dice for 1 bomber, 9 fighters, 14 mech_infantrys and 4 tactical_bombers in Smolensk, round 2 : 12/28 hits, 10.17 expected hits
                    Russians roll dice for 2 armour, 5 artilleries and 14 infantry in Smolensk, round 2 : 11/21 hits, 7.33 expected hits
                    12 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber, 9 fighters, 3 mech_infantrys and 4 tactical_bombers in Smolensk, round 3 : 8/17 hits, 8.33 expected hits
                    Russians roll dice for 2 armour, 5 artilleries and 2 infantry in Smolensk, round 3 : 4/9 hits, 3.33 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in Smolensk, round 4 : 7/13 hits, 7.33 expected hits
                    Russians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 fighter owned by the Germans lost in Smolensk
                Germans win, taking Iceland from British with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 2 fighters and 14 mech_infantrys
                Casualties for Russians: 2 armour, 5 artilleries and 14 infantry
    
        Non Combat Move - Germans
            5 fighters moved from Smolensk to Volgograd
            2 fighters and 4 tactical_bombers moved from Smolensk to Bryansk
            1 bomber moved from Smolensk to Western Germany
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from Southern Italy to Bryansk
            1 fighter moved from 110 Sea Zone to Southern Italy
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            4 aaGuns, 10 artilleries and 17 infantry moved from Ukraine to Bryansk
            10 mech_infantrys moved from Caucasus to Bryansk
            4 armour moved from Caucasus to Bryansk
            5 armour moved from Caucasus to Bryansk
            7 mech_infantrys moved from Caucasus to Bryansk
            5 armour moved from Caucasus to Bryansk
            3 mech_infantrys moved from Caucasus to Bryansk
            10 mech_infantrys moved from Caucasus to Volgograd
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            2 fighters placed in 110 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in France
            3 mech_infantrys placed in Germany
            Germans undo move 6.
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 4.83
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 artillery moved from Vologda to Urals
                  Russians take Urals from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 armour and 1 mech_infantry moved from Samara to Archangel
                  Japanese take Vologda from Russians
            1 bomber moved from Kansu to Urals
            1 bomber moved from Kansu to Archangel
            1 armour moved from Kansu to Urals
            1 armour moved from Samara to Urals
            1 mech_infantry moved from Kansu to Samara
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Battle in Urals
                Japanese attack with 2 armour and 1 bomber
                Russians defend with 1 artillery
                    Japanese roll dice for 2 armour and 1 bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Archangel
                Japanese win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Archangel to Volgograd
            1 bomber moved from Urals to Volgograd
            4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            1 armour moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from West India to Turkmenistan
            1 mech_infantry moved from West India to Eastern Persia
            3 fighters and 2 mech_infantrys moved from Burma to West India
            3 armour moved from India to West India
            1 aaGun moved from Yunnan to Burma
            3 fighters moved from French Indo China to West India
            2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to Aleutian Islands
            1 artillery moved from Korea to 6 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 8 Sea Zone
            3 artilleries and 3 infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 45 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            3 mech_infantrys placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            3 fighters placed in Kiangsu
            1 carrier placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 6 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            26 fighters moved from Persia to Russia
            6 fighters moved from Gibraltar to Sicily
            9 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from British Columbia to Western United States
            2 mech_infantrys moved from Alaska to Western United States
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 10 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 10 Sea Zone
                Americans win, taking 10 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 fighters placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            Americans undo move 4.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Sicily to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            10 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Persia
            3 fighters moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
    
        Combat - British
            Battle in Northern Italy
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            British collect 36 PUs (4 lost to blockades); end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            5 fighters moved from Volgograd to Caucasus
            2 infantry moved from Southern Italy to Northern Italy
            7 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 5 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 5 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northern Italy
                Italians attack with 7 fighters and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 7 fighters and 2 infantry in Northern Italy, round 2 : 4/9 hits, 3.83 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            5 fighters moved from Caucasus to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            7 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 mech_infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.33
    Russians : -0.33
    

    Savegame

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